This was my personal idea i've had in mind since quite some time now.
Long before the MVP Card issue become a major topic. Please note that this is a rough idea which i haven't been working on in more detail, so take it with a grain of salt.
The world boss mechanic (treasure chest) was never meant to be Belphegor exclusive.
Since you could go in with your friends and everyone gets a chance on a card and all the other drops.
However this requires some major balancing that the market isn't being flooded with MVP loot.
Although that system was initialy planned for Belphegor a-like events.
And this would require to rebalance every MVP since most of them get probably killed way too fast.
So i don't think changing the entire MVP mechanic of Ragnarok itself is the best aproach.
However since our automated events are pretty old already and players have been asking for more, i've had the idea of combining MVPs and automated events together. This idea could either be an extenstion to the current invasions, or replace them entirely.
It's again fighting mobs and i know there are players who would love to see something else instead.
But i think the idea of Belphegor itself is great, the players might just not be as happy if they just get an apple after a long fight.
Let's get to the main idea...
World Boss Event extension
- Featuring the official MVPs although highly enhanced in strength, health (higher difficulty)
"Balanced" to a point that also newcomers (fully leveled up although not owning the best gear) could join in.
Which means not as difficult to fight Belphegor, but it should take yet again quite some players to fight them.
- Fixed times and locations (or an algorithm which runs through with at least 1 event per day)
So players know exactly at which time and where the world bosses appear so we can gather enough players to fight them.
- Similiar loot to the official MVP boss monsters.
Which means everyone gets the chance to get their hands on a MVP card.
We would need to take a closer look at all the drops to ensure a proper balanced economy. SInce this will increase specific exclusive MVP loot flow into the market. So some items might be more rare or we will replace or add new/other loot.
- Depending on our effort, these world boss events could be extended with a small pre-quest which would make sure that enough players are available to even summon the boss. (pre-invasion with small mobs or gather items which builds a tiny story about the event)
If that goal is not reached, the world boss will not spawn/trigger.
This system would not replace the current MVPs, but bring additional Boss fights into the game.
Yet again, i personally think that any game is more fun while being played with friends.
Even with strangers, it's simply more fun to see a lot of others players playing with each other, and that's exactly what this system would achieve.
It's a rough idea in my head and doesn't mean that we will release this at all. I've not started to work on this.
I usualy have a lot of ideas and a lot of them are usualy too exotic/big while the same goal could be achieved with much less effort.
I actually did not want to release this information as it was just an idea i've had and isn't easy to be realised.
But since this is quite a big topic right now, i think it would be good to see some feedback on it.
Maybe you don't like it at all or i'm way off what you might have been looking forward to.