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Showing content with the highest reputation since 03/04/2020 in all areas

  1. 2 points

    GatheringRO Survey

    Hey Community! We haven't been getting much feedback lately, so how about we take some of that weight off your shoulders? This is your chance have a real impact on the future development of the game and its surroundings! It is entirely anonymous, which shall give you the chance to answer our 20 questions as honest as possible. Please help us to shape our future, together... https://s.surveyplanet.com/tK3JdPVl3
  2. 2 points
    Welcome back Kazalus 1.) They are simply not designed to be effective against GTB, like thousands of other gear too. 2.) Even though we buffed extended classes, they're not designed to be equal to any of the core-base classes. Please also note that these old headgears are also no longer available and i've no plans on modifying ancient, unavailable gear. 3.) BG is a team-effort. Beginners usualy join Battlegrounds by using the single-player join command @joinbg. That means he/she will be thrown into a random team. Chances that he/she wins is theoretically somewhat around 50%. This always depends on the actual matchup. (5vs5+1 beginner for example) or 3v3 with 1 beginner on each side and so on. The only way to actualy join with a pre-made team is by party-joining battlegrounds, and that's rather rare for newbies to say the least. 5 vs 4 +1beginner isn't a fair matchup of course, but it's still possible that the 4 players in his team can cope with the other 5 on their own. (as an example) It's not my intention to start rewarding end-game gear like Jellopies just because a newcomer is having a losing streak. Our Giveaway NPC hands out pretty decent beginner PvP set which helps out jumping into PvP right away, although that doesn't mean that they shall not farm for power. If an absolute beginner could compete with an old player right away, where's the chase after getting stronger in the first place It was never anyones intention to render 1000hours vs 20hours to be equal. We've already reduced the "playtime gap" by tremendous bounds during the course of the the past few years.
  3. 1 point

    March Updates - Part 2

    - Fixed Great Encyclopedia Revision Base ATK bonus - Fixed Tellong Doll Hat Box item description - Fixed Emperium Scarf item description - Added game master mercenaries to our cash shop and reduced mercenary prices - Follow up fix for Wings of Seraph item script which had a little typo - Added new monster mercenaries as possible Poring Egg and Angeling Egg rewards (gained from invasions) - Added new rewards to world boss and adventure guild reward shops - Further reduced Tiger Cannon base damage Note: Tomorrow morning at 02:00 servertime the server will follow up with the daylight saving time as usual. This means that the full hour 02:00 will be skipped and we continue with 03:00 instead.
  4. 1 point

    March Updates & Update Schedule

    - Updated our Pet Store so the newer pets don't starve - Enchantements for Old Headgear series obtained from the Tomb of Honor dungeon do no longer take effect in WoE, BG or PvP environment. - Buffed all the missing monster mercenaries which were lacking power. - Slightly buffed Magic Decoys (FAW) for Mercenaries - Reduced Tiger Cannon base damage - Fixed Archangel-, Fallen Angel-, Emperium- and Seraph Wing which lacked their promised aspd bonuses. - Added more official Malangdo gear Enchantments to MayoMayo - Fixed Costume Backside Ribbon Bell being properly acknowlegded as a costume by the client - Fixed Sarah's Battle Robe item description - Removed Valentine themed loading screens Where are the bigger updates? The Ragnarok emulator we're based on is currently in very big motion! This has of course a good, but also a very bad side. Battlegrounds recieved some major changes which interfere with the very core of our vast Battlegrounds customizations. On top of that, official rebalancings of 1st/2nd/Transcendent class skills took place, and lots of 3rd Job Improvement Projects are currently being developed. That means, small, big and very big skill changes. Some skills will be entirely replaced. And honestly, that's just the tip of the iceberg as the entire databases have been swapped to a new format. This isn't just a challenge for me, but due these vast and drastic changes lots of bugs are flying all over the place for the emulator developers to fix. There are lots of basic skill features which, on the latest updates, simply no longer work or behave extremely strange. What does that mean? We will wait until the emulator code has reached a stable basis to build upon, rather than diving into truly game breaking gameplay and server crashes. In the meantime there's enough work to do to get our custom code married into all these changes. In short terms: No major updates for now, but lots of great changes coming up in the future. Do you have questions? I'm always glad to help, so please don't hesitate to contact me on Discord or here in our forums. If my answers feel cold and rough... that's just how i write. Just imagine some heart emoticons and a lovely voice while reading. <3
  5. 1 point

    Fragment of Vicious Mind

  6. 1 point
    Knock back effects are disabled in WoE, Shadow Leap (and some other skills) lose their "cell moving" functionality because of this. That is what you are experiencing. Unfortunately, it is official behaviour and thus has always been like this.
  7. 1 point
    Alright, i took a closer look at the instance script and came to the following conclusion: It only warps you into the box if you're within the big room (right side of red line) -> only aprox. sketch. And from what i've been seeing from a lot of players, is that keep on staying near the entrance to fight Buwaya. Left side of the red line is a safe zone, so you can possibly avoid being warped away entirely if you stay there when he claims to warp you. Maybe you're just staying there and thus never get warped? Didn't find anything specific about dead players triggering being warped at all. If you're within the room itself and still don't get warped, then it's for sure an OnTouch issue. Hopefuly not, because they've have been haunting us enough. Would be great if someone could give me feedback on this.

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