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  1. 13 points
    Gacha

    Doram 101

    Purpose Showing you some things about Doram Here are some helpful commands (Source: Adventure Guild - Daily Challenges [Link]) Basically, there are Four Steps for being a great Doram Doram is cute, and fun to play. Say no more, let's start!! Get your Beginner's Set, Go Leveling (250/120) Gear up yourself, and beat up some bosses FAQ What is Doram? Why Doram? How to level up fast? Where can I get equipments for Doram? I can't @warp to Dragon Nest (lasa_dun01, lasa_dun02, lasa_dun03), where should I start? Does Doram need ASPD? What about status build? What are the commonly used skills for Physical type? How can I get Instant Cast here? I need some gears to start with, for Physical type, can you suggest me some? I want to be able to deal super high damages on monsters, what gears shall I get? Where can I start for PvP Doram gears, the physical type one? I have reached Max Level and earned the gears, now what to do? A to Z about how to obtain THIS and THAT item That's it for now Feedback & Suggestions are very much welcomed Thank you very much for reading Special thanks to: @Shuichi @Sanaaa @Malfex Last Edited: 28 Sep 2018 - Added gear options at PvP Doram gears section, Added How to Obtain Items section
  2. 11 points
    Shuichi

    Hunter Association (Pro Hunter Exam)

    Hunter Association's Jobs A chairman of the Hunter Association stationed Ging, a renown Pro Hunter to recruit new Pro Hunters as their numbers are running low. While the Adventure Guild allows normal adventurers to take on their requests, the Hunter Association distributes their Boss Hunts only to extraordinary Pro Hunters! Hunter Association's Jobs are daily, randomly picked, team-based instance Boss Hunts. Instance bosses drop a Boss Chest which can be looted by every party member who participated on the boss fight. It is highly recommended to team up on these daily targets. ~ Everade. Let's take a look to the Pro Hunter Exams! First meet Ging (Pro Hunter) at Adventure Guild (Althea Guide > Adventure Guild or @go adv ), he will canalize you with Exam Supervisor to start your Hunter Exam. After talking with Ging you have to talk with Exam Supervisor, you will be teleported to a special arena, where in each corner you will find one master to start your exam. Let's meet the Masters! You have to defeat the four Masters to get their Pro Hunter's Approval: Meet Killua; his exam is to watch up a shadow in one of the three crystals, be careful and don't blink! You'll have to pass 4 rounds. When you get it, you will receive his Pro Hunter’s Approval. Now meet Kurapika his exam is about select the phrases in the correct order to solve the puzzle, but read it carefully, (is one of the hardest test, and many people take long to get it, but not impossible, so be patient) Once you get it, you will also receive his Pro Hunter’s Approval. Then meet Netero, he is too strong and he will test your strength; eventually you will notice his weaks points, so with some tries you can get it! When you get defeated him you will also receive his Pro Hunter’s Approval. Note: a survey says one of his weak points is his head. And now meet Hisoka his exam is about Rock, Paper, Scissors game, when you get it, you will receive his Pro Hunter’s Approval. After get the 4 Pro Hunter's Approvals then talk with Alluka to return at Adventure Guild. Talk with Ging, show him your approvals and he will give you your Pro Hunter License !! There's not specific order to start the exam, so you can start with any of those, also be patient with it. If you fail, you can always start again. Also, you can always ask for help, but remember is an intelligence and strength test. With that you can start to team up for Instances, some available at the moment are: - Buwaya Cave - Endless Tower - Faceworm Nest - Horror Toy Factory - Isle of Bios - Octopus Cave - Old Glastheim - Morse’s Cave - Sealed Shrine - The Last Room To know which instance is the one of the day visit Ging (@go adv) and he will tell you. Pro Hunter Quest is daily and the instances are randomly chosen, when boss is defeated a chest will appear, every party member can take the loot by click in the chest, make sure to do a decent damage to be elegible. Also, you are free to use any job you are comfy to go. Your reward will be sent to your RODEX , you will get a Pro Hunter Chest . You can get 2 Hunter Coins (if you are lucky enough, some plus like: Evil Boss Fragments , Mystical Doll or an extra Hunter Coin .) Also with your Pro Hunter License in your inventory you will be able to see the Pro Hunter Market where you can find many good items, equips and costumes, so make sure to get many Hunter Coins for any item you wanna get. Remember is an exclusive Market for Pro Hunters! Note 1: Only the char who get the Pro Hunter License in their inventory can see the Hunter Shop. Note 2: The Pro Hunter License is per account. Easy, right? Now you can be part of the Pro Hunter's Association, prove your intelligence and strenght! Good Luck!!
  3. 10 points
    Gale Windscar

    Gale Windscar's Genetic 101

    Gale Windscar's Genetic 101 Table of Contents 1. Introduction 2. Overview 3. Skills 3A. Notable Skills 3B. Creation Skills 3C. Homunculi Skills 3D. In-Depth Skills 4. Equipment 4A. Upper Headgear 4B. Middle Headgear 4C. Lower Headgear 4D. Armor 4E. Weapon 4F. Shield 4G. Footgear 4H. Garment 4I. Accessory 4J. Shadow Gear 4K. Equipment Sets 5. Homunculus System 5A. Homuculus (Base) 5B. Homunculus S 6. Stat Building 7. Special Thanks 8. Changelog 1. Introduction Hey everyone, it’s Gale Windscar here. I’ve been playing casually since pre-wipe, which was around 10 years ago but in an on and off basis. I am in no way the best Genetic in the server, not by a long shot; but I am here to impart some knowledge about my favorite class. 2. Overview This a comprehensive guide that aims to enlighten the readers on what options and capabilities a Genetic has in PVM and PVP (whenever I mention PVP, it is interchangeable with WOE and vice versa); not to dictate you on how you should play your genetic. Take this guide as a starting point to get an idea of what the class can do and from thereon you can build your own playstyle. This will include in-depth analysis of skills and equipment options for newbies and old players alike (with the original god items as an exception) so that you may build your own Genetic that will suit your playstyle! If that's not your cup of tea, I suggest you find another guide here in the forums! Disclaimer: Almost all formulas are taken from iRO which in turn takes theirs from the official kRO server (post-balancing). I have no way of knowing the exact formula for our server as I have no access to the back-end of the server, but through testing, I have confirmed that most are behaving as they are supposed to; meaning that the vital factors on each formula are still behaving the same in our server. 3. Skills For the full list of skills refer here. 3A. Notable Skills Acid Demonstration – This is your signature damaging skill and your highest damaging skill. It’s a ranged forced neutral attack based off your ATK, MATK, and the target’s VIT. Requires and consumes a Grenade Bottle and an Acid Bottle per cast. An in-depth section is provided below. Cart Cannon – This is your bread and butter skill and is by far my favorite Genetic Skill. It’s a ranged physical attack that carries the property of your equipped cannon ball. Requires you to have a Cannon Ball equipped. An in-depth section is provided below Cart Boost – Arguably the best movement speed steroid in the game. It gives 100% movement speed and a whopping +50 ATK at max level. Decrease AGI and this skill mutually cancel each other out; if this skill is active and Decrease AGI succeeds, use this skill once to cancel Decrease AGI and once more to activate it again. Potion Pitcher – The best supportive skill at your disposal alongside Full Chemical Protection. This goes through GTB users unlike Archbishop’s healing skills. It is highly affected by your INT and the target’s VIT. Level 4 is for White Potions (HP) and level 5 is for Blue Potions (SP). Formula: Slim Potion Pitcher – An AOE Potion Pitcher except that it is unaffected by INT and the target’s VIT – only Potion Research increases its effectiveness. Full Chemical Protection – Protects the target’s equipment from being stripped and damaged (by skills) for the duration. Invaluable in WoE, PVP, and in some cases PVM. Requires and consumes a Glistening Coat for each cast. Blood Sucker – A good skill for sustain, flinching enemies, and interrupting casting. A maximum of three can be attached to enemies before the first one expires, but only one Blood Sucker can be attached per target. Requires and consumes a Bloodsuck Plant Seed for each cast. Crazy Weed – Inflicts physical Earth property damage and sweeps any ground skill in a 9x9 area. Great for removing nasty Ranger traps, Shadow Chaser paints, and Sorcerer ground skills including Land Protector. Requires a Thorn Plant Seed for each cast. Demonic Fire – Continuously inflict Fire property magic damage (can be blocked by GTB) on the target area with a chance to inflict enemies with the Burning Status. Fire Expansion can be cast on top of this skill. Requires and consumes a Bottle Grenade for each cast. Fire Expansion – It causes various effects in an active sea of Demonic Fire depending on the thrown object/catalyst. An in-depth section is provided below Hell’s Plant – Summons a plant at the target location, which will inflict damage upon contact with a chance of leaving the affected enemy stunned or bleeding for 20 seconds. Requires and consumes a Plant Bottle for each cast. An in-depth section is provided below Howling of Mandragora – Has a chance to inflict the Howling status in a larger area (15x15 at level 5) which decreases INT, SP, and increases Fixed Cast Time (does not work on monsters). A great crowd control tool in WOE. The chance is reduced by the target's VIT and LUK. Requires and consumes a Mandragora Flowerpot. Illusion Doping – A great tool for wiping low HP mobs due to its 29x29 AOE at level 5. In PVP, it’s better to use lower levels despite the smaller AOE for a higher chance of inflicting Hallucination status and decreasing HIT. Requires and consumes an Alcohol for each cast. Thorn Trap – Good for immobilizing targets (while also dealing fixed damage per second) and can even be used against MVPs (counts as a rude attack, making some MVPs teleport away). If the trapped target is hit by a Fire Property attack, the trap will be destroyed just like Sorcerer’s Spider Web but without the extra damage. Each cast requires and consumes a Thorn Plant Seed. Wall of Thorns – Creates a 5x5 barrier of thorns which is good for crowd controlling large mobs as normal monsters are knocked back by it. You can either put it up in a choke point or target the cell you are standing on to protect you from all sides. If hit by a Fire property attack, the thorns will combust and turn into a LVL5 Fire Wall. This has Earth property so it also reveals hidden enemies. Each cast requires and consumes a Thorn Plant Seed. Item Sling – Causes different effects on the target depending on the type of ammo used. The only notable item to use in PVP is Banana Bomb which forces enemies to sit and decrease their LUK and Melon Bomb which reduces the target's movement speed and attack speed. For the full list of items and their effects, refer below: 3B. Creation Skills Pharmacy – Creates various potions and bottles for your skills. Different Creation Guides are needed along with the materials. Each cast requires and consumes a Medicine Bowl. Recipes: Success Rate & Bonuses: Mixed Cooking - Prepares delicious dishes by mixing various ingredients. These dishes boost a Primary Stat by 20 for 5 minutes. Requires the user to have the Cooking Book: Mix Cooking book in the inventory. Recipes: Success Rate: Special Pharmacy - Brews a set of potions and drinks among a wide variety. Higher skill level increases the number of items that can be brewed in one set. Requires user to have the proper manual to make specific items. Recipes: Success Rate: Bomb Creation - Creates explosives out of various kinds of fruit. Requires the user to have at least one volume from the How to Make Bomb series, depending on the fruit bomb the user wants to create. Recipes: Success Rate: 3C. Homunculi Skills Bioethics – It allows the learning of Homunculus Skills. Call Homunculus - Creates a new Homunculus from an Embryo or summons an existing Homunculus that was stored by using the Rest skill. Rest - Stores the owner's Homunculus. Resurrect Homunculus - Revives a Homunculus that has been defeated in battle. A more in-depth section about Homunculi can be found below. 3D. In-Depth Skills Cart Cannon The damage formula is as follows: Damage (ATK) = [Base_Damage + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]% This means that INT is the most important stat when using Cart Cannon, contrary to other people thinking it’s STR as it only increases your sATK and wATK up to much. Cart Cannon is a ranged physical attack. 1. Can be blocked by Pneuma and Kyrie Eleison. 2. Affected by %Ranged Modifiers; damage and reduction. 3. When equipped with an Iron Cannon Ball (Neutral); the skill becomes Pseudo-Elemental: Taking into account your weapon’s element/endow into the calculation of the damage but remaining as a neutral attack (would still miss on Ghost3 and Ghost4 element monsters) 4. Cast time is purely variable; you can achieve insta-cast with stats alone. Here's a chart of the AOE and Cast Distance Acid Demonstration The specific formula for Acid Demonstration is unknown but a suggested formula is as follows: Suggested Renewal Formula But a few years ago, GM Beastboy tinkered with the formula as he mentions in one of his posts and I quote verbatim: What is certain is that ATK and MATK are of the same weight in calculating the damage of this skill. Acid Demonstration is a Forced Neutral ranged attack: 1. It will always stay neutral no matter the element/endow of your weapon and will miss on Ghost3 and Ghost4 element monsters. 2. The highest damage increase you can get on this skill is through %Ranged Modifiers, as it applies to the whole formula, both the ATK and MATK part (they are computed separately) unlike cards like Hyrdra which only applies to the ATK portion. 3. The way that DEF applies to this kill is kinda wonky, therefore having Memory of Thanatos Card / Incantation Samurai Card doesn’t really do much if it does anything at all. 4. Cast Time is a mix of variable and fixed. Fixed cast time is .40 seconds which is reducible by Geffen Magic Robe (-.10) and Temporal Dex Boots w/ 185 base Dex (-.35) – achieving insta-cast*. Due to an update, it seems that the Fixed Cast Time is now around 1 second - meaning insta-cast is no longer achievable. *Take note that this is the only way to achieve insta-cast on AD due to how unfavorable Fixed Cast Reduction stacks (just like Variable Cast) Fire Expansion Throws a catalyst (depending on level) on an active sea of Demonic Fire: LVL1 and 2 are not really worth the trouble to use but 3 4, and 5 has its own uses (especially on WOE). LVL3 Smoke Powder - A great defensive tool and shines the most when sieging: casting it on the portal (when rushing) or after an Emergency Call would mitigate the damage that your guild members would take. LVL4 Tear Gas - My personal favorite! Drains 5% MaxHP regardless of reduction and immunity of an enemy! Some of the usage for this is the inverse of LVL3: cast it on the portal when defending or when an enemy guild just used Emergency Call! LVL5 Acid Bottle - AOE Acid Demonstration, nothing really to discuss except that it is treated as misc damage now instead of magic (it was blockable by GTB before). Hell’s Plant To follow~ 4. Equipment I have listed equipment options that I deem viable; in by no means that anything not on this list isn't good. This is purely based on my personal opinion and as the human that I am, I probably missed on some available equipment. I labeled these by their costs: Low Cost - Easy to obtain, Cheap to buy (100m or lower), or can be obtained with no cost (untradeable items from World Boss Events); Medium Cost - A bit harder to acquire and/or can be bought below 1b; High Cost - Very hard to obtain (e.g. Rainbow Sash) and/or can be bought for more than 1b. Set items are discussed in a separate section. 4A. Upper Headgear Blessed Valkyrie Helm [High Cost][Recommended] – Gives +15 to all stats. With how stat hungry Genetics are, there’s no better headgear for overall usage. Obtainable via the Blessed Valkyrie Helm Quest +8/10 Old Midas Whisper [High Cost][Recommended] – Fantastic bonuses but doesn’t work on PVP. Increases your Cart Cannon damage by 15% and ranged damage by 1% per 2 levels of refinement. It also grants +ATK, MaxHP, and MaxSP depending on the refine rate. Arguably the best in slot when it comes to PVM, but has no effect on PVP and needs to be refined to really shine which is costly. A very costly investment, but a very worthy one if you love and enjoy doing PVM content. Obtainable via the Pro Hunter Shop. Prism #2 / #3 [Medium Cost][Recommended (#3)] – Gives +10 / +7 stats depending on your choice. #2 is easier to make and gives a hefty 7% Demi-Human reduction. #3 is a bit more costly to make but frees up a slot because of its Maya Purple effect (detect hidden enemies) which is invaluable in PVP. Great starting God Helm for newbies. Obtainable via the Prism Quest Hopping Filir [Low Cost][Recommended] – The Holy Grail of support Genetics; it increases the amount your Potion Pitcher heals but reduces your damage capabilities by half. Very easy to acquire through the Homunculus Thesis Quest Dark Lord Helm [High Cost] – Gives +10 to all stats and some HP and SP. It’s great, but very expensive to make. Obtainable via the Dark Lord Helm Quest +7/10 Midgard Serpent Hat [High Cost] – Gives you +2 to All Stats and 5% After-Cast Delay Reduction out of the box. It starts to really shine though at higher refines: at +7 it'll grant you 10% Demi-Human Reduction, and at +10 it'll give another 5% After-Cast Delay Reduction. Obtainable via the World Boss (EBF) Shop. Dragon of Eternity [High Cost] – Gives +10 to all stats and +5 flat ASPD which will save you a ton of stat points. A great headgear but very expensive to make. I don’t recommend shooting for this when you just started as it’ll be a tedious task. Obtainable via the Dragon of Eternity Quest Dark Randgris Helm [Medium Cost] – Provides you +5 to all stats, +5% ATK & MATK, and +10% Healing Effectiveness. A very solid headgear choice for a Genetic on a budget. This can be obtained via the GM Castle (GM Dungeon: Cloister of Annihilation) Beret / Feather Beret / PooPoo Hat [Low Cost] – Gives 10% Human Reduction. Great in PVP/WOE for new players / supports. Dropped by various monsters. Ship Captain’s Hat [Low Cost] – Grants +1 DEX and +7% Long Ranged Attack. VERY EASY to make and would serve well as a starter headgear to increase your overall damage. Obtainable via the Ship Captain’s Hat Quest Kiel D-01 Card [High Cost][Recommended] – The best card in slot for Genetics. Makes you spam your skills faster since they have relatively low or no cooldown at all. Maya Purple Card [Low Cost][Recommended] – Allows you to detect hidden enemies. Very valuable in PVP/WOE and easily farmable. Works extremely well with Crazy Weed in revealing hidden enemies. Do not use together with Prism #3. Bacsojin Card [Medium Cost] – Increases your Potion Pitcher effectiveness but also increases the SP consumption of your skills. Great for support Genetics, I recommend putting it in your Hopping Filir. Gemini S58 [Low Cost] – Gives you resistance to various status ailments. Great budget card if you do not have anything to put in your slots and very useful against certain instances. 4B. Middle Headgear Baron’s Evil Eye [High Cost][Recommended] – Gives you -5% After-Cast reduction in exchange for more SP consumption. Arguably the best in slot available to Genetics. Obtainable via the Pro-Hunter Shop. Royal Dark Flame [Medium Cost][Recommended] – I like to call this “Noble Mask on steroids”. It gives +1 to all stats and a higher ATK and MATK bonus. You can get this from the King Poring World Boss. Noble Mask [Low Cost][Recommended] – Gives STR, INT, ATK, MATK – almost everything that a Genetic can ask for! A solid overall headgear that is very cheap to make – get one ASAP! Obtainable via the Noble Mask Quest Shadow Booster [Low Cost] – Grants you +1 flat ASPD and 1% After-Cast Delay Reduction. A good substitute if you don’t have any of the above headgears. Obtainable via the Belphegor (?) World Boss Sunglasses [1] / Glasses [1] [Low Cost] – Just a slotted headgear with no stats or whatever. Very easy to make and I recommend this for starting players while working towards your Noble Mask. Obtainable via the Headgear Upgrade Quest. Other slotted mid-headgears [Low Cost] – Various slotted headgears for mid is obtainable via the Dating Quest Cards are the same as above. 4C. Lower Headgear Rainbow Sash [High Cost][Recommended] - +5 to all stats. Need I say more? The best in slot for almost all classes but VERY HARD to make. If you have this, by all means, I recommend that you use it – if not, your time and budget can go a long way with other equipment slots so do not prioritize it. Here is a great guide in obtaining it. Golden Fish in Mouth [Medium Cost][Recommended] – It gives +2 to all stats and +10 to both ATK and MATK! A great solid choice for a Genetic. Obtainable via the World Boss (EBF) Shop but needs to be enchanted for a slot. Speed Orb [Low Cost][Recommended] – It gives +1 flat ASPD and +3% ATK and MATK. Great overall and looks good too. Obtainable via Werewolf World Boss. Rainbowring Rucksack [High Cost] – Gives +3 to all stats and is much more attainable than Rainbow Sash but still a pain to acquire. You can get it at a low chance when enchanting any kind of Rucksack (Poring, Deviling, Pumpkin). Vajra [Medium Cost] – Grants you +2 DEX and +2% Long Ranged Attack. The best lower headgear if you want more damage. Obtainable via the World Boss (EBF) Shop but needs to be enchanted for a slot. Nebula Aura (Lower) [Medium Cost] – Gives a hefty amount of MDEF (+35 MDEF) and a chance to autocast various protective buffs. The reason I didn’t recommend the Mid + Lower version is that the Lower version is cheaper (because it’s mostly failures from Rainbow Sash making) and much more useful by occupying only one headgear slot. Obtainable via the Nebula Aura Quest. Poring Rucksack [Low Cost] – It gives +5 to STR and VIT. Not much to explain here, you can get it from the Vote Shop and is enchantable in order to get a slot. Previously obtainable via the Vote Shop. Pumpkin Rucksack [Low Cost] – It gives +2 to stats and is fairly easy to make but only in Halloween events. Can also be enchanted like Poring and Deviling Rucksacks for the additional slot. Obtainable via a quest during Halloween Events; here's a guide. Father’s White Moustache [Low Cost] – Gives +20 ATK. Very straightforward – just more damage in general but not as much as Vajra. I don’t recommend this that much since you’re better off with stacking stats, but if you really need that extra juice of damage, this will serve you well. This drops from Werewolf World Boss and can be enchanted for a slot. Gentleman’s Pipe [Low Cost] – Grants 2% Demi-Human Reduction. I highly recommend this for support Genetics or as a starter lower headgear as it is very easy to obtain. Obtainable via the Headgear Upgrade Quest Angry Mouth [Low Cost] – Grants 3% After-Cast Delay Reduction. VERY easy to acquire and very effective - the downside is the absence of a card slot. Dropped by Mushu Mushu. Carat / Elder Willow / Isilla / Cendrawasih Card [Low Cost][Recommended] – All add +2 to INT except Isilla has a chance of decreasing Variable Cast by 50% and granting +30 Flee when using magical attacks (you have no reliable way of proc-ing this bonus so don’t count on it too much). Rhyncho Card [Low Cost][Recommended] – Gives +4% Heal Effectiveness with no downsides. Great for support Genetics. Bungisngis Card [Low Cost] – Gives +1% MaxHP for every two refines. Works exceptionally well with Poring Rucksack for maximum HP gain. Nightmare Card [Low Cost] – Grants immunity to the Sleep Status and +1 AGI on top. Great against some nasty instance MVPs that cast Wide Sleep. Take note that this does not make you immune to the Deep Sleep status. Giearth Card [Low Cost] – Grants immunity to the Chaos (Confusion) status and increases resistance to Earth property attacks by 15%. Great against those annoying Leak Card users in PVP. 4D. Armor Brynhild [0]/[1] [High Cost][Recommended] – Arguably the best in slot for many classes. It gives you more damage, HP, SP, and Knockback Immunity (which is great in PVM). The non-slotted version is a tad easier to get and would work even without a card slot because of the recent buffs while the slotted version is a real pain in the ass to get but is definitely worth it. Not a starter choice but a great end-game gear. This can be obtained via the GM Castle (GM Dungeon: Cloister of Annihilation) +0/7/9/12 Geffen Magic Robe [High Cost][Recommended] – One of your most precious tools in decreasing the fixed cast time of Acid Demonstration and maximum After-Cast Delay. Great bonuses – gives 5% ATK & MATK, Uninterruptible Cast (works in WOE) out of the box, 10% Demi-Human Resistance at +7, Flat Fixed Cast Reduction (-.10) at +9, and an additional 5% After-Cast Delay Reduction at +12. Relatively easy to get and farm, but is a pain to get to +12. Obtainable via the Geffen Magic Tournament Instance Valkyrie Armor [Low Cost][Recommended] – A relatively easy armor to obtain that grants you +1 All Stats and is Indestructible. I recommend this if you're not wearing the Sprint Set and is working towards higher-end armors. Dropped by Valkyrie Randgris. Sprint Mail [Low Cost] – Gives you +1 VIT and 3% Heal Effectiveness. Core part of the good ol’ Sprint Set. VERY EASY to farm and is a great starter armor. You can enchant it at Prontera for additional stat bonuses. Works exceptionally well with the Sprint Set but is also decent standalone. It drops from Cornus from the New World – which you can access easily by doing the Cat Hand Access Quest. Tao Gunka Card [High Cost][Recommended] – Nothing much to explain since everyone knows what this card does. It doubles your MaxHP (+100%) in exchange for cutting your defenses in half. Paladin Card [High Cost][Recommended] – With the recent buffs, LHZ4 cards are now all exceptionally good. It provides you with 45% MaxHP, 5% After-Cast Delay Reduction, and even has a chance to autocast Shield Boomerang when receiving physical attacks. Detale Card [Medium Cost][Recommended] – Gives you Freeze immunity which is indispensable as a support Genetic, especially in PVP. It also has a chance to autocast Land Protector when receiving magical damage which will help you and your party against those pesky AOE spells both in PVP and PVM. If you’re playing more of a support role, I recommend you to get this or a Marc Card, whichever fits your budget. Marc Card [Low Cost][Recommended] – A cheaper Detale that provides a 5% Water Property Resistance instead of the autocast (Land Protector), a solid choice for newbies, support or not. Champion Card [High Cost] – An offensive variant of Paladin Card; foregoing some of the bonus HP for ATK. It gives 25% MaxHP, 5% After-Cast Delay Reduction, 14% ATK & 10% SP (only half of the ATK and SP if your base AGI is below 110. It also gives a chance to autocast Investigate when receiving physical attacks. Amdarais Card [High Cost] – Grants +15% ATK and MATK in exchange for HP and SP drain per 4 seconds. TONS of damage for Acid Demonstration and Cart Cannon, but be cautious on the SP drain. Werewolf Card [High Cost] – It gives +50% MaxHP. Basically a Half-Tao Sealed Tao Gunka Card [Medium Cost] - Half a Tao Gunka; +50% MaxHP and reduces your defenses in half, +75% if the slotted armor is +10 and above. Ghostring Card [Medium Cost] – Enchants your armor with Ghost property (Ghost1), great for general PVM and PVP as it reduces Neutral attacks by 25%, but be wary using this on WOE – you’ll get rekt by Soul Expansion and Ghost type Cart Cannon. Angeling Card [Medium Cost] – Enchants your armor with Holy property (Holy1), which grants you immunity to the Holy element and gives you 25% Elemental Reduction on almost all elements except Neutral, Shadow, and Undead. Evil Druid Card [Low Cost] – Enchants your armor with Undead property (Undead1), a great alternative to Marc card as Undead is immune to Freeze, Stone Curse, and even Wide Soul Drain. Great for both PVP and PVM. The downside is that while wearing this, you can’t be healed (you can still be Potion Pitched) and Resurrected – so be cautious in using it. Other Elemental Cards for general PVM usage – Bathory (Shadow), Agriope (Poison), Pasana (Fire), Swordfish (Water), Dokebi (Wind), Sandman (Earth). 4E. Weapon +8~15 Old Parasol [High Cost][Recommended] – I daresay that this is the best weapon for general use of Genetics. It gives MATK, +%Long Ranged Damage, and even After-Cast Delay Reduction; not to mention that It has 3 slots and is enchantable! This needs to be at least +8 to be great. The ideal enchant is FightingSpirit as it increases both your Acid Demonstration and Cart Cannon damage, but since the enchant can’t be reset, some of the other options aren’t that bad: Spell & Matk% increases your Acid Demonstration damage while ASPD+1 and %ASPD can save you a lot of stat points. The only useless enchant would be Sharp as critical does nothing for Genetics. Obtainable via the Horror Toy Factory Instance. /+10~+15 Twin Blade of Naght Sieger (Red/Blue) [High Cost][Recommended] – Has the highest damage output of any one-handed weapon of the same refine rate that you can use with the Red coming on top. This is because of the three slots and that you can get ExpertArcher when you enchant it in Malangdo. The problem is that it’s hard to get and refine. Obtainable via the Endless Tower Instance. /+10~15 Crimson Saber / Mace [Medium Cost][Recommended] – Gives tons of raw ATK but needs high refine rates to really shine. Very easy to farm and comes with different elements which can save you the trouble of getting elemental converters. I recommend new players to get one ASAP. The choice between Saber/Mace is depending on the target (only concerns Cart Cannon since Acid Demonstration isn’t affected by size modifiers): Small/Medium = Saber, Medium/Large = Mace. Take note that Maces are also indestructible as they are. Both are dropped by various mobs: @whodrops 13454 & 16040 respectively. +0~15 Erde [Low Cost][Recommended] – A very underrated weapon. Gives +10% more healing which is great for support Genetics, but also enchantable in Malangdo! If you don’t care about damage, you can even get ASPD/Int/Dex enchants. It can catch up to the damage side if you get to enchant it with two ExpertArcher. I highly recommend this for aspiring support Genetics. Dropped by Orc Lord. +10~+15 Elemental Sword [Medium Cost] – Ah! The King of Old! It’s still decent if you don’t have access to the other options. I only recommend this to support Genetics because of the stat bonuses and slots, because if you want damage, you’re better off with Crimsons as it’s easier to get. Dropped by Cobalt Minerals from WoE 2 Guild Dungeon (Schwartzvald Guild Dungeon). +10~+15 Hurricane Fury [Low Cost] – TONS OF DAMAGE. This bad boy gives up your shield to deal tons of damage but grants Medium Size Reduction (10%) – use at your own risk. Every refine gives 1% more Medium Size Reduction and ASPD. Shoot for an ExpertArcher enchant in Malangdo. Dropped by Boitata and Gloom Under the Night. +0~15 Mace [Low Cost] – If you really just want to use status cards / ASPD cards and don’t care about damage at all, this is a great choice. The 4 slots and the built-in indestructibility are terrific. An example is putting in x4 Dark Priest Cards for maximum SP drainage. +0 Combat Knife [Low Cost] – Provides you with 10% more Demi-Human Reduction and ignores defense of Demi-Human monsters too (built in Incantation Samurai Card effect). Great for supports in PVP when not Potion Pitching (switch to Erde when pitching if you are able to). Enchantable in Malangdo for more stats! Dropped by Sniper Cecil. +0 Moonlight Dagger [Low Cost] – Good for getting out of sticky situations wherein you have 0 mana (Soul Burn, Dark Priest Card, or Wide Soul Drain / T_W_O card). You only need to attack once to recover 3 SP and you’ll be able to pitch Blue Potions to yourself. Dropped by Moonlight Flower and Assassin Cross Eremes. Memory of Thanatos [High Cost][Recommended] – I mean, this card needs no introduction at all. Just take note that it doesn’t affect your Acid Demonstration at all. So if you don’t intend to use Cart Cannon, stay away from this. General Daehyeon Card [High Cost][Recommended] – Gives a flat +100 ATK when equipped with a sword. The best in slot alongside Thanatos Card if you are using a one-handed sword: the damage difference it has versus Archer Skeleton is minimal. If you have the budget, go for it - otherwise Archer Skeleton will serve you just as well. Incantation Samurai Card [Medium Cost][Recommended] – This is what I like to call “Poor Man’s Thanatos”: Ignores the DEF of normal monsters (does not work on MVPs) - it's not the same effect but the damage isn't that far off (especially versus low VIT non-MVP mobs). Very accessible because it’s easy to hunt and not that costly to buy. Great for Cart Cannon if you don’t have access to Thanatos. Archer Skeleton Card [Low Cost][Recommended] – Gives +10% Long-Ranged Damage. The cheapest damage increasing card for Genetics (overall)! %Ranged Damage is King as it affects both your Cart Cannon and Acid Demonstration, especially the latter. It loses by a very small margin against Daehyon, Turtle General, Drake, etc. - but if you're in a budget, get this as it's a breeze to get relative to the other choices. Enhanced Archer Skeleton Card [Low Cost][Recommended] – A direct upgrade from Archer Skeleton Card, it gives additional +2% on top of the original +10% Long-Ranged Damage when user is above 100 Base Level. Dropped by the respective mob in the Room of Consciousness Instance. Drake Card [Medium Cost] – Ignores the size penalty of your weapon. Great for swords, but not so much for maces since there’s not much small sized monsters and if there are, they mostly have low HP pools. It only concerns Cart Cannon. If you have a spare slot, it’ll help a lot when using swords against large sized monsters. Turtle General Card [Medium Cost] – For some reason it works exceptionally well with Daehyon; if you don't have Daehyon, it's better to use Archer Skeleton / Drake. Lord of Death Card [Medium Cost] – Has a chance to inflict various status effects and a very low chance to inflict Coma when physical attacking. A great card for support Genetics, or when you don’t need damage and would prefer crowd control. Works great with Cart Cannon’s AOE Stormy Knight Card [Medium Cost] – Provides a high chance of Freezing enemies which works exceptionally well with your Cart Cannon AOE. Doppelganger Card [Medium Cost] – If you’re having trouble reaching 193 ASPD with stats alone as a support, this card can save tons of stat points. Gives flat 6 ASPD Dark Priest Card [Low Cost] – Great for draining SP of enemies. A great utility to have as a support Genetic. Cecil Damon / Dancing Marionette [Low Cost] – A cheaper alternative to Doppel. Gives %ASPD with different drawbacks. Cecil Damon decreases HIT while Dancing Marionette decreases ATK. 4F. Shield Valkyrie Shield [Low Cost][Recommended] – One of the easiest shields to get your hands on and is very effective because it provides a hefty 20% Elemental Resistance to Water, Fire, Shadow, and Undead property. I recommend this because most of the time, you will need to have a shield card for a certain situation. Dropped by Valkyrie and Valkyrie Randgris +7-12 Immune Shield [Medium Cost] – A great shield but needs high refinement to really shine, which In turns makes it less appealing. You can use this over Valkyrie Shield if you need more Neutral Resistance. Can be obtained from Belphegor (?) World Boss. +0-9 Mad Bunny [Low Cost] – Provides you with more ATK and MATK. Great for PVM when you don’t need resistances. Can be obtained from Werewolf World Boss. Orlean’s Server [Low Cost] – Has a 5% chance to reflect any single target spell. If you’re having trouble with single target magic, this shield can help you and works especially well with Maya Card. Dropped by Aliza. King Poring Card [High Cost][Recommended] - Grants MDEF, VIT, and Demi-Human Reduction, but also has a chance to give you resistances to various status effects. Basically a slightly tuned down Hervor Alvitr (WOE TE God Item) - this is as OP as you can get in a slot. Golden Thief Bug Card [Medium Cost][Recommended]] – Gives you immunity to all magical skills. Not much explanation needed. Very solid. Thara Frog Card [Low Cost][Recommended] – Best card for reduction in PVP/WOE. Maya Card [Medium Cost] – Great against pesky single target skills like Soul Expansion. Hodremlin Card [Low Cost] – Provides you with resistance for every Size and a chance to increase your Perfect Dodge. A good card for general use. Alice Card [Low Cost] – Grants a huge 40% resistance against Boss protocol monsters in exchange of getting more damage from normal monsters. Great for MVP-ing, where GTB isn’t needed. Bijou Card[N/A Cost] - Grants Immunity to the Frozen Status which frees your armor slot off of Detale/Marc and grants +10% ATK & MATK on top of that. Here's a complete list of reduction cards for shields. 4G. Footgear +3/6/9 Temporal Dex Boots [High Cost][Recommended] – Hands down the best footgear that you can ever ask for. It gives %Ranged Attack damage and a flat Fixed Cast Reduction when your base Dex is 185. You can even enchant ExpertArcher on it. Obtainable via the Old Glast Heim Instance As for the last enchantment, you have lots of options: +3/6/9 Temporal Str Boots [High Cost][Recommended] – Gives you a ton of raw ATK. If you don’t really need / want insta-cast Acid Demonstration, this is the best choice for you. Not only is the bonus easier to attain (base 180 STR), that also means that it’ll save you a ton of stat points that you’ll otherwise need to put into DEX if you used Dex Boots. Obtainable via the Old Glast Heim Instance Variant Shoes [Low Cost] – A staple footgear which gives a ton of HP and SP, be careful not to refine it! Dropped by Beelzebub. Enhanced Variant Shoes [Medium Cost] – Gives lesser bonuses out-of-the-box compared to the normal version but makes up for it with a slot. Obtainable via the Eden Group Crystal Synthesis Quest Boss Egnigem Cenia Card [High Cost][Recommended] – My personal favorite in this slot; gives you +10% MaxHP and MaxSP, and regenerates HP and SP every 10 seconds. Has saved my ass so many times when I ran out of SP (I am using an Eira build). Great against Soul Burn, Bloody Lust, T_W_O Card, and Dark Priest Card - a must for Eira users! Amon Ra Card [Medium Cost][Recommended] – Gives +1 to all stats and autocasts Kyrie Eleison when receiving Physical Attacks; be sure to have at least base 99 INT to make the most out of it. Also, take note that GTB blocks the Kyrie and that it has an after-cast delay, so if you don’t have enough After-Cast Delay reduction, it could backfire. Green Ferus Card [Low Cost][Recommended] – Gives +1 VIT and +10% MaxHP. I highly recommend using this if you don’t have any of MVP cards above. Antique Firelock Card [Low Cost] – Gives +2 STR out-of-the-box and +10% MaxHP, and MaxSP if your footgear is +9 or above. If for some reason your footgear is +9 and you don’t have any MVP cards to put in, you can use this. Blut Hase Card [Low Cost] – Provides %ATK and %Ranged Attack, great if you need to squeeze in more damage in your build. Enraged Cookie Card [Low Cost] – Gives +1% ATK and MATK but decreases your MaxHP by 2% and the same bonuses apply per 2 refinement. A cheap alternative to Blut Hase Card. 4H. Garment +7/9 Adventurer’s Backpack [High Cost][Recommended] – The best in slot for Genetics since almost all the bonuses it gives benefit you. It gives ATK, ASPD, MATK, Neutral Resistance, and %Ranged Damage depending on the refine rate and your base stats. Just make sure to have your base stat at 90 for best results. Obtainable via the Pro-Hunter Shop. Emperium Wings / Fallen Angel Wings / Seraph Wings / Archangel Wings [High Cost][Recommended] – Gives bonuses depending on your stat points and doesn't need any refinement to use at its full potential. A good alternative if you don’t have access to Adventurer’s Backpack. Also enchantable at their respective shops for more bonuses. Obtainable via the WOE, BG, EBF, and Adventure Guild shops respectively. Giant Faceworm Skin [Low Cost][Recommended] – Amazing to use alongside Temporal Boots for the huge boost in MaxHP (15%) and MaxSP (5%). It comes with different enchantments that are stat bonuses. I highly recommend this if you are using Temporal Boots and don’t have Adventurer’s Backpack yet. Good for newbies too as it’s very easy to farm and even cheap to buy (below par skins serve well as starting gear). Obtainable via the Faceworm Nest Instance. Nydhorgg's Shadow Garb [Low Cost] – Gives you 7% resistance to ALL elements and increases your MaxSP. A very solid and fairly cheap choice. Dropped by Nydhoggur’s Shadow. Cloak of Airship / Ferlock's Cloak - Both grants +20 Flee and +10% Netural Reduction and comes with a slot - the only difference is the Variable Cast Reduction which we do not care about. These are great in PVM as most monster attacks are Neutral property. Obtainable via the Airship Raid Instance. Menblatt Card [Low Cost][Recommended] – Increases your %Ranged Damage depending on your base DEX which pairs well with Temporal Dex Boots. Great for general PVM. Noxious Card [Low Cost][Recommended] – Gives 10% Neutral Resistance and 10% Long Ranged Reduction with no drawback. A great overall card if you don’t have high-end resistance cards or multiple copies of garment to switch into – this is your safest bet. Dark Guardian Kades Card [High Cost] – Gives 50% Elemental Resistance from Fire, Wind, Water, Earth, Shadow, and Undead but you’ll take more damage from Ghost and Holy. This should be your go-to switch against Sorcerers as with this, they do not have anything that can hurt you fatally. DO NOT use this against WLs as most of them uses Soul Expansion. Farbjodur Card [High Cost] – The same as above but you’ll take more damage from Neutral instead of Ghost anda Holy. This should be your go-to switch against Warlocks as they are left with Comet and Napalm Beat to deal decent damage against you. Assassin Cross Card [High Cost] – Great for hit-and-run tactics in PVP as it pairs well with your Cart Boost and makes you way more annoying than you already are. Deviling Card [Medium Cost] – Gives 50% Neutral Resistance but makes you take 50% more damage from every other element. A good card against fellow Genetics and in some way or another against Suras and Royal Guards. Be cautious when using it. Raydric Card [Low Cost] – Gives 20% Neutral Resistance. A good card but I personally prefer Noxious over this. Wakwak Card [Low Cost] – A good substitute if you’re not using Temporal Dex Boots + Menblatt as it will give you ATK based off your STR. Here's a list of other Elemental Damage Reduction cards for Garments. 4I. Accessory Physical Intensifier Ring [Medium Cost][Recommended] – Provides you with %ATK and %ASPD and pairs extremely well with Geffen Magic Robe to give you more Demi-Human reduction and After-Cast Delay reduction. Bear in mind that the combo script of the set bonus is only considered once. Obtainable via the Geffen Magic Tournament Instance Royal Earring [Medium Cost][Recommended] – I’ve recently fallen in-love with this accessory. At max job level, each earring will give you a whopping +5 AGi, +5 DEX, +5 INT +10% Healing Effectiveness and 6% Elemental Resistance to Fire, Wind, Water, Earth. Not to mention that it has a chance to increase your MaxHP when you are attacked (not that it matters that much). You can get it from King Poring World Boss. Expert Ring [Low Cost][Recommended] – My personal choice in the accessory slot. Each of these bad boys will give you 5% After-Cast Delay reduction which will translate to faster Cart Cannon, Acid Demonstration, Hell’s Plant, and Potion Pitcher. Dropped by Ragged Zombie. Improved Expert Ring [High Cost] – A better version of the above but is very expensive which in my opinion is not worth for the additional 1% After-Cast Delay reduction and +10 ATK & MATK. If you have it, feel free to use it. If not, I do not advise getting it as your budget can go along way in other slots. Obtainable via enchanting an Expert Ring. Str Gloves [Medium Cost] – Tons of ATK. If you need more damage, this is the accessory for you. Obtainable via the Eclage Glove Maker (here’s a guide to help you obtain it) Bangungot Agimat Tattoo [Medium Cost] – Increases both your healing prowess and the healing you receive. A decent choice for full support Genetics. Obtainable via the Pintados Festival Event Quest Silversmith Bracelet [Low Cost] – A relatively easy to obtain gear with decent stats (+1 to All Stats, +3 MDEF) and access to LVL5 Spell Breaker which is very useful against certain instance bosses (e.g. Naght Sieger - Spell Breaking his restore skill). Obtainable via the Old Glast Heim Instance (Treasure Room) Broken Chip 01 + Broken Chip 02 [Low Cost]– Individually they give +4 STR and +4 INT respectively, but together they give a whopping +12 STR and +12 INT in total and they even come with slots. The drawback is that they’re a pain to obtain. Obtainable via The Last Room instance Belphegor Card [High Cost][Recommended] – The best accessory card you can get your hands on. Increases your ATK, MATK, MaxHp, MaxSP and has a chance to autocast Wide Freeze when being attacked. The stats will speak for itself. Faceworm Card + Dark Faceworm Card [Medium Cost][Recommended] – Not that good when used individually but really great when used together - grants you +1 VIT, +1 AGI, +1 INT, + 1 DEX, +3% ASPD, 6% After-Cast Delay Reduction in total. Errende Ebecee Card [Low Cost][Recommended] – A chance to autocast Pneuma when hit by any physical attack which is great against Rangers, Gunslingers, fellow Genetics, and many more. Iara Card [Low Cost] – A very new card. Enables the use of Status Recovery, which will enable you to help Frozen / Stone Cursed teammates - it can even remove the Stasis ailment in WOE. Alligator Card [Low Cost] – If chance to be immune to all ranged attacks isn’t your cup of tea and would like a surefire way to reduce damage, this is what you’re looking for. It reduces damage from long ranged physical attacks by 5%. Horong Card / Silvering Card [Low Cost] – Enables the use of Sight and Ruwach respectively. Great when paired with Maya Purple if Crazy Weed & Wall of Thorns isn’t enough to reveal hidden enemies. Bronzering Card [Low Cost] – Grants you +20 ATK. If you need more damage, get this card. 4J. Shadow Gear Reload Shadow Set [Recommended] - The best Shadow Gear for Genetics in my opinion. This set will allow you to reach 100% After-Cast Delay Reduction easier. Force Shadow Set [Recommended] - Just more ATK in general. Great hand in hand with the Reload set as they use different equipment slots. Boned Shadow Set - Great for PVP, giving you more damage against Medium-sized monsters. Intelligent Shadow Set - More INT, not really much to explain. Kingbird Shadow Set - Grants you more ATK and %Ranged Attack Damage. A good alternative if you don’t have the Reload set. Infinity Shadow Set - Basically a free Drake Card if by chance you get them at a total of +15. Great for Sword users! 4K. Equipment Sets Sprint Set – I recommend getting this set if you're just starting in the server. Easiest set to farm that works well in PvM since you can have multiples for elemental armor switching. All the parts can be farmed in the New World. Sprint Mails drops from Cornus, Sprint Shoes drops from Hillslion, and Sprint Rings drops from Luciola Vespa. Adventurers Set – By far the easiest set to get as it is essentially free from Mr. Giveaway at the center of Althea. Great starter set with solid stats for PVP/WOE while you grind for your Emperium Set as you don't need any refine on it to be effective. The downside is that you can't refine it (can't use refine based cards) and switching is impossible as you can only get 1 set of this. Suit / Plate WoE Sets – You have two choices in this: the Siege Suit Set or the Siege Plate Set - I'd say it's purely up to personal preference as to what to use; I personally prefer the Siege Suit Set. The edge of this over Adventurer's Set is that it's relatively cheap to acquire several pieces for switching but if you don't plan on doing switching etc., I'd suggest you stick to the Adventurers Set. Glorious S Set (Battlegrounds) - A relatively cheap set to farm that still performs reliably especially for a support Genetic. It works well without the rings if you don't have them as they are quite expensive for the stats that they give. Warmaster's Set (Battlegrounds) - A more offensive choice of armor that boosts the damage of Cart Cannon. I'm not really a fan of this set but it's there as a choice. Emperium Sets – Finally, the revered Emperium equipment. In general cases, these are the highest of the high-end gears when it comes to PVP; personally, I dislike the concept of these items as they are waaaay too strong that it kills the diversity of equipment/builds but that's another story for another day. The good thing about these armors is that you can mix and match them and you'll still get the set bonus from whatever Emperium armor you have. I'll briefly discuss the choices in here. 5. Homunculus System I won't be discussing each and every homunculi in detail but instead will be talking about what I personally think are the viable ones while giving a brief overview on the others. 1. All Homunculi are Demi-Human and Neutral Property 2. They gain a skill point for every three levels. There is no job level equivalent. 3. They obtain additional EXP from server rates, but NOT Battle Manuals. 4. Their Flee and Defense is not reduced by the number of monsters. 5. Their Hit is capped at 99%. Even if it has more hit than required, it will always miss at a 1% chance. 6. All Homunculi have a base attack speed of 1.4 seconds / attack (130 ASPD) 5. Homunculus stat growth is RANDOM. Nothing will affect which stats will grow and which won't. 6. Homunculi can hit Ghost property monsters with its normal physical attack. 7. The Ideal way of feeding is to feed it between 11% - 25% Hunger for the maximum intimacy gain of 5. Intimacy Tiers Once a Homunculus gets an Intimacy of 911 or higher (Loyal) you can use an item called a Stone of Sage to evolve it into its higher form (its Intimacy resets to 10 (Hate). Once its Intimacy reaches 910 again (1 point before Loyal), a fourth, new skill is unlocked. Once evolved, the Homunculus will gain these advantages: 1. Boosted Hit Points (HP) and Spell Points (SP) 2. Boosted Stats (random distribution) 3. Unlocked the Final Skill (Evolution/Ultimate Skill) 5A. Homunculus (Base) Here's a brief table of the base homunculi: I would personally recommend for you to choose between Filir, Amistr, and to some extent Vanilmirth - Lif is just outclassed by the other choices. Choose Filir if you want to level up your Homunculus faster, as its base stats and skills make it the easiest to level up. Choose Amistr if you want the most value of your homunculus as its skills and stats are great for PVP and PVE alike. Choose Vanilmirth if you want a mix of offense and defense as its stats are in-between. 5B. Homunculus S To mutate your Homunculus, you must do the Homunculus S Quest. (PAY THE FEE FOR A STABILIZED MUTATION!!!) To mutate a Homunculus into a Homunculus S, meet the following requirements: 1. Homunculus must be evolved into their 2nd form 2. Homunculus must be at least Level 99. 3. Homunculus does not need to be Loyal to be mutated. Once mutated, the Homunculus will alter its base stats, will remember all of its skills from its previous form and will change into the new "S" form. However, its Intimacy will reset to 10 (Hate). If the Homunculus did not get the evolved loyalty skill, it will not be able to acquire it after mutating. New Homunculus S skills will become available as the Homunculus reaches certain level requirements. There are 5 types of Homunculi S to choose from: In this guide, I will only discuss about Eira and Dieter; as I deem them the only worthy homunculi to use in our server. Eira - A great supportive choice of a Homunculus due to 3 of its skills: Overed Boost, Silent Breeze, and Light of Regenerate. Overed Boost - This skill at LVL5 sets the Genetic and Eira's ASPD to 189 and Flee to 500 (fixed; cannot be increased nor decreased by anything) for 90 seconds at the expense of SP and Hunger at the end of duration or upon re-cast (making Eira the fastest Intimacy farming Homunculus). This opens up to 1 AGI 189 ASPD builds; meaning you can put more stats for more offense or survivability. This also makes it possible for Eira comfortably use intimacy consuming skills like Filir's S.B.R.44 and Vanilmirth's Self-Destruction. Silent Breeze - This skill heals the target by a certain amount in exchange of inflicting the target and itself with silence. Certain status effects are overridden by the silence that this skill inflicts, such as: Chaos, Sleep, Deep Sleep, Hallucination, Harmonize, Howling, & Siren's Voice. Furthermore, the silence that this skill inflicts can be resisted by stats and cards - making it a free cure for these ailments. Light of Regenerate - This skills makes Eira a Token of Siegfried on legs, but it needs a Loyal intimacy level which will drop to Cordial once it is casted. In a nutshell, it provides you a Token of Siegfried buff for 10 minutes at LVL5 that has priority over actual Token of Siegfried's when in effect. This is a very helpful skill in PVE when you are soloing instances or just can't afford to die. This does not work on PVP/WOE. Dieter - A highly offensive oriented Homunculus. Almost all of its skill are straightforward and are viable in PVE and PVP. Pyroclastic - Dieter's ace in the hole. Endows the Genetic weapon and Dieter's attack by Fire and increases their ATK tremendously. However, during the duration of this skill, you cannot switch waepons. And after the duration of this skill, your weapon will break if you don't have Chemical Protection in it, except for indestructible weapons like maces, etc. Volcanic Ash - Sprays a Volcanic Ash in a 3x3 AOE that inflicts the Ash status to anyone who passes through it. Be cautious when using this skill on WOE because this affects ally too. Ash Status Granitic Armor - A supportive skill that provides the Genetic and Dieter 10% damage reduction from all sources for 60 seconds at the cost of %MaxHP at the end of the duration. Lava Slide - a 7x7 AOE skill that inflicts FIre physical damage every two seconds with a chance of inflicting the enemies with the Burning status. Works really well alongside Demonic Fire for more Burning! Magma Flow - Dieter's main leveling and tanking skill; Dieter inflicts Neutral physical damage at a chance when receiving physical attacks when this skill is active. 6. Stat Building I’m not going to provide you with a clear-cut status build because it will greatly change depending on gears that you have. I will however take you into how you would want to approach the stats of your Genetic. Full Support 180-200 INT – Your most important stat to maximize the amount you can heal others with Potion Pitcher. 150-180 VIT – Another key point Is your survivability, more HP to stay in the battle longer. DEX – Just enough DEX to reach the threshold of 0 Variable Cast Time. Here’s a simple formula to help you calculate how much DEX you need to put in [(530 – INT)/2 = DEX]. AGI – Just enough to get if not 193 ASPD at least 189 ASPD with Berserk Potion. 100ish STR – Just enough to carry stuff: equipment, potions, catalysts, and ammo. LUK – The rest should be dumped here, for more status resistance and some ATK, MATK, and Perfect Dodge. Should be divisible by 3 for maximum efficiency (ATK and MATK) or by 10 if you want more Perfect Dodge. Hybrid / Damage Type 180ish INT – Still your most important stat to increase your damage and Potion Pitcher effectiveness. 185~ DEX – If you’re using Temporal Dex Boots, you need 185 DEX to activate the bonus. If not, just put enough to reach 0 VCT (formula same as above) 150-180 STR – The second stat that increases your overall damage and weight capacity. AGI – Just enough to get if not 193 ASPD at least 189 ASPD with Berserk Potion. 120-150 VIT – Self-explanatory, same as above. LUK – the rest is dumped in here, same as above. 7. Special Thanks @Nicocaine & @Hangul for pushing me to do and finish this guide, giving helpful inputs, and even proofreading this guide. @Autumn Angel & @lancelot for lending me items to test and doing actual tests with me. 8. Changelog
  4. 10 points
    Riz Sayaka

    Instance 101 [Guide for New Player]

    INSTANCES 101 From Zero To Hero 1. Getting Started Before going in to instance, you need to be in party with minimum 2-people party (some instances may allow you to 1-people party). You can use shortcut alt + z in-game. After you created party, or get invited into party, you might want to change your chat filter into party chat. So, even if you don't know where to go and get separated, or dead inside instance, other party member can pick you up and/or resurrect you. If you looking for party or need party member, you can visit here. After party created and everything else prepared, you can just ask warp agent in your town to get you warped to entrance of instance (for althea > @warp althea 163 225) 2. Job to Use For new player, quite recommended to use ranger or archbishop when going instance. s On the side note, after your gear and your party ready to start going instance, you will need Luxury and Pimp Hat , even if your class is not archbishop. Archbishop will need this the most for increase their healing skill, and for other class, this hat is very useful because you can use level 4 resurrection to resurrect other party member in case they dead. In any case, avoid to wear armor with evil druid card, because it can make you an undead, and can't be resurrected. Don't forget to prepare lot of blue gemstone as well. 3. Instance So, you think you ready to challenge instance? The answer is no. Better fully prepared than dying inside instance. Now you need mercenaries for defending you when monster spotted. You can find Mercenary Service npc at [Althea 152 201]. Gear? ✔ party? ✔ luxury/pimp hat? ✔ mercenary? ✔. Everything ready, now lets get started! ⌾Perfect place for newbie to hunt MVP, Central Laboratory!!!! [@warp verus01 150 150] ⌾Another instance filled with monster and MVP waiting for you, Endless Tower!!!! Before going to the main topic, Endless Tower is 1 of few Instances that has been chosen to become target of Pro Hunter from Hunter Association. There are more in this guide, so stay tuned! For more information about Hunter Association, you can visit here. Now you might want to upgrade your equipment to better 1, let's check the following instance!!! ⌾Part 1, Old Glast Heim!!!! In this instance, you can farm temporal crystal [@aloot item 6607] and coagulated spell [@aloot item 6608] for this awesome temporal boots. Now let's get started. ⌾Part 2, Faceworm's Nest!!!! In this instance you can farm Gigant Snake Skin with various enchant, faster the completion, the better enchant you will get. This equip is good combo when you use temporal boots from old glast heim, you get bonus max hp+15% and max sp+5%. Let's start! Now i hope you're ready for whats coming next! The following instances are intermediate / moderate difficulty. Get prepared! ⌾Octopus Cave!!!! Octopus Cave is a dungeon instance located in Malangdo. It is home to the Giant Octopus, whom the Starfish have a major grudge against. The Starfish seeking for help from you, Adventurer and Pro Hunter from Hunter Association to subjugate it. Now, before moving on, i hope you already registered as Pro Hunter and can access the Pro Hunter Market [located at @go adv] Lets get back to main topic at hand! ⌾Buwaya Cave!!!! There is a rumor going on at Malaya Port about the discovery of treasure at cave near Malaya. People at Malaya seeking help from Adventurer and Pro Hunter to discover the treasure and subjugate the monster that guarding it. Now, the final 3 instances! The following instance is on hard difficulty and you will need help from experienced adventurer. Be prepared! ⌾Sealed Shrine!!!! Citizen of Prontera looking for your help, Adventurer and Pro Hunter, because there is rumor about revival of Great Demon Baphomet around Prontera. ⌾The Last Room!!!! Dangerous experiment happened at Verus, and now a squad of Adventurer asking you, fellow Adventurer and Pro Hunter, to help them uncover the experiment and discover the hidden passageways under the safety bunker. ⌾Horror Toy Factory!!!! Mysterious doll get possessed by evil mind! Villager of Lutie seeking for you, Adventurer and Pro Hunter to purify the abandoned toy factory and subjugate the phantom! And that is all content of my guide, hope this guide will be useful for new player, and mostly all player can use this as well when going instance. Thanks for reading this guide! CHEERS!!! Special thanks to: Thanks and credits for their awesome guide: Uploaded at 09/03/2018 1st edit at 09/04/2018 2nd edit at 09/05/2018 3rd edit at 09/07/2018
  5. 10 points
    Everade

    Enchanters & Shiny Hair

    Added Costume Hairstylist NPC! Costume Hairstylist Alex This NPC can be found next to the Stylist NPC in Althea (Althea Guide -> Stylist). Alex offers unique Costume Hairstyles in different colours in exchange for 1 Hairstyle Costume Coupon (currently only obtainable through WoE 1 Treasure Chests) and 5 Mithril Coins. Added Upper Costume Enchanters! Costume Enchanter Tira (Battleground) Costume Enchanter Ken (War of Emperium) These NPCs can be found in the Battleground waiting room (Tira) or on the central War of Emperium map (Ken). They will enchant your Upper Costume (for a list, talk to each NPC and select "How does the enchantment work?") in exchange for Heroism Badges / Emperium Fragments. Possible enchants: +1 All Stats, 3% MaxHP and MaxSP, 1% ATK, 1 % MATK Note: The list of Upper Costumes that are available for enchanting will be extended based on player feedback in the near future. At that time, a separate topic will likely be created. Added Emperium and Battleground Armor enchanters! Armor Enchanter Troy Armor Enchanter Troy can be found on the central War of Emperium map. He can enchant the Emperium Bodyarmors sold by Olivahla if you bring him enough Emperium Fragments. He works like the Temporal Boots enchanter, except that the stats he provides are slightly lower and the random special stat for the 5th enchantment is different. Possible special stat enchants: -4% After-cast delay, +1 ASPD, + 20 ATK and MATK, + 25 MDEF Armor Enchanter Clark Armor Enchanter Clark can be found in the Battleground waiting room. He can enchant the Battleground Bodyarmors sold by the Eminent Armorsmith if you bring him enough Heroism Badges. He works like the Temporal Boots enchanter, except that the stats he provides are slightly lower and the random special stat for the 5th enchantment is different. Possible special stat enchants: -4% After-cast delay, + 1 ASPD, + 20 ATK and MATK, + 25 MDEF Battleground Updates: Glorious Hem S [1] Added slot to Glorious Helm S, but reduced ATK and MATK bonus when worn with Glorious Weapons to 7%. Balanced beginner Battleground sets (Assaulter Plate set, Assasin's Robe set, Medic's Robe set, Elite Archer Suit set...) and slightly increased prices to match their new effects. This way beginners should be able to purchase a new, relatively cheap set that is better than the beginner PVP set (handed out by the Giveaway NPC) before aiming for ascended sets. Example: Assassin's Robe Set If you desire to move more quickly, this might help. It gives off multiple effects when compounded as a set. Stats during WoE & PVP: Assassin's Robe: MaxHP/MaxSP +5%, MDEF +15, reduces damage taken from Demi-human by 5%. If refined to +6 or higher, ATK +5%, ASPD +1. Captain's Manteau: MaxHP/MaxSP +3%, MDEF +12, ATK +5%. Battle Greaves: MaxHP/MaxSP +7%, MDEF +10, reduces ranged damage taken by 5%. Set bonus: All Stats +3, MaxHP +5%, reduces damage taken from Demi-human monsters and long range damage taken by 10%. ------------------------------------------------- ASPD +2, after-cast delay -5%. ------------------------------------------------- Adds a chance of increasing movement speed by 20% and ATK by 5% for 15 seconds when receiving physical or magical damage. Daily Quest Updates: Added 3 new costumes to the Adventure Guild Shops (1x Coupon A, 1x Coupon B, 1x Coupon C) They have been moved from the cash shop and are now available to questers. Removed Bloody Page item from the Quest requirements. This item only drops in the Thanatos Tower and is thus very difficult to farm. We are aware of the currently unsatisfying situation that the recent Dual Client ban has created for the Thanatos Tower. We will address this problem as soon as possible. Please bear with the current situation until we have come up with a solution. Item Updates: Some minor adjustments to Horror Toy Factory headgears. Celine Ribbon now adds +4 MATK per refine while Lush Rose adds only +2 MATK per refine. Added Twin Edges of Naught Seiger and Yellow Foxtail Weapons to possbile Malangdo Enchants. Fixed combo bonuses of Assassin's Glove and Wand of Affection II. Fixed TWO Card item script. It now only triggers on melee physical attacks (short range auto attacks) as the description states. Reduced level of NPC_SOULDRAIN casted by TWO Card to level 1 (20% SP drain in 11x11 cells around the user). Re-enabled uninterruptible cast bonus of Geffen Magic Robe even during WoE and BG, except if the user is a Guild Leader (temporary workaround until a better way to address the uninterruptible Emergency Call problem is found). Fixed missing 5% MATK bonus in script of Geffen Magic Robe and added 5% ATK bonus. Valentine's Ring Re-enabled Valentine's Ring's Kyuut disguise effect. The ring will now transform the user for 60 minutes when equipped (re-equip to refresh the duration). It uses the official transformation script for monsters to prevent the (complete) invisibility bug in cloaking state. This means you will see a small wolf head icon above your character and a buff icon on the right side of the screen. Fixed item script of Sarah's Battle Robe. Adjusted item descriptions of all Thanatos Weapons and improved HP/SP drain effects. Improved all of the LHZ4 MVP cards to be more attractive for High Rate purposes. Example (new effects are in bold): Champion Chen Card MaxHP +25%. After-cast delay -5%. Randomly autocasts level 5 Investigate on attacker when the user receives physical attacks. ATK +7%, MaxSP +5%. If base AGI is at least 110: ATK +7%, MaxSP +5%. Monster Updates: The monsters of the Horror Toy Factory have been rebalanced (only the non-boss monsters). Their damage and stats have been increased to be on par with monsters from other instances that are part of the Daily Pro Hunt rotation. Cash Shop Updates: Added 6 new costumes to the Cash Shop (2x Upper, 2x Mid, 2x Lower): Costume Sorcerer's Hood, Costume Floating Stone of Sage, Costume Book of Magic, Costume King Sura Headband, Costume Wall, Costume Tipsy These are permanently available in the costume section of the cash shop. Pro Hunter Updates: Added a 3rd day check for the pro hunter system as players reported that Endless Tower repeated after 2 days. So in the future this issue should not ever happen again. Skill Updates: Doram: Scar of Tarou: Increased chance to inflict "Bite Scar" status (10%->20%) and increased duration (9->12 seconds). "Bite Scar" status will drain 2% MaxHP per second. Increased damage of Lunatic Carrot Beat and slightly reduced cooldown Slightly reduced cooldown of Spirit of Savage Genetic: Slightly reduced cooldown of Acid Demonstration Slightly increased damage of Crazy Weed Shadow Chaser: Slighty increased damage of Feint Bomb Increased additional SP consumption during Masquerade Laziness debuff to 100 SP * skill level used. Increased SP drain by Masquerade Ignorance to 2000 * skill level used. Thanks to the following contributors: @Gale Windscar @D e M o N @unknownuser @Slowmotion If you enjoy GatheringRO and this update in particular, please show it by leaving a review on Ratemyserver! We appreciate the support!
  6. 10 points
    Purpose Making you walk faster using low cost gears Most people in-game used the combo of Moonlight Flower Card and Brazilian Flag Hat for faster movement speed. Now I'm providing you a newbie friendly option to get the same movement speed. Here are the facts You can either prepare items needed as listed below, or just follow the steps explained further below OK, let's begin with the Smiling Mask First Prepare your zeny. I'd suggest to get 50,000,000z, but it's up to you No zeny? New to gRO? @warp alt_fild03 and kill the Goldring and friends. Sell the loots to any NPC .... With zeny on hand, Go to Althea 185 239, the Althea Bank to get your Silver Gathering Coin .... Now go to Althea 203 121, the Althea Inn Walk inside, go to the second floor and find the next portal. You will find Journey and Ciel at the end of the hallway. .... Learn about how-to by talking to the Journey, and win 10 Dice Game Coupon visit: Dice Game Guide for more tips Once you earned 10 pcs, trade it with the Smiling Mask Now let's make the Brazilian Flag Hat visit ¤ How to obtain the Brazil Flag ¤ or follow the steps below .... Go to Hugel 94 231 Visit Weaver, talk to her for making your Brazilian Flag. .... With the Brazilian Flag on hand, go to Althea 193 226 Talk to Francisco and input Brazil when he asked what country are you from. Pick the Brazil National Flag Hat option to get the Brazilian Flag Hat There you go. Wear both Smiling Mask and Brazilian Flag Hat to move faster than without them. Here's another item that can increase your movement speed too!! Authoritative Badge (item #662) : Increases movement speed for 3 minutes, easy to obtain from [Sohee] and [Greatest General]. Try at pay_dun03 or pay_fild10 Have fun ...
  7. 9 points
    Autumn Angel

    Autum Angel Doodles

    Autumn Angel's Doodles~ Heya I decided to post a bit of my digital and non digital art here~ Hope u like it ♥ First i show my better digital arts ♥ This are my Arc Bishop Autumn Angel And my Wanderer Autumn Night ♥ (i will show later the original lines on paper too!) Also here is an older picture of my archbishop~ + w work in process artwork ♥ And here some more doodle'ish pictures i did for my friends ♥ Zaki, Ritsumune, Nicocaine~ Plus a drawing my dear @Sawkin commissioned ♥ Thank you alot ! This is all of my digital art~ Lets start with my Traditional art, which are mostly drawn with watercolours. This is all for now, i just have 2 original versions of my digital art where i started the lines on paper instead of pc. Special thanks to @Nicocaine for posting this for me, i still have forum issues and cant write here ;u;
  8. 9 points
    D e M o N

    Adoramus Type Arch Bishop Guide

    This guide focuses on Arch Bishop's and the skill Adoramus. Using the Arch Bishop's exclusive equipment: Judgement Armor Set Just to show you the potential of Arch Bishops, here are a few screenshots of what Adoramus can do. This guide is primarily focused on PvM. While not specifically tailored for PvP/WoE/ BG, it is possible to participate some extent. Arch Bishop vs Wraith. Arch Bishop vs Evil Druid. Arch Bishop vs Fenrir. (Before Headless Mule was implemented) Arch Bishop vs Anubis. (Before Headless Mule was implemented) Arch Bishop vs Anubis again. (Before Headless Mule was implemented) Headgear-Upper: Skeggiold Hat [1] - +15% MATK. Drops from Skeggiold Ancient Gold Ornament [1] - +8% MATK. obtained from Biolab Gear Exchange. Dark Randgris Helm [1] - +5% MATK. Obtained from <GM> Castle. >>Additional information<< Blessed Valkyrie Helm [1] - +15 All stats. Obtained from BVH Quest. Dark Lord Helm [1] - +10 stats, +10%HP/SP. Obtained from DLH Quest. Nightmare obtained from Shady Figure (@go adv). Prism Helm (#1,#2,#3) [1] - Effect depends on Prism Type. Obtained from Prism Quest. Brazil Hat [1] - Increases walk speed. Obtained from Brazil Hat Quest. Helm Of Hermes [1] - +3 all stats, increases walk speed. Obtained from PHQ Shop (@go adv). Vesper, High Wizard. Headgear-Mid: Royal Dark Flame [1] - +4% MATK. Obtained from World Boss Event. Noble Mask [1] - +3% MATK. Obtained from Noble Mask Quest. Devil Horns - No slot but gives +5% MATK, +10%HP/SP. Vesper, High Wizard. Headgear-Lower: Speed Orb [1] - +3% MATK. Obtained from World Boss Event. Golden Fish [1] - +10 MATK. Obtained from Shady Figure (@go adv), Can be slotted (@warp althea 163 116). Whistle [1] - +10 MATK. Obtained from Shady Figure (@go adv), Can be slotted (@warp althea 163 116). Lichtern, Rata, Kathryne Keyron, Marduk. Armor: Robe of Judgement - Obtainted from Keeper of Secrets (@warp mora 88 89) by doing Mora Daily Quests. Weapon: +10-20 Empowered Mace Of Judgement [1] - Obtained from Keeper of Secrets (@warp mora 88 89) by doing Mora Daily Quests. +10-20 Mace Of Judgement [2] - Obtained from Keeper of Secrets (@warp mora 88 89) by doing Mora Daily Quests. Time Holder, Zakudam, Doppelganger, Dancing Marionette, Cecil Damon. Shield: Bible of Promise [1] - Grants Lvl 2 Odin's Power (+100 MATK), obtained from Biolab Gear Exchange. Mad Bunny [1] - +5% MATK. Obtained from World Boss Event. Valkyrja's Shield [1] - Cheap, effective, and widely available. +7-12 Immune Shield [1] - Use only if high refine rate. Tirfing, Executioner, Alice, Hodremlin, Thara Frog, (Goldring Boss for WoE/PvP/BG). Garment: Shawl of Judgement - Obtained from Keeper of Secrets (@warp mora 88 89) by doing Mora Daily Quests. Shoes: Shoes of Judgement - Obtained from Keeper of Secrets (@warp mora 88 89) by doing Mora Daily Quests. Accessory: Magic Intensifier Ring [1] - +5% MATK. Obtained from Geffen Magic Tournament. Buwaya Agimat Tattoo - +7% MATK. Reduces fixed cast time by 7%. Obtained from Pintados Festival Event. Medal of Honor (Acolyte) - +5% MATK. Obtained from Battle Grounds. Expert Ring [1] - Cheap, useful. x2 Headless Mule (Best when slotted intoMagic Intensifier Ring [1]), Phen. Costumes/Shadow Equipment: Knit Rabbit Ears - +3% HP/SP. Obtained from Shady Figure (@go adv). Full Moon - Gives +50 MATK when dealing damage. Obtained from Costume Shop. Soul Shadow Weapon - Gives +1% MATK, +7/9 refine gives additional +1% MATK. Soul Shadow Earring - Gives +5 MATK, +1 MATK per 2 refines. Soul Shadow Pendant - Gives +5 MATK, +1 MATK per 2 refines. Stats: Feel free to adjust the stats to your needs. STR - 1-50 - For increasing weight limit only. AGI - Depends on personal preference, can also be left at 1 if desired. VIT - 150-180 - Better HP pool and survivability. INT - 180-190 - Directly increases MATK and SP pool. DEX - 140-160 - Reduces cast time of some skills. LUK - 90 -120 - Every 3 Luk = 1 MATK. Skills-Offensive: Adoramus - Main offensive skill, does massive damage. Judex - Use for mob control and while waiting for Adoramus' cooldown. Magnus Exorcismus - Supplemental damage, only hits demon or undead monsters. Holy Light - Removes Kyrie Eleison from players or monsters. Can also be used to get monsters attention. WARNING: Some monsters can reflect magic attacks, if Adoramus gets reflected back at you, you can easily die. It is possible to avoid this by using Holy Armor Scroll. However, they are incredibly hard to obtain in large quantities. Alternatively, you can ask a kind Royal Guard to cast Piety on you. Skills-Supportive/Defensive: Oratio - Reduces holy resist of enemies by 20%. Lex Aeterna - Target receives x2 damage for 1 hit. Odin's Power - Gives +100 MATK/ATK. Safety Wall - Blocks short range melee damage. Pneuma - Blocks all forms of long range melee attacks. Sacrament - Reduces fixed cast time by 50%. Heal - Restores HP. Always keep HP full with this skill. High Heal - A more powerful version of heal. Offertorium - Increase healing amount of all healing skills. Also cures some status ailments. Renovatio - Restore 3% HP every 5 seconds. Keep active at all times. Clementia - Increases INT, DEX, STR. Keep active at all times. Cantocandidus - Increase walk speed and AGI. Keep active at all times. Praefatio - Blocks all forms of physical damage. Keep active at all times. Kyrie Eleison - Blocks all forms of physical damage, use while waiting for Praefatio cooldown. Magnificat - Doubles natural SP Recovery. Keep active at all times. Gloria - +30 LUK, which gives +10 MATK as an benefit. Lauda Agnus - Increase VIT by 8. Also cures some status ailments. Lauda Ramus - Increases LUK by 8. Also cures some status ailments. Cure - Cures, Silence, Chaos and Blind status. You cannot use this skill if you are silenced. Ruwach - Reveals hidden enemies cowards. Sanctuary - AoE that recovers HP. Damages undead and demon monsters. =========================================================================== Other Guides: Full Support Arch Bishop Equipment Guide Dagger / Trapper / Warger Ranger Dual Dagger Critical Guillotine Cross Guide Thanks for reading!!
  9. 8 points
    Kazalus

    Letter To Santa 2018

    Dear Saint Nick This year, there is no item that I wish to pick From your jolly bag of gifts and Yuletide Candy sticks. I come to request, neither card nor gear For what I seek, is far greater I fear. It is for a world that I hold very dear To my heart and mind do the memories sear. I expect it not to be granted so But I just wanted you to very well know That the ones at the top of your nice list Are those who hide beyond this holiday's mist. Those who toil and constantly persist To make us smile all year long- they have been missed. Please do grant some coffee for the GM Team To make them smile and their eyes gleam. Leave them a bottle of holiday wine That they too, with joy, dine. For they have been giving gifts all year long So giving them a gift would do no wrong. Every update they've done was with toil and thought Bugs they've fixed have not been for naught. For they have players to appreciate Their support and funds to donate So Saint Nick, For get not to give them their gifts! They are people too not machines that kink! I pray that a single finger from your hand lifts To grant the GM Team their own wish~ My name is Kazalus, Soul of Joachym Roa Age of the 18 With a slate not entirely clean Rest assured I mean well Surely, you can tell. And as my own, selfish, desire I request one that is to be noticed One GM who's heart was on fire That gave opinions of deep thought that sire A strong bond with a game that was more than a game Lend thy ears to one they call Khai His words are priceless as those up high I pray you all be well and rarely tire!
  10. 8 points
    Gacha

    Preparing for Morse's Cave

    Purpose Showing you my thoughts about Morse's Cave Instance Why? So, let's start with what is Morse's Cave Here are the Four steps for doing the instance Role Q&A Why need Skill that ignores Accuracy Check? What are the recommended items for the Attacker? What are the recommended items for Supporting? Are there any cheaper items for the Attacker? Ranger is a quite popular job used as the Single Target Attacker. Here I'm sharing you some recommended items for being able to deal damage to the boss effectively Those are the current thoughts about the Instance~ Hope that can help you earn the daily Hunter Coins or just for farming the Hero Token and Prize of Hero Thank you for reading, and Good Luck Last Edited: 04 Oct 2018 - Added more options at cheaper items for the Support and Attacker sections 29 Sep 2018 - Added some low cost item options and gears for Rangers
  11. 8 points
    Everade

    New Instances

    The Last Room Initial release of the last room instance. Discover the secrets of a hidden passageway under the safety bunker! This instance is a party experience and supports the party loot chest. The end-boss has been added to the Pro Hunter challenge rotation. The Last Room Wiki Guide Ghost Palace Initial release of the ghost palace instance. Experience Sakray's tragic tale to get Thanatos Weapons & Gry Equipment! This instance is a single player experience. Ghost Palace Wiki Guide Isle of Bios Initial release of the isle of bios instance. Travel through a land of aging enemies and get heroic gear! This instance is a party experience and supports the party loot chest. The end-boss has been added to the Pro Hunter challenge rotation. Isle of Bios Wiki Guide Morse's Cave Initial release of the morse's cave instance. Fight through a demon's twisted imagination. This instance is a party experience and supports the party loot chest. The end-boss has been added to the Pro Hunter challenge rotation. Morse's Cave Wiki Guide Old Glast Heim - Implemented missing buffs - Several script tweaks for an experimental fix of getting stuck at the boss fight Wiki Updates Our Wiki is now already counting 350 articles and 1,732 images and is constantly growing! Interested into Instance guides, Coupon Quest List, Class Information, Renewal Mechanics, Advanced Game Controls, Alternate Outfits, or our Capital City? We've got you covered! Checkout our Wiki today and learn something new about GatheringRO. Hero Ring Enchants Hero Ring can be acquired by trading 30 Token of Hero to Hero Token Exchanger inside Flame Cave at moro_cav 32,73. Furthermore it can enchanted by Expert Enchanter Byrnes moro_cav 34,65 for free. For more details checkout our wiki entry: https://www.gatheringro.ch/wiki/Hero_Ring_Enchants World Boss Update - Loot chances are no longer increased for doing more damage. This should give players some more class choice and focus on having fun rather than doing raw damage. It doesn't require a lot of damage to be eligible, so pick your favourite class and enjoy something new. Guild Storage Expansion Skill - The new storage expansion skill is now available. Guild leaders must level up this skill and give themselfs storage permission within the positions tab before you can access the guild storage again. - It is now possible to set Storage Permission for specific guild positions to prevent newcomers from accessing the guild storage. The storage size is currently decreased down to 500, but we will be investigating if we can enlarge it back to 600 within the next few days/weeks. Item Updates - Fixed overrefine bonus calculation for weapons. It now properly adds the random bonus ATK which mimics the official behavior. - Fixed certain item bonuses not checking for the correct source/target class thus didn't trigger properly - Added 6 new Armors to the Emperium Shop - Added 3 new Shoes to the Emperium Shop These new gears work as set with any of the new or old Emperium equipment. Please check the job restriction before buying any of the new gear, as they are restricted to specific jobs. - Improved existing Emperium Set - Added an extra slot to each Thanatos Weapon (these new weapons are available through the new Ghost Palace instance) - Reduced damage bonus of Dwigh Card (20% -> 10%) - Increased damage bonus of Elvira Card (8% -> 10%) - Geffen magic suit no longer prevents skill casting from being interrupted in woe settings - Corrected variable cast rate for Geffen Magic Robe - Corrected Electronic Guitar bonus which shouldn't be unbreakable - Corrected item bonuses for Imperial Spear, Bunker Shield, Drooping Pope, Divine Cross, Shield of Naga, Flame Spirits Armor, Sky Blue Smock, Hardened Breastplate, Tuna, Noble Cross, Bloody Roar, Refined Bloody Roar, Zodiac Crown, Shining Sunflower and some consumables - Corrected End Sektura bonus which now inflicts crystallization status and not freeze Skill Updates - Corrected Tarot Card dispelling clan buffs - Added new/missing buff icons - Fixed Silvervine Root Twist animation not ending if player is being affected - Fixed Warlock Summon Elementall Balls being displayed twice after warping or using a warp item - Resolved an issue were certain critical damage bonuses didn't properly trigger - Shield Spell is now canceled when the user switches shields - Fixed Axe Mastery which does no longer increase damage for 2H swords. - Masquerades are now unable to effect boss monsters - Adjusted Amistr's Defense behavior. Effect should not be shown above master - Fixed Shield Chain which should be a meele skill and not ranged - Corrected Cloud Kill status being removed and not damaging players who are in the AoE Freezing Effect - Adjusted movement speed reduction from -50% to -70%. - Adjusted ASPD reduction from -15% to -30%. - Adjusted physical DEF reduction from -10% to -30% for players only (mobs are still -10%). - Adjusted variable cast time increase from +15% to fixed cast time +50%. Crystallized Effect - While Crystallized Wind damage is increased 50%. - Corrected an arrow state check for Crystallization on weapon damage reduction. - Corrected elemental damage calculation for targets in pre-renewal mode. Mado Gear - Increased maximum weight limit by 1500. - HP naturally recovers similar to Swordman Moving HP-Recovery. - Updated Emergency Cool's interaction with Overheat calculation. - Added new Emergency Cool cooling devices. - The three cooling devices now lower Overheat by 45, 75, and 105 respectively. - Overheat now only increases on every attack by 1 or by 3 with Fire element. - The Overheat limit is increased to 150, 200, 280, 360, and 450 respective to skill level. - Updated Magic Gear Master NPC and placed him in Althea at the coordinates 135 256 -- Added Emergency Magic Gear purchase option. -- Added High Quality Cooler and Special Cooler upgrade options. Skill Balancings Guillotine Cross - Increased Grimtooth damage - Increased Sonic Blow damage Sura - Slightly reduced Fallen Empire damage - Increased Rampage Blaster damage Rune Knight - Slightly reduced Spiral Pierce damage - Slightly reduced Dragon Breath Fire/Water damage - Increased Hundred Spear Damage - Slightly increased Ignition Break damage Minstrel - Increased Reverberation damage Sorcerer - Reduced Psychic Wave damage - Slightly reduced chance to crystallize the enemy when using the Diamond Dust skill - Increased Cloud Kill damage Ranger - Increased Aim Bolt damage - Increased Arrow Storm damage - Slightly increased Double Strafe damage Summoner - Increased Catnip Meteor damage Genetic - Reduced trap duration of Thorn Trap (20s -> 10s) Misc Updates - Final implementation of the >70% overweight system which should now properly display as such - Added several missing, official map restrictions - Implemented new maps - Implemented several new Achievements for you to unlock - Fixed broken guild notices - Bug fixes and improvements on the Novice Academy - Fixed spawn and save locations in Althea were players ended up stuck inside the fountain - Fixed some slight mismatches on shadow gear refinement chances - Fixed incorrect item drop id in Eclage quests - Pets should have the same walk speed as their master, also some bug fixes on the homunculus speed behavior Monster Updates - Balanced existing core instances to be more difficult (Octopus Cave, Faceworm Instance, Old Glastheim...) - Balanced the new instance monsters for their initial release - Hundreds of monster implementations and updates for the new content and more Costume Updates - Added 100+ Costumes to different shops. This includes the Adventure Guild, Pro Hunter, World Boss, WoE and BG shop. We've also updates some costumes on the gRO box and World Boss Eggs. - Added summer themed cash shop costumes
  12. 8 points
    Khaii

    Summer Event 2018 (Full details)

    Summer Event 2018 Time schedules (based on server time GMT+1) : Era of the Pharaoh and the Queen Sun 08-July 20:20 / Thurs 19-July 23:20 / Sat 28-July 16:20 Note : After worldbosses Result of 08 July : It's Breakfast Time! Fri 13 July 03:20 / Sun 15-July 23:20 / Friday 27-July 16:20 The Rewards : Chance to win an exclusive summer costume / a bottled water (permanent summer looks) and so on!!!
  13. 7 points
    Sanaaa

    Ichi's Basic PvP Guide for Shadow Chaser

    Welcome to a guide for the most annoying class in the game! This is my first time to make a guide so please bear with me and be ready to the incoming Wall of Text but i'll try my best not to make it one 🤣and i guarantee that it will be worth to read. I decided to create this guide because i believe SC plays a very important role to a guild and It is a very fun char to play and i can guarantee that to you, and still it's my favorite char in the game but i don't know why i don't see a lot of players playing it. To me, SC is not an expensive char to build but needs time and practice to be able to play effectively and is only reliant on a single MVP card which is Kiel D-01 Card and proper switching of items mid-battle. Why SC? Stat Build: My Shadow Chaser's Item Set Guide! Following the way i play the char, the cards and gears you will see mostly revolves around being able to stay longer in the fight, rather than dealing burst damage. "Let's toy with them first and kill them slowly as it's more fun watching them helplessly annoyed watching themselves die slow without being able to struggle much anymore", as a lot of you may not believe, i got this from Mitsu's mentality of playing SC as she was one of those people who taught me SC when i was new to the game 🤣 It makes a SC get a higher win rate in BG too, as to me BG is not all about killing, delaying enemies can secure a win for your team too. Continuing: Weapons: Headgears: Armors: Garments: Footgears: Shields: Accessories: Shadow Chaser Skill Set: In this part i'm only going to talk about the skill that are of relevant use to me. Lets start with the copy skill. The presence of a good SC player itself forces enemies to be wearing GTB as their shield cards due to the threat of being disabled by different masquerade skills which prevents them from using Thara Frog card to make them tankier, to use Two-hand weapons which makes them deal heavier damages, or to use Maya card which to reflect single target skills, and is also pretty much a big threat for magic users that relies on Goldring Boss Card to get their skills through against GTB users, and to rangers that are on their Bow most of the time. A pretty big space that good SC players can provide for their guild don't you agree? Basic SC Combos: Shadow Chaser Battle Guide! Most of the content you'll get to read here are from my experiences battling these chars and what i did to win against them WoE Guide for Shadow Chaser Well this is it for the guide for now. I hope you guys would learn something out of it. I'm ready to accept any kind of criticism 🤣 You can tell me on the comment section if you got any advice that i can add, or if you have any questions. I'm not a pro on the char, i'm just sharing what i know about it. Good luck and have fun using Shadow Chaser! ❤️ Special thanks to : Kazalus - For teaching me stuffs about making a guide. Khai - Best SC in the server imo and one who teached me most. Vio - for the knife[4] and cutter[4] idea. To everyone in the Varia guild. To Everade and GatheringRO server
  14. 7 points
    Shuichi

    World Boss Nuisances

    Have no sense, Vio, you always were luring me those mobs to me anytime you could with your summoner, and now you can notice by yourself how annoying it is? I asked you many times to stop that. It would be enough if players can report who is luring those mobs to players in purpose like you did to me weeks ago. I also had to report you with a GM because it was annoying if you have 100%+ neutral resist and others are hitting the mob, then happen: It take more time to kill Belphegor (in this case) if hitters are receiving anytime a Comet in their faces only for a joy of troll person. Also, GMs have to take in consideration this fact and take care seriously those kind of reports.
  15. 7 points
    Everade

    Ascended Gear Updates

    Monster updates - Reduced attack, skill damage and HP of specific mobs in Instances that are part of the Daily Instance rotation. General Item Updates - Improved Helm of Hermes (additional effect: All stats +3) and added it to the Pro Hunter Shop - Added Gelerdria, Tjungkuletti and several Improved Accessories to the Pro Hunter Shop - Improved Garment Wings (Emperium Wing, Arcangel...) to add ATK/MATK every 20 STR/INT instead of 25 - Increased MaxHP and MaxSP added by (unslotted) Brynhild (GM Castle drop) (new values: 35% MaxHP, 10% MaxSP) - Reverted Werewolf MaxHP increase (50% -> 44%) due to balance issues with new, stronger equipment - Increased stats of beginner PvP Set (Giveaway NPC) - Updated Sniper Card item description - Removed duplicate items from WB and WoE shops (thanks @leaphar) - Lush Rose will now properly add MATK (thanks @Gale Windscar) - Fixed custom garments being invisible or transparent (thanks @Asuna) - Fixed Costume Flying Galapago showing a wrong headgear (thanks @sucrose) - Improved Dark Randgris Helm (GM Castle Drop) New effects of Dark Randgris Helm: All stats +5. MDEF +25. ATK,MATK +5%. Healingpower +10%. Class: Upper Headgear (was Upper + Middle before) Emperium Item Updates - Increased MaxHP/MaxSP bonus of Emperium Boots (7%->8%) - Some adjustments on the recently introduced Emperium Equipment and Emperium Clip - Added Emperium Accessory Set bonus to current Emperium Accessories - Added several more Emperium Gear to the WoE Shop - Added new Emperium Equipment to Emperium Armor Chest - Every Emperium Armor will now grant its combo bonus with any emperium Garment or Shoes (except Emperium Wing) New Emperium Equipment: Brand new emperium equipment is now available for you to unlock! Emperium Helmet, Emperium Mask, Emperium Mystic Eyes, Emperium Eye Protector, Emperium Blinder, Emperium Scarf, Emperium Hood, Emperium Muffler, Emperium Manteau War of Emperium Treasure Chest Updates - Overhauled WoE 1 Treasure Chest contents. Adjusted/changed some item drops and added brand new equipment New WoE 1 Treasure Chest Contents: Mithril Ore Improved Accessories Sapphire and Metal Weapons/Shield for every class These weapons are about 25% weaker than Emperium Weapons. New Guild Members are strongly encouraged to communicate with their Guild Leader to get their hands on the weapon they need. Shadow Set This set is about 25% weaker than the renown Emperium Set. Guild Leaders are strongly encouraged to communicate with their Guild Members and distribute the set fairly. Battleground Item Updates - Improved stats on existing BG sets - Summoner class can now wear the Battlelord's set - Added three brand new Equipment Sets to the BG Shop and the BG Armor Chest Guardian's Set Gladiator's Set King's Set These sets consist of 1 Armor, 2 Shoes, 2 Garments and 1 Accessory. The combo bonus works with any of these. Skill Updates Doram - Slightly reduced Picky Peck damage Ranger - Slightly reduced after-cast delay of Sensitive Keen - Slightly reduced Double Strafe damage Misc Updates - Fixed corrupt data which were persistent in the latest full client - Uploaded a new Full Client - Cleaned up some old, unused data from GatheringRO to save some disc space
  16. 6 points
    Leveling Steps: 1. Get High Novice to Lv. 150/10. 2. Change to High Thief, get JOB Lvl 42. (Max out everything EXCEPT double attack) 3. Change to Assassin Cross, get JOB Lvl 92. (Max out all SinX skills) 4. ?????????? 5. Change to Guillotine Cross. 6. Delete Character. Warning: If you go over the stated Job Lvl, you will have to start over. > > > NoviceToCritGX.rrf < < < Headgear-Upper: Prism Helm (#1,#2,#3) [1] - Effect depends on Prism Type. Obtained from Prism Quest. Blessed Valkyrie Helm [1] - Obtained from BVH Quest. Dark Lord Helm [1] - Obtained from DLH Quest. Nightmare obtained from Shady Figure (@go adv). +4-13 Tiger King Doll Hat - Obtained from PHQ Shop (@go adv). Ancient Gold Ornament [1] - Obtained from Biolab Gear Exchange. Dark Randgris Helm [1] - +5 Stats, +5% ATK. Obtained from <GM> Castle. >>Additional information<< +5-9 Queen Anne's Revenge [1] - +5 Str, +9 gives +14% ATK. Obtained from PHQ Shop (@go adv). +9 Golden Bunny Band [1] - +9 gives 10% attack. Obtained from PHQ Shop (@go adv). Brazil Hat [1] - Increases walk speed. Obtained from Brazil Hat Quest. Helm Of Hermes [1] - +3 Stats, increases walk speed. Obtained from PHQ Shop (@go adv). Anything with bonuses to HP, Attack, Critical (Maya Purple good option if you're not using Prism #3). Headgear-Mid: Royal Dark Flame [1] - +4% ATK, +1 Stats.Obtained from World Boss Event. Noble Mask [1] - +3% ATK. Obtained from Noble Mask Quest. Bone Mask [1] - Changes weapon element to Shadow. Obtained from Bone Mask Quest. (For Emperium Breaking). Shadow Booster [1] - Obtained from World Boss Event. Devil Horns - +10%HP/SP and +5% ATK, NO SLOT. Obtained from PHQ Shop (@go adv). Anything with bonuses to HP, Attack, Critical (Lord Knight also good option). Headgear-Lower: Speed Orb [1] - +3% ATK, +1 Aspd. Obtained from World Boss Event. Golden Fish [1] - Obtained from Shady Figure (@go adv). Can be slotted (@warp althea 163 116). Whistle [1] - Obtained from Shady Figure (@go adv). Can be slotted (@warp althea 163 116). Vanberk, Grand Peco, Phylla. For sustaining/supplementing critical rate. Weapons: +12-15 Crimson Dagger [2] - Arguably one of the best daggers for Crit Dagger GX. +10-20 Balmung [3] - Obtained from <GM> Castle. >>Additional information<< +10-20 Scalpel [3] - Cheaper option that is easily obtainable. Thanatos, Pyuriel, Aunoe, The Paper. > > > More Card Options < < < Armor: +7-12 Geffen Magic Robe [1] - Obtained from Geffen Magic Tournament. +7-12 Anti-Magic Suit [1] - Obtained from Geffen Magic Tournament. Brynhildr [1] - Obtained from <GM> Castle. Can be slotted. >>Additional information<< Sapha's Cloth + Combo Items (If on budget). Amdarais, Tao Gunka, Werewolf, Detardeurus, Marc. Garment: +9 Adventurer's Backpack [1] - Not many options better than this. Wings of Seraph [1] - Can be enchanted, obtained from Shady Figure (@go adv). Gigant Snake Skin [1] - Obtained from Faceworm Nest. Best when paired with Temporal Boots. Petal Card, Giant Octopus, Noxious, Raydric, Giant Whisper. Shoes: +6-12 Temporal Luk Boots [1] - Fatal 4 and Lucky Day/Bear's Power. +6-12 Temporal Str Boots [1] - Fighting Spirit 7 and Bear's Power/Lucky Day. +6-12 Hiking Boots [1] - +HP/SP%, +12 gives walkspeed bonus. Obtained from PHQ Shop (@go adv). Variant Shoes - Cheap boots, can be bought from vendors. Enhanced Variant Shoes [1] - Obtained from Eden Group Boss Egnigem Cenia, Moonlight Flower, Green Ferus, Firelock Soldier. Accessory: Physical Enhancer Ring [1] - Obtained from Geffen Magic Tournament. Bakonawa Agimat Tattoo - Obtained from Pintados Festival Event. Luk Glove [1] - Obtained from Eclage Quest. Medal of Honor (Thief) - Obtained from Battle Grounds. Rogue's Treasure - Cheaper option, easily obtainable. Goddess of Fortune's Cursed Brooch - Cheaper alternative. Advanced Ring Of Flame Lord - Obtained from PHQ Shop (@go adv). Ring of Flame Lord - Cheaper option, easily obtainable. Megingjard - +90 Str. Obtained from God Item Quest. Half Megingjard - +45 Str. Obtained from Dhurfan. (@warp bat_room 170 153) Ifrit, Kobold, Bronzering, Gold Scaraba, Tiyanak, Errende Ebecee. Costumes/Shadow Equipment: +7-8 Critical Shadow Weapon - +5 critical rate, if refine +7, +5 more critical rate. Obtainable from Expert's Shadow Box. +7-8 Critical Shadow Armor - +5 critical rate, if refine +7, +5 more critical rate. Obtainable from Expert's Shadow Box. Knit Rabbit Ears - +3% HP/SP. Obtained from Shady Figure (@go adv). Full Moon - Gives +50 ATK when dealing damage. Obtained from Costume Shop. Solid Shadow Weapon - ATK +5, additional 1 ATK per 2 refines. Solid Shadow Earring - HIT +5, 1 HIT per 2 refines. Stats: Feel free to adjust the stats to your needs. STR - 140-180 - For Str boots (Str boots work well with Vanberk). AGI - Enough for 193 aspd with Awakening Potion. VIT - 130-170 - For higher HP pool and better survivability. INT - 1 - Not necessary. DEX - 40-100 - For attack/aspd bonus only. LUK - 130-180 - 180 for Luk boots bonus. Skills-Offensive: Dark Claw - Target will receive x2 damage for 5 seconds. Enchant Deadly Poison - Gives massive boost to damage output. Dark Illusion - Used for closing the distance between enemy and you. Phantom Menace - Reveals hidden enemies cowards. Venom Impression - Reduce enemy resistance to poison. Use with Enchant Poison for maximum effect. Poisoning Weapon - Use with GX poison created from Poison Research. Popular poisons: Oblivion Curse, Leech End, Toxin. Skills-Defensive/Supportive: Cloaking Exceed - Increases walk speed, single target skills do not work on you in this state. Weapon Blocking - Parry 20% of incoming attacks. Can use Counter Slash or Weapon Crush as follow up skill. Poisonous Smoke - Creates AoE with effects from Poison Research. Antidote - Cures GX poisons. You cannot use this skill if you have Oblivion Curse on yourself. Hallucination Walk - Gives +250 Flee Rate and 50% magic evasion. Hiding - Avoids most AoE skills. Earth element AoE's can hit you. Poison React - Auto-casts Envenom when hit. Backslide - Quickly moves out of danger zones. Detoxify - Cures poison status. =========================================================================== Other Guides: Adoramus Type Arch Bishop Guide Full Support Arch Bishop Equipment Guide Dagger / Trapper / Warger Ranger Thanks for reading!!
  17. 6 points
    Gacha

    True Monster Cards Balancing

    Hello I'm having thoughts about the new cards that just released recently [click for True details] Soo... for my first impression: just like the Old Headgears that already released on Hunter Shop months ago -these new cards are really nice and helpful in PvM life!! BUT when they're used at PvP environment, it might give discomforts for the victims of those cards user Example? True Howard Alt-Eisen card and here's another cool example True Eremes Guile card There are still other nice cards for example too, but here are the things about it: Tests were done without Memory of Thanatos card Target with 1m+ HP died in less than 3 seconds when the attacker wore 2x Kiel-D-01 card Additional data for comparison: Around 37,200+ Axe Tornado damage, Similar build with Well-geared Mechanic with Emperium gears one, and switched the True Howard Alt-Eisen card with the Memory of Thanatos card So it's around 54,000+ with Howard and 37,200+ with Thanatos -with similar gears, the only difference in weapon cards Damage can be boosted further if added Battlegrounds/Emperium gears The cards are mostly very helpful in dealing more damage with less MVP cards, which is good for hunting purpose, and more newbie friendly than the Memory of Thanatos card, for example The problem that I'm pointing at: If balancing attempt applied to the card effects (i.e.: reducing the damage bonus), PvM life will receive major loss. Why? The cards are as good as Old Headgears (i.e.: True Cecil Damon Card + Old Camouflage Rabbit Hood, they completed each other for Cluster Bomb bonus. But if the card effect got reduced for PvP balancing purposes, it would be like pretty much useless in PvM) In the end, here is my thought related to the things above: The first thing that came into my mind was: Would it be possible if the card effects applied only outside PvP just like the old Camouflage Rabbit Hood, for example. And being added like halved effect that works on PvP, or any proper amounts of effect that might be more balanced for PvP environment That's it, hope the thoughts can be used for consideration in balancing attempts Thank you
  18. 6 points
    sucrose

    Letter To Santa 2018

  19. 6 points
    Autumn Angel

    Autum Angel Doodles

    ♥ HUHUHU heya ♥ Its exactly a week aog i posted something, i didnt even notice haha. This day i post my doram as artwork. Doram is an extremly fun class, and you can play either physical or magic! its awesome. So i felt like drawing her.. This time its a more simple shade, with only one shading color. It took me the half day.. i guess i startet aorund uhm 6 hours ago and worked straight on it. IIIIIIIIII WAS ALOT INSPIRED BY @Gacha this fat cat came latey back to drawing and drawed his kitty. And i got sooo inspired by it!! (btw you should check it out) ***no advertisement COUGH*** Also here check gachas topic out! [LINK] Its worth it. We need more artists!!!
  20. 6 points
    Gacha

    Gach Doodles

    Hello!! Soo... someone forced me to post this, hope you don't hate it "Creepy Gach" Thank you for stopping by
  21. 6 points
    Gacha

    Ranger for Newbies

    Purpose Showing you an option about how to start your Ranger So, before we start this, let me tell you that there are many many ways to start your day as a Ranger. Here I'm sharing you my way Here are some helpful commands (Source: Adventure Guild - Daily Challenges [Link]) Let's begin!! Target #1: Be a Level 250 Ranger .... Just follow the arrows on the floor. Ask for being warped to Althea Or just walk to another portal, and type @go 0 ... First, warp to prt_fild01 to level up Go to Althea, and change Job into an Archer at the Job Master. Here's more detailed info about Job Tree (source: Job / Class Information) .... Archer now? warp to cmd_fild02, get more level. Use Double Strafe or Arrow Shower to attack multiple enemies at once Once you reached base level 95, meet Mercenary Service at the 7 o'clock direction of Althea Fountain. Get ~10x Fencer Scroll 9 [#12171] Don't have zeny? new to gRO? .... Hunt bigger targets. Warp to thor_v03, kill [Bow Guardian] using Steven's Bowling Bash*. *CTRL+R, open his skill window, and put Bowling Bash on your Hotkey. If you die, Steven Mercenary will leave you. So, keep @jump to survive the mob attacks. Keep changing Job to the higher ones. But stop on Sniper and reach 250 Base Level first before changing into a Ranger. Else, you’ll have harder times in increasing the Base Level. .... When you are a Ranger, get some job levels and max out those skills first. You can get more skills if you want to .... Target #2: Status Build Make something like this Here's the explanation .... Target #3: Get Prepared for Hunting Need arrows? Find Althea Guide around the Althea Fountain, and go to Supply Shop. You can find the Archery Tool Dealer there .... Need cheaper arrows? Go to , find the Tool [email protected] mora 106 112 and buy the arrows. Turn them into Quivers at Quiver Master. So, you’ll need 3,000z in total while Elf’s Arrow Quiver at Althea’s Archery Tool Dealer costs 60,000z per Quiver. .... Here are some self-buff skills that might help during battles .... Gears to start with? Look below .... Ok, now your Ranger is good enough for Hunting better gears [ref1] [ref2] [ref3] Participating the World Boss Events[WBE] Getting Gears for more Movement Speed [Link] .... fyi: There's also an alternative outfit for Rangers .... Thank you for reading Any feedback & suggestions would be lovely For Further Reading (links): Dagger/Trapper/Warger Ranger Rota's complete guide to grinding Get Good at Gro Mikeyyyy's Guide To Rangers Ranger - gRO Wiki How to Walk Faster With Low Cost Gears Rap's Guide to EASILY get MAX Level Gatheringro's Custom & Features Last Edited: 08 Oct 2018 - Added gear options to start with
  22. 6 points
    Everade

    Hotfixes

    - Freezing and Burning can now occur at the same time (can be stacked) - Negative MDEF does no longer exist and is treated as 0 instead. Before, negative hard MDEF have increased any incoming magic attacks. - Some updates to the max recovery weight of 70% - Implemented several missing, official map restrictions Guild Storage - The new guild storage increase skill has been adapted to reach up to 600 items again instead of just the official 500. - All existing guilds -> storage skill lvl has been increased to lv5 for everyone - All existing guilds -> all members have now storage permission This helps with the problem that you can re-access the guild storage in case your guild master is no longer actively playing gRO. All guild leaders are now required to take away the guild storage permission for those positions needed. Newly created guilds (after this update) are not affected and will have to level up the skill normally, and handout the storage permissions accordingly. Forums - Facebook and Twitter forum Sign-Up and Login integration has been fixed and is back available.
  23. 5 points
    Hersheys

    Letter To Santa 2018

    meanwhile...
  24. 5 points
    Everade

    Guide Event

    Dear GatheringRO players, we have decided to bring some more activity to our forums by introducing the unique forum event Write-A-Guide! This event has officialy started and will last until the 30th of September. Every new guide that is written within that period of time or every guide that receives a major overhaul by its author will automatically be registered for this event. The main criterion for this event is QUALITY. Writing multiple guides that lack in quality will not improve your chances to be among the winners. The more effort you put into this, the higher the chances we will not let your efforts go to waste. If you want your old guide to be considered, you will have to do some major edits (e.g. if it currently lacks pics, add those, go further into detail etc.). However that doesn't mean that cluttering your guide with tons of random images will improve its quality. Sometimes less is more, so make sure you create a clean guide everyone is able to pick up with ease. We prefer original guides for our Custom GatheringRO Features or Class Guides as this will help newbies and oldies find their way around GatheringRO. You can also write your own version of guides that already exist but which heavily lack in up-to-dateness (again, make sure the effort you put into it is visible). Keep in mind that in order to qualify guides have to be written in reasonable English and they have to contain high quality images. Lastly, we want to show you that we appreciate your recent guides. That's why we decided to also consider recent guides that are not older than 2 months for this event. If you have any questions, feel free to ask. There can be multiple winners. Prizes are intentionally set very high as each entry requires a lot of effort and contributes greatly to the community. We will choose 1 guide from among the winners which will receive Cash Points as an additional prize, and a 2nd and 3rd prize for an additional Account Plus egg. Prizes for every winner: 1x GatheringRO Surprise Box 1x Surprise Box (15-20 Tokens) 1x Chest of Loyalty 1x Exclusive Costume Golden Question Mark (Equip Location: Upper Head) Additional Prize for the 1st, 2nd and 3rd best guide: 1xAccount Plus for 1 Month Additional Prize for the best guide: 1x 2000 Cash Points Summary: Date: 27.08.18 - 30.09.18 How to participate: Write a new guide or (significantly) update an old guide of yours Criteria: Quality, up-to-dateness, English (punctuation, grammar etc.), Images Prizes: All winners get the prizes listed above, the best guides win additional prizes Uploading Images: We prefer images being uploaded to our forums rather than using external image hosting services. This ensures that they don't get lost after some years, which happened to a lot of older guides. It's a simple drag&drop feature, for free, and helps us to keep your effort for the longest period of time possible. Thank you
  25. 5 points
    Kazalus

    Sanhe's Guide to the Rebellion

    The Rebellion class is known for their flexibility by simply switching weapons, and thus dealing large amounts of damage from a distance rivaling Rangers and Magic-users in tearing down foes! This guide will talk about 2 main builds: Rifle and Shotgun as well as 2 'minor' roles of Revolver and Gatling Gun. Enjoy the guide! Trivia time! Did you know that the first class I've ever played in Ragnarok was a Gunslinger? Now you know! ================================= This guide contains: -Stat builds (with Pros and Cons!) -Item builds -Skills -Tips and Tricks ================================= 1) Stat builds: Rebellion builds are very flexible, meaning you can switch weapons and still deal significant damage depending on the situation! Major Builds: Shotgun Stat build: The Face Buster (Personal Favorite) Str - 50 - 100~ (You will need 50 Str or above to carry your bullets! If you're planning to use Slug Shot a lot, I recommend putting around 100 Str to ensure you can carry heavier slugs!) Agi - 200 (Shotguns take a ton of attack speed from you. This is actually the primary weakness of the shotgun: speed. 200 Agi along with some buffs and potions should give you steady damage.) Vit - 100~ (Your call to how much Vit you want to put. I personally put around 100 - 120 Vit for an increase in survival rate!) Int - 50 - 60~ (Int will be used solely for SP purposes. Your spamming of Full Buster will take a toll on your SP. The more SP, the better!) Dex - 200 (This will be the source of your main damage output as well as attack speed! I recommend max-ing this out first!) Luk - --> Pump Luk to anything divisible by 3 <-- (This will be for extra damage and resist!) Pros: -Super high damage output if built properly. -Good for crowd control situations. -Capable of subtle disables Cons: -Very slow attack speed. Shotguns reduces your attack speed by a lot which balances out the damage you dish out. -Low (No) mobility skills. -High SP-cost skills Rifle Stat build: Anti-any-material Str - 60~ (You will need 50 Str or above to carry your bullets!) Agi - 150 (You don't need a lot of attack speed for Rifles but I do recommend putting around 130 - 150 Agi to ensure that you are on Max Aspd despite being Marshed, Quagmired, Agi-Down, or Freezing.) Vit - 120~ (Your call to how much Vit you want to put. I personally put around 100 - 120 Vit for an increase in survival rate!) Int - 50~ (Rifle skills don't take a lot of SP so keeping your Int at a minimum of 50 will be enough for you to take down anything and still have SP left over!) Dex - 200 (This will be the source of your main damage output as well as attack speed! I recommend max-ing this out first!) Luk - --> Pump Luk to anything divisible by 3 <-- (This will be for extra damage and resist!) Pros: -Consistent (high) damage output -Surprisingly fast -Access to a strong debuff -Strong PvE potential -Low SP-cost and spammable skills -Doesn't need Kiel to work -Cheap to build Cons: -Damage output is lower compared to Shotgun -Low Mobility Minor Builds: Revolver Stat Build: Jumper Str - 60~ (You will need 50 Str or above to carry your bullets!) Agi - 120 (You don't need a lot of attack speed for Revolvers but I do recommend putting around 130 - 150 Agi to ensure that you are on Max Aspd despite being Marshed, Quagmired, Agi-Down, or Freezing.) Vit - 150~ (Your call to how much Vit you want to put. I personally put around 150 Vit for an increase in survival rate because you're going to be going up close and personal!) Int - 50~ (Rifle skills don't take a lot of SP so keeping your Int at a minimum of 50 will be enough for you to take down anything and still have SP left over!) Dex - 200 (This will be the source of your main damage output as well as attack speed! I recommend max-ing this out first!) Luk - --> Pump Luk to anything divisible by 3 <-- (This will be for extra damage and resist!) Pros: -Arguably the fastest attacking build -Effective at all ranges -Very mobile -Cheap to build Cons: -Going near enemies risks you getting killed quickly -Low damage output Gatling Gun Stat Build: Wrecker Str - 60~ (You will need 50 Str or above to carry your bullets!) Agi - 120 (You don't need a lot of attack speed for Gatling Guns but I do recommend putting around 130 - 150 Agi to ensure that you are on Max Aspd despite being Marshed, Quagmired, Agi-Down, or Freezing.) Vit - 120~ (Your call to how much Vit you want to put. I personally put around 100 - 120 Vit for an increase in survival rate!) Int - 50~ (Rifle skills don't take a lot of SP so keeping your Int at a minimum of 50 will be enough for you to take down anything and still have SP left over!) Dex - 200 (This will be the source of your main damage output as well as attack speed! I recommend max-ing this out first!) Luk - --> Pump Luk to anything divisible by 3 <-- (This will be for extra damage and resist!) Pros: -2nd fastest Rebel Build -Effective at face-range -Capable of destroying ground-effects -Potential Emperium Breaker Cons: -Going near enemies risks you getting killed quickly -Low Mobility =================================================================== Now that we've got the stat builds out of the way, time for item builds! Shotgun build: This build is highly reliant on foods, buffs, and items, especially those that reduce cast-delay! But fear not, this build has caused me to obliterate lots of people during WoE and PvP! Oh, and this build works perfectly for PvE as well~ Upper Headgear: +10 Midgard Serpent Hat [1] - This item will be your go-to. It grants resistance against demi-human and gives you -10% cast delay when it reaches +10. (obtainable via Shady Figure in Althea's Adventurer Guild for 70 EBFs) +?? Glorious Helm S [1] - Reduces your cast delay by 25% if you're equipping the Glorious S set. If you're wearing a Glorious Weapon, you gain +7% Atk and Matk which is always welcome! (obtainable via Battlegrounds for ? Battle Badges) +?? Blessed Valkyrie Helm [1] - Stats, stats, and stats! Adds +15 to all stats! Stats are always good especially if they grant both Dex and Agi~ Do take note that this is quite expensive to make. (obtainable via this quest) +?? Prism [1] A great balance between stats and effects! I recommend choosing either Effect #2 or Effect #3. (obtainable via this quest) Recommended Cards: Kiel-D-01- This card will be your best bet for dishing out tons and tons of damage! Equip two of these for maximum effect! Gemini-S58 Card - A viable option of you can't afford a Kiel (yet!). This card will grant you resistance against Stone Curse, Silence, Stun, and Sleep depending on your stats. This will allow you to continuously deal damage without being interrupted by status effects. Maya Purple Card - Grants you a third-eye to see them sneaky bois. A better option would be using Prism #3 and slotting a Kiel on it but, it's still a fine choice! Middle Headgear: Baron's Evil Eye [1] - Reduces your cast delay by 5% but increases SP costs by 25%. This item will grant you that subtle boost in cast delay reduction causing you to deal damage faster like a madman, and as a bonus, it looks dank on a Rebel! (obtained at the Pro Hunter Shop for 50 Hunter Coins). Noble Mask [1] - Royal Dark Flame [1] Recommended Cards: Kiel-D-01 - You will need a second Kiel-D-01 card to make the shotgun build work because Full Buster's cast delay is just so bad but the damage hits like a truck. Gemini Card - Budget resists if you don't have Kiel (yet!). Maya Purple Card (only if you don't have another one equipped yet) - I only recommend using the Maya Purple Card on a different headgear which you will use to switch in and out as an alternative when fighting Cloaking or Invis-using characters. Lower Headgear: Father's White Mustache [1] - Personally, I prefer this because it's cheap and provides a good source of Atk making this a go-to item for all my Rebellion Builds. Angry Snarl [0] - When one of my friends reminded me of this item, I was torn between using this over the Mustache because of that tiny "-after cast delay " which enabled 100% cast delay reduction. It's easy to farm and is a good alternative for the Mustache. Rainbow Sash [1] - The stats from the sash are great since it provides Atk and AtkSpd which are both incredibly important for all Rebellion builds. It's expensive and tedious to make but it's just as rewarding. Nebula Aura [1] - You can use this when you're up against Magic users but I don't recommend keeping it as a main lower headgear because the auto-casting spells botch your flow when trying to burst an enemy down with Full Buster. Recommended Cards: Deviruchi Card - This will prevent Full Buster from blinding you especially when your Atroce Card or Speed of Light procs. It's subtle but very important! Marduk Card - Normally I just bring Panacea but if you really don't have a Deviruchi card, this is a safe bet to rely on (for a while!). Dark Pinguicula Card(?) Duneyrr Card(?) Armor: +12 Geffen Magic Robe [1] - Pretty standard because it grants that -10% cast delay when +12. I recommend this only if it's +12 so that you get the maximum cast delay reduction which will help you shell your enemies down! +?? Brynhild [0]/[1] - On paper, this God-armor looks great but without the after-cast delay reduction, you will be missing out on a lot of damage. I wouldn't choose this over the GMR. +?? Glorious S Suit [1] - It's a pretty OK item but not as great as a +12 GMR! +?? Emperium Formal Suit [1] - A better alternative for the +12 GMR! +?? Adventurer Armor [1] - The cool thing about Rebellion is that they can be strong even with starter gear~ Recommended Cards: Tao Gunka Card - You will need this card for survival. This is your staple and you must work for this card at all costs! A Rebel is a super squishy class without a Tao Gunka Card! Detale Card - A pretty cool card if you're up against Magic-users like Warlocks because it prevents freezing and casts Land Protector when hit with magic nullifying AoE skills! Not as good compared to a good ol' Tao Gunka Card though~ Recommended as alternative usage only. Marc Card - Budget anti-freeze for Anti-Minstrel. Pecopeco Card - Budget Tao that isn't too shabby either. Weapon: (* indicates supportive weapons) +14 Glorious Shotgun [0] - Best weapon for punching holes through tanky classes like RKs, RGs, and Suras! Perfect also for taking down groups of people with Spread Shot which deals a ridiculously high amount of damage even at +11! +10~ Death Fire [1] - Slot your Atroce card here and deal 200k - 400k damage per second! Trust me, try it. +?? Crimson Revolver [2]* - I chose this revolver because it's cheap and easy to find but it doesn't really matter. You just need a revolver to switch to when you need to change positions with Fallen Angel. +?? Color Scope [2]* - Use this weapon to deal a pretty good amount of damage when using Anti-Material Blast to weaken enemies. Once you see that debuff hovering over their head, pop them with a few Full Busters to deal an insane amount of damage. +?? Tempest [0]* - I normally use this weapon to cast Fire Rain to get rid of traps, Land Protectors, and reveal sneaky Invis users! Recommended Cards: Atroce Card Phreeoni Card Thanatos Card Samurai Specter Card Stormy Knight Card Doppelganger Card Cecil Damon Card Garment: +12 Giant Snake Skin {Spec. Dex/Agi, Dex/Agi, Dex/Agi} [1] +?? Glorious Muffler S Asprika [0] Half Asprika [1] +?? Adventurer Cape [1] Recommended Cards: Cenere Card Menblatt Card Farbjodour Card Kades Card Footgear: +?? Temporal Dex Boots {Expert Archer5, Speed of Light/Hawk Eye} [1] +?? Glorious Shoes S [0] +12 Hiking Boots [1] +?? Adventurer Boots [1] Recommended Cards: Boss Egnigem Card Moonlight Flower Card Accessories: Physical Enhancer Ring [1] Emperium Glove [1] Emperium Clip [1] Adventurer's Badge [1] Glorious Ring S-1 [0] Glorious Ring S-2 [0] Sheriff's Badge [0] Recommended Cards: Faceworm Card Dark Faceworm Card Bronzering Card Belphegor Card Errende Ebecee Card ----TBC----
  26. 5 points
    Everade

    Emperium Breaker Test

    This NPC can be found in the north-west part of Althea (Althea Guide -> Emperium Test). He will teleport you to your personal breaking test room instance where you get the option to summon an Emperium for your personal speed test. In said room you will be able to buff yourself by talking to the service NPC with Blessing, Increase Agility, Enchant Weapon: Shadow Element and, if you are a Guillotine Cross, Enchant Deadly Poison. The NPC displays your personal best record as well as the top ranked breaker as a comparison to your latest achievement. This new service costs 5 Silver Coins per entry, which includes unlimited Emperium respawns and free buffs for as long as you stay. Identifier NPC - He is back available in our Supply Shop and now supports unidentified items with random options such as Crimson Weapons - The base prize of Magnifiers have been increased Misc Updates - Fixed Party death icon - Fixed several item and item combo effects - Tons of core related updates, bug and crash fixes - Fixed several clothing color issues - Implemented/Updated several NPCs - Fixed HP Regeneration of Celines Ribbon Malangdo Culvert Instance - Added option to pay the rental entry item with zeny instead of silvervine fruits, just like with the octopus cave. The instance creating NPC (Missing, the Cleaner) now offers you this new option. Skill Updates - Spiritual Sphere Absorption should still take the spheres from the target even if Cursed Circle is used on the caster. - Fix of the magic attack bonus of the skill Insignia which was not increasing. The fishing summer event has ended. If you enjoy GatheringRO and this update in particular, please show it by leaving a review on Ratemyserver! We appreciate the support!
  27. 5 points
    Shuichi

    Shuichi's Art

    This time... my Whitesmith Pipimi! I really enjoyed doing this one, this headie and colors makes the character a happy character 💚
  28. 5 points
    Shuichi

    Shuichi's Art

    This week, my Genetic Meliora!! I really like how she looks in-game ☺️
  29. 5 points
    For an in-depth PvP/WoE/BG guide for Sorcerer, click on this --> link <-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Due to nerfs on the Sorcerer class, I'm creating a guide on how to play a non-pvp Sorcerer to give aspiring Sorcerers a stepping stone before entering the arena. Enjoy the guide! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's a common misconception that Sorcerers are only meant to stomp players and cause mayhem in PvP/WoE. I'm here to shed some light on the lighter side of the great Sorcerers: being a baby sitter. You might be thinking "AB better for support" or "There are better classes to play etc-etc." But there are some things that a Sorcerer CAN do that other classes can't do in PvE. Let me show you what these are (Before I begin, I'd like to thank @mvp_kost for suggesting this guide and I have high hopes that this will be helpful!) Why should I play this class as a support? Simply because the Sorcerer has a wide arsenal of skills and abilities that other support classes don't have such as Warmer, Land Protector, Weapon-property-skills(Lightning, Frost, Seismic, Flame), Striking, Insignias (Water, Fire, Earth, Wind) and many more! They also have combat support skills that other support classes like the Arch Bishop do not have such as Dispel and Spell Breaker which make them viable against big bosses like Pro Hunter MvPs, World Bosses, or just plain instance running! Isn't Arch Bishop class bett- True, Arch Bishops too have a wide array of supportive strategies but a Sorcerer has it's own way of enhancing damage, improving elemental efficiency, and at the same time effectively support while dealing moderate damage to almost any type. Arch Bishops specialize in Holy Property while Sorcerers specialize in utilizing multiple elements! Sorcerers can also prevent and/or cure certain status ailments; take Frozen status for instance. Both classes can REMOVE the freeze effect but can the Arch Bishop PREVENT it? Hmm, no they cannot. Sorcerers utilize Warmer which prevents and cures Freezing ailments of those within it. Lauda Agnus however cures more ailments but does not cure it. You should also take into account that Warmer increases the HP regeneration of those within it's range. You know what they say, prevention is better than the cure~ Now, Arch Bishops have Clearance while Sorcerers have Dispel. Both basically do the same thing except Clearance is more of a hard-reset while Dispel is a little lighter. But when you think of it, most status effects inflicted by mobs and bosses can simply be taken away by Dispel. Any more questions? None for the moment? Let's get to the guide then! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This topic will be divided into these topics: -Stats -Gear -Important Skills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stats: The stats I will be giving are the stats for being a support Sorcerer that were optimized for efficiency and effectiveness in PvE-based scenarios. You are of course free to alter the stats should you see that it does not suit your playstyle or if you simply wanna feel special or different from the rest of us Sorcerers Str: 150 - 160 (This allows you to carry more important items! Red Blood, Wind of Verdure, Green Live, and Crystal Blue are among the many things you need to carry around in your hidden fanny pack!) Agi: 50 - 70 (This is a somewhat important stat when supporting in my opinion. You can support your Agi by having some Aspd buffs like Concentration Potions, Awakening Potions or Foods to give a small Aspd boost in order to have slightly lower cast animation) Vit: 150 - 160ish (Required for higher survival rate. The longer you stay alive, the longer your team stays alive as well!) Int: 180 (The purpose of not having a straight-up 200 base Int is because you won't be dealing the damage anyway, but rather it is used to add to your MaxSP. 200 Int seems to add only a little SP in comparison to 180 Int. The stat points can be spent anywhere else for more efficiency and use!) Dex: 150 (This is the sweet spot for cast time since it allows some of your skills to be instant cast and some cast faster!) Luk: "drop the rest here(?)" (Luk for extra resist and some Atk+Matk and/or for Arc Angeling Card requirements. Your choice~) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gear: The gear I selected for this build is for SUPPORTING PURPOSES. You're not here to DAMAGE, you're here to take one for the team and SUPPORT! Upper Headgear: Pimp Hat [1]/Luxury Hat [1] - (obtainable through this quest. These hats basically allow you to cast Level 4 Resurrection on a target dead player for the cost of a single Blue Gemstone. This is very effective since not many people run an Archbishop class during boss events or instances so why not take that role?) Magic Eyes - (obtainable through this quest). This reduces your variable cast time which is good considering you won't be using your Ventus so much. It's budget too, so it's a good item to start with when playing a support Sorcerer. Blessed Valkyrie Helm [1] - (obtainable via this quest). Not a bad item considering it's + to all stats. Prism [1] (Effect # 4) - (obtainable via this quest). Basically does the same thing as the Pimp/Luxury Hat but it's more tiring and time-consuming to make. You can get this if you want to have some fashion to your Sorcerer... but again, get the Pimp/Luxury Hat instead. Dark High Lord Helm [1] - (obtainable thru this quest). Adds stats, MaxHP & MaxSP. Perfect for higher survival rate. (expensive to make though) Cards: Kiel-D-01 - Allows you to cast skills in quick succession. You'll never know if you need to cast a skill as soon as you finish casting one. It's a good idea to bring along equipment with -cast delay so that you may follow-up skills to aid your team better. Gemini-S58 Card - A budget card to curb certain boss skills like Wide Stone Curse or Wide Sleep given you have the base stats needed. I'm not sure though if multiple Gemini Cards stack but it's worth a try! Fenrir Card - This card will lower your fixed cast time by A LOT. This is good since you won't be using Ventus a lot. Use ONLY ONE Fenrir card because multiple Fenrir Cards will only stack Matk but not the -60% fixed cast time. Isilla Card - Another budget card that reduces cast time when you hit something with a spell. Best paired with the Killing Cloud skill due to it's continuous damage and instant cast. Tower Keeper Card - Super budget card. Reduces your cast time by a little bit. Not too shabby since you won't be using Ventus a lot. Rata Card - It works like an Isilla card except it adds more Matk. It has a lesser duration though when the -cast time activates. Vesper Card - Only use this card when you wanna become a combat-support/hybrid support Sorcerer. It ignores a portion of a boss' Mdef so it's good for DPS tactics. Middle Headgear Small Devil Horns [1] - (obtainable via Pro Hunter Shop for 50 Hunter Coins). It's expensive but it's a really nice addition to survival rate. It gives +% Atk and Matk and also grants +% MaxHP giving you an edge in survival. Baron's Evil Eye [1] - (obtainable via Pro Hunter Shop for 45 Hunter Coins). Almost just as expensive as SDH but still as useful. The -5% cast delay is subtle yet good when trying to cast multiple spells to support your team. Monacle [0] - This item is only good if you have the set Any slotted Middle Headgear - just as long as you have a slotted Middle headgear, you can put crucial cards like Arc Angeling Card or a Gemini-S58 Card to compliment your gear setup. Cards: Mistress Card - This card is key in any support Sorcerer build because it allows you to cast gemstone-required skills () without using gemstones. This means you can carry other important equipment such as Sorcerer Points (), Catalysts (Wind of Verdure Red Blood Green Live Crystal Blue | Rough Wind Flame Heart Great Nature Mystic Frozen), Aspd Potions () etc. Nightmare Card - I recommend using this card if you don't have a Gemini-S58 Card yet. It prevents you from going into the Deep Sleep status which will allow you to help your allies no matter what happens! An example of an MvP that does Wide Sleep is Celine Kimi from the Horror Toy Factory. Gemini-S58 Card - If you can, you may slot an additional Gemini-S58 Card to increase your resistances to effects that stop you from supporting your team mates. Arc Angeling Card - A really great card if you have enough base Luk for it. This card is perfect for when enemies tend to do Wide Soul Drain due to the fact that you need to regenerate your SP quickly so that you may cast Soul Change unto your allies who have been drained as well. Lower Headgear Nebula Aura [1] - (obtained through the same quest as the Rainbow Sash [1]) - This is my top preference among the Lower Headies because it grants a lot of Mdef (enough to sustain yourself from some AoE magic attacks bosses tend to do) which increases your survival rate in many situations! In case some of the smaller mobs hit you, there's a chance you active the Nebula Aura's effect and cast a random buff on yourself (increases survival rate as well!). Sage Ring [1] - (obtained through this quest) - provides some necessary stats for a Sorcerer and is a pretty alright choice for a support Sorcerer. The slot is what matters any way~ Rainbow Sash [1] - (obtained through this quest) - It's a really nice item to have (although not really necessary) but still, the stats are great and +5 to all stats is always good! Cards: Isilla Card - adds Int and has a chance to lower your cast time. I'm not very sure if the chance to cast this stacks with multiple Isilla cards so I strongly recommend you slot the Isilla Card on the Lower Headgear to make room for bigger cards in your Upper/Middle Headies. Cendrawasih Card - another good choice since it adds flat Int~ (budget too!). Tower Keeper Card - reduces your variable-cast time! Budget budget budget! Armor Diabolus Robe [1] - (obtainable from [MVP]Satan Morroc/Wounded Morroc) a very budget armor good for that -% cast delay to make you cast more skills in succession! Brynhild/Brynhild [1] - (obtainable from GM castle. Refer to this guide; and to slot it, refer to this guide.) This is an expensive item and although it is REALLY GOOD, I don't advise you getting it just for the sake of being a PvE support Sorcerer. +9 Geffen Magic Robe [1] - (obtainable from the Geffen Magic Tournament's Coin Redeemer.) This item is at it's best when you refine it to +9 or higher since it grants lesser cast time on your skills as well as reduces your cast delay! Best paired with the Magic Intensifier Ring [1] for lower cast delay! Remember, low cast delay is always welcome . Tidung [1] - (obtainable from [MVP]Leak.) Another easy item to obtain from a relatively easy-to-kill MVP! This grants resistance to Stun and Frozen status by +15% and has 1 slot! I highly recommend you to get this if you're still starting! Valkyrian Armor [1] - (obtainable from [MVP]Valkyrie Rangdris.) Easily obtained, easily farmed, easily bought, pretty OK stats, 1 slot. If you really can't afford anything else, at least have the dignity to clothe yourself in this armor. Cards: Marc Card - Super budget, easy to farm, immunity to freeze. What more can you ask for? Since many bosses cast Wide Freeze skills (which you can't block with Land Protector) you will need this card a lot. Evil Druid Card - This card helped me support in most PHQ instances like "The Last Room" and "Horror Toy Factory" due to the fact that the bosses cast Wide Stone Curse skills which is a terrible pain since you will need to be actively Dispel-ing or Spell Breaker-ing the bosses as well as casting other spells such as Warmer, Land Protector, and Soul Change. Just please do take note that IF YOU DIE while using Undead-Property armor, you CANNOT BE RESURRECTED AS WELL AS BENEFIT FROM THE HEALING EFFECT OF YOUR WARMER. Tao Gunka Card - The card adds a lot of MaxHP but, it does not protect you from Freeze or Stone Curse effects. Expensive but useful if you're tanking a boss. Detardeurus Card - Prevents your cute Sorcerer from getting frozen and adds a small chance to cast Level 1 Land Protector when receiving magic damage. I recommend using this card if you're up against a boss that just can't stop casting spells all around itself. Take Belphegor for example: his summons just love to smack unsuspecting people who aggro them. Oh, and do take note that Land Protector disables ground effect skills from occurring on them like Pneuma and Safety Wall. Professor Card - Unless you're a crazy rich guy, I don't really recommend getting this card. Although it's a way better version of the Detardeurus card, I suggest that you don't get this card just for the sake of supporting. It's kind of an overkill and you don't absolutely need this card to succeed as a support Sorcerer. Weapon (you have a lot of choices for this one!) Rod [4] - (obtainable from Drops)Ah, my favorite of all support weapons. The four-slotted Rod. It adds versatility in your arsenal since it enables you to add more cards to your item! Easy to farm, super cheap to obtain. Moonlight Dagger [0] - (obtainable from [MVP]Assassin Cross Eremes, [MVP]Moonlight Flower.) Adds +10% MaxSP as well as restore your SP by 3 every time you attack! The really nifty thing about this one is the SP restoration per attack because your skill Indulge requires 5 SP to cast which means that you merely need to attack something twice until you can fully restore your SP! Wing Staff [0] - (obtainable from Laurell Weinder) Although this staff doesn't have a slot, it makes you very mobile even without a Moonlight Flower Card or a Ventus 1-D with you. I recommend getting this if you can't get the other items! Ancient Magic [2] - (obtainable from Uzhas) Books are good for you since your Advanced Book passive skill enables you to attack faster when wielding a book! The Ancient Magic book however, is best when combined with Mage Coat, Librarian Glove [1] +?? Crimson One-handed Staff [2] - (obtainable from Laurell Weinder, and Bathory)This weapon does not need to be refined (but doesn't mean you can't!) because you're going to be utilizing the slots for the cards. The Matk it adds is just a bonus so that you can deal some damage to the boss or mobs. Other than that, you'll be utilizing the slots! Lich Bone Wand [2] - (obtainable from [Mini-Boss]Entweihen Crothen, Necromancer, and Nightmare Evil Druid)You can also obtain this by finishing the Giveaway quest in Althea using the Sorcerer. Pretty nifty for starters and you shouldn't be shy when considering for this item! Staff of Bordeaux [0] - (obtainable from [MVP]Moonlight Flower) Personally, this is a pretty good starter weapon too! If your Dragonology level is 5, you gain a special bonus of -% SP reduction and some Int. It's not overwhelmingly good but it's still a bonus! +?? Thorn Staff of Darkness [0] - (obtainable from [Mini-Boss]Entweihen Crothen) Best when it has a high refine level. Reduces your after-cast delay depending on the refine rate making you cast your spells faster! Cards: Doppelganger Card - The I recommended already sounds outrageous, doesn't it? But hear me out, Doppelganger card adds +6 Aspd (if my memory serves me right), and attack speed makes your cast animation faster giving you a pseudo-cast delay decrease. Multiple cards stack so slot to your desire! Fabre Card - This cute card adds Vit which means more HP! Since you won't be a damage dealer, these cards will be a great addition to your slots especially when there's more than one of them! Golem Card - This card prevents your weapon from being broken which is pretty cool considering that there's a chance you might pull a monster that would break your stuff! Use this card for safety reasons! Shield Memory Book [0] - (obtainable from Time Keeper, Fanat, Aunoe, Agav, and Clock Tower Manager) Alone, this item isn't very effective. But when you hit the set, you get some interesting results. When combined with the Monocle and the Pocket Watch, you gain +15% SP Recovery and +7% Matk. I recommend this item if you're the 'hang-back' kind of support since you will be Soul Changing a lot of your allies and thus, SP recovery would be a must here. Valkyrian Shield [1] - (obtainable from [Mini-Boss]Valkyrie) It's a decent shield. It helps a lot with survival rate and well... yeah, decent and cheap. Orlean's Server [1] - (obtainable from Aliza) Another decent shield but it doesn't really 'serve' well enough. Get it? Serve? (-1 for bad pun). Cards: Hodremlin Card - It's a great all-around card to ensure that you take less damage from anything that has a size. There's also a chance your Perfect Dodge increases when you take damage and that's always a plus! Alice Card - Anti-boss and makes you get hurt more against the normal mobs. Apparently, you won't be using this often if you aren't a tanker. But then again, there's a possibility that you'll pull the aggro from the boss if something happens like if the tank suddenly dies or if he gets knocked back and resets the aggro. You'll never know so this is a good fall-back if ever you have doubts on the tank. Golden Thief Bug Card - Makes you immune to spells and status effects! It's easy to get (worth less than 1b zenny). Garment Nydhorgg's Shadow Garb [1] - (obtainable from [MVP]Nidhoggur's Shadow) Easy to obtain, and has decent stats for a Soul Changer Sorcerer. Eagle Wing [1] - (obtainable from [MVP]Memory of Thanatos) I'd personally use this only if I have the Wing Staff since this item is pretty out of place without the set. Giant Snake Skin [1] - (obtainable from the Faceworm Instance) Make sure that your GSS is slotted because it's important that you have as many slotted items to maximize your survival! I'd recommend getting either Special Vit or Special Int with Int or Vit orbs. Diabolus Manteau [1] - (obtained from Incarnation of Morroc [Valkyrie Version]) This garment alone is mediocre, but when paired with the Diabolus Boots which make your MaxHP boost to a significant level! Salvage Cape [0] - (obtainable from [MVP]Professor Celia)It's a decent garment for avoiding the first instance of damage. You'll never know if the boss decides to hit you with a powerful spell that could potentially kill you. I recommend that you don't use this as your main garment, but rather as a switch-up so that you can keep the buff and wear better stuff! Valkyrian Manteau [1] - (obtainable from [MVP]Valkyrie Rangdris.) I usually use this as a switch-up and not as my main garment because there are other better ones! If you can't afford others though, it's okay to use this one as well. Fallen Angel Wings [1] - These garments aren't bad at all. They add bonuses to you based on your Base Stats. Fallen Angel Wings can be obtained through Battleground Rewards Emperium Wings [1] - Adds bonuses to you based on your Base Stats. Obtainable through WoE Rewards in the WoE Core Shops. Wings of Seraph [1] - Adds bonuses to you based on your Base Stats. Obtainable through the Adventurer Guild Coupon Redemption NPC. Archangel Wings [1] - Add bonuses to you based on your Base Stats. Obtainable via Redeeming 250 A Coupons in Adventure Guild Cards: Giant Octopus Card - Pretty dank card if I may say. More HP means a higher survival rate! You can also trip around with the Lvl 5 Waterball it enables usage of! Randel Card - Enables level 3 Auto Guard. This card isn't really amazing when you use it on your main garment, but when you put it in an alternative garment (like a Valkyrian Manteau), you can actually be a pretty tough nut to crack. Use it well~ Aliot Card - A great budget card to increase your MaxSP! I suggest slotting this in a garment that grants MaxSP bonuses like the Proxy Skin Fragment. Jejeling Card - Budget HP! Although there are other cards that are better than this, it's a good start for anyone wanting to go support! Footgear: or Temporal Booots (Int or Vit) [1] - (obtainable from Hugin's Butler near the Old Glastheim Instance) I strongly advise that you pair this with the Giant Snake Skin so you get to maximize the bonuses being offered by the set! For this situation (PvE), I'd prefer using the Vit temporal boots to ensure that I live longer and that I can support for longer! Variant Boots [0] - (obtainable from Beelzebub) This item is deceptively easy to get since the Beelzebub is quite hard to kill. If you're planning to get this item early on, you might want to ask a friend to come with you to deal with this boss. The Variant Boots are best when unrefined, so keep them that way! Enhanced Variant Boots [1] - (obtainable through the repeatable quest in the Eden Group) It's basically Variant Boots with a slot an halved bonuses. I recommend you getting this only if you intend to add a card to your footgear. +12 Hiking Boots [1] - (obtainable via Pro Hunter Shop in the Adventure Group located in Althea.) This thing has a slot and adds both MaxHP and MaxSP (base bonus is +4% on each) and every 3 refines increases the bonuses to MaxHP and MaxSP. This thing also grants a lot of Movement speed when it hits +12. This is expensive, mind you. Get this only if you're going use it for something else. +14 Bayani/Bangungot Boots of Nightmare [1]/[0] - (obtained from finishing the Bangungot Instance in Port Malaya Hospital) This item is reaches it's full usefulness when it reaches it's refining threshold of +14 because at this refine rate, you have increased movement speed! If you're using the Bayani Bangungot Boots of Nightmare [1], you'll only require it to be +12 to give the movement speed bonuse! Diabolus Boots [1] - (obtainable from [MVP]Satan Morroc/Wounded Morroc) Best paired with the Diabolus Manteau for the maximum HP boost! It's easy to get and very budget. Not something you want to miss if you're still starting off! Card: Boss Egnigem Card - More survival rate! This card is quite expensive if I remember correctly, but nevertheless, it's more or less a good choice to get this card~ Lady Tanee Card - Be careful when using this card. Although it grants a ton of MaxSP, I advise you to hang back a little more than usual and only come in to cast Soul Change when an ally needs it. Using Lady Tanee will also make your Energy Coat quite powerful when taking hits. I would recommend this card for supporting purposes! Moonlight Flower Card - Since you won't be using Ventus 1-D so much, this card would be very important for your mobility. This card is more or less easy to get and will make your survival rate higher in a subtle level! Amon Ra Card - This card is pretty strong since it grants the chance of casting Level 10 Kyrie Eleison when receiving Physical Damage. Best paired with high amount of HP since Kyrie Eleison's block is based on your MaxHP! Matyr Card - This card will give you a budget boost in your MaxHP as well as add +1 to Agi. Green Ferus Card - This card works the same way as Matyr except it adds +1 Vit instead of Agi. Sohee Card - Extra SP for Soul Change! It's somewhat like Tanee except with less MaxSP bonus and no MaxHP penalty. Accessories: Improved Necklace [1] - (obtainable from the Pro Hunter Shop in the Adventurer's Guild located in Althea) Adds MaxHP based on your Vit. Expensive but welcome nonetheless! Diabolus Ring [1] - (obtainable from the Incarnation of Morroc [Ghost version]Best paired with the Diabolus Robe so you get the Atk and Matk bonus! It's also okay alone but then again, best when paired! Librarian's Glove [1] - (obtainable from the Sage Worm) Best set up with the Pocket Watch and the Ancient Magic [2] for the attack speed bonus as well as some Int and MaxHP. Decent stats for 0 zenny! Pocket Watch [0]/[1] - (The unslotted one is obtainable from Leib Olmai, and the slotted one is obtainable from the Owl Viscount) Best set up with the Librarian's Glove and the Ancient Magic [2]! (not to be confused with the Pocket Watch you get from the Kiel D-01 .-.) Orlean's Glove [1] - (obtainable from Bow Guardian [in thor_v03 NOT THE ONES IN THE CASTLE])Pair this up with Orlean's Server so you'll get the -10% Variable Cast time bonus~ It's easy to obtain and is worth your time! Clip [1] - (obtainable from the Dragon Fly, Laurell Weinder, Alarm, and Big Bell) Budget accessory for those who can't get any other expensive items! Cards: Owl Baron Card - Use this card when you're tanking something so that you'll give your DPS-ers burst damage. Especially when you're teamed up with a Doram class or a Geneticist class. Obeaune Card - Enables use of Level 1 Cure which is useful since this allows you to cure Confusion, Blind and Silence statuses without using Dispel to take all the positive buffs away. Iara Card - Enables use of Level 1 Status Recovery. Removes Frozen and Stunned status effects which is useful when one of your team mates are frozen while out of the Warmer's effect or if your skill is still in cooldown. Poporing Card - Enables use of Level 1 Detoxify. Particularly useful when one of your allies get envenomed whether by Poison or Deadly Poison. Poison and Deadly Poison effects take away a percentage of HP (even higher for Deadly Poison). Scaraba Card - You can get this card for extra damage when you want to DPS a bit but I, personally wouldn't use it because of the -% MaxSP. You might be thinking "1% is tiny and Matk is worth it." You're not wrong but it's a personal preference Sample Builds Sample Build 1: "Runner" Sample Build 2: "Demon" Sage Sample Build 3: Soul "Slave" [Do note that this build makes you incredibly squishy without enough vit!] Sample Build 4: Anti-Stone Curse/Soul Drain Build ---------------------------------------------------------------------------------------------------------------------------------- Important skills: Here, I'll be talking about the most beneficial skills of a Sorcerer when in PvE/PvM. I won't be mentioning offensive skills since I'm focusing on the support side! Refer to my link to read my guide about an offensive Sorcerer (PvP) if you're interested! (I know this is a lot too keep in mind so please bear with me >_<) Major Skills: (Most important ones to keep in mind!) Minor Skills: (Some stuff to remember) That's all for this guide! Have fun, and explore more~ Special thanks to: @mvp_kost for suggesting this topic, and all of you guys who corrected me, commented, downgraded or supported this guide! Hope this guide helps~
  30. 5 points
    Shuichi

    Shuichi's Art

    And this week, my ranger Shuichi (yes, again hoho) I'd love to draw every cute headie and outfits of my ranger but but.. >__<
  31. 5 points
    Shuichi

    Shuichi's Art

    Thank you so much!!! ... but im not a dude ahahah!... :c XD! I'm trying to draw more, but work and other things makes my time reduced. I will try at least make a new drawing weekly huhu (for practice purposes too) A drawing of Gachan!
  32. 5 points
    LKshaye

    Petition: Sorcerer Revamping

    😄 a4GMVWZ_460sv.mp4
  33. 5 points
    leaphar

    Ascended Gear Updates

    Who's going to play now with their favorite class if they nerfed it, whats the use of working hard to obtain your planed set of items for it, and lots of searching how to become strong, and how to defeat your opponent even its 10x more stronger than your class, all of those efforts are useless after all your hard work, searching, and hunting, i suggest try it to your self before you nerfed things dont just listen from some complains wich is obviously selfish because they cannot defeat their opponent, and obviously not a Pro player. Let them search how to defeat opponents. Listening to those kind of players is not healthy to our server.
  34. 5 points
    Khaii

    Leveling Guide

    Click here : Commands Click here : Element Tables Step 2 : Rebirth! Under construction
  35. 4 points
    Shuichi

    New items Pro Hunter Market pls

    Hi I just want to suggest more love to Pro Hunter Market... as new costumes / equipment since some equips like the BioLab ones can be done by quest (just for example). Also, some people don't even attend the Pro Hunter instances due to the lack of motivation in Pro Hunter Market (like my case and others). So, please take this into consideration.
  36. 4 points
    D e M o N

    Fishing Screenshots Event

    Summer fishing trip with the Noob.. Some little monster got into the storage, ate a couple of freshly caught fish and left the lures everywhere. Who would do such a horrible thing?! IGN: Violentia
  37. 4 points
    Everade

    December Update

    Rock Ridge Quests - Release Welcome to Rock Ridge, the newest town to welcome adventurers in the world of Gathering Ragnarok Online! Dust off your hats and take out your walkin' boots, because this here town is right on the edge of an untamed wilderness both fascinating and dangerous. Learn more about Rock Ridge below to learn about the exciting Quests and New Items which have just been released! Or the dedicated forum info page which includes story, quests and items all about the Rock Ridge - Update. Guild Storage Log - Release The guild storage log can be accessed through the new Guild Warehouse NPC which can be found in most cities or on the WoE Core map. This allows you to take a look at 3 months of guild storage logs (in and output of items). Nightmare Biolab - Release Initial implementation of Nightmare Biolab. Missing skills will eventually be implemented later. Malangdo enchant weapon update - Added slotted versions of Cutlus and Crescent Scythe - Corrected Wizardy Staff positioning - Added more weapons to enchant Item Updates - Werewolf Card Update Removed Neutral element effect due an imbalance as this effect was never intended to be used on armor type cards Max HP bonus increased to 50% and Def/Mdef penalty has been lowered to -20% only - Removed the Neutral element effect from Paladin Card (also armor type card) - Fixed Cat Ears Beret item effect - Major fix on King Poring Card which triggered some bonuses twice - Fixed Replication Scroll and Cursed Replication scroll item effects - Fixed Emperium Guard not being unbreakable - Lifted red, blue and yellow gem restrictions. They can now be sold to get rid of them if needed - Client side updates with several bug fixes and new item implementations Devil's Tower Instance - Buffed Loki's Shadow mercenary stats to stand a chance versus the boss - Several script improvements and bug fixes Core Fixes & Skill Updates - EDP Updates Switch to a different weapon or unequip a weapon now cancel EDP. EDP can't be used with fist (right hand check only) - Stripping Skill Updates Centralized all equipment stripping skills to one core behavior. Updated success rates and durations to match official. (We still feature some customizations as an additional layer just like before) Corrects Strip Weapon, Strip Armor, Strip Shield, Strip Helm, Weapon Crush, and Full Strip success rate. - Corrected Critical Bonuses Critical bonuses bCritAtkRate and bCriticalLong should not be applying to skills. - Banding behavior Adjusted Banding to use proper party counting functions. Corrected the DEF and HP Regen bonus for Banding. Banding Defense will no longer stack on itself. - Corrected Steal Formula The steal bonus no longer modifies the item's drop rate but has it's own success chance into stealing an item. - Updated Gunslinger/Rebellion Bullet behavior Disabled the ability to equip old spheres and old slugs. Corrected some of the newer bullets name, weight, price, and effects. Updated the ASPD for Gunslinger/Rebellion when equipping guns. Spread Attack and Ground Drift now only use bullets. Adjusted Slug Shot skill item requirement to the new Slug Bullet. Ammo NPC Tony has been removed. Kenny can now trade in the Sphere bullets for new bullets and trade in the old Slugs for Slug Bullet. Added new bullets to Kenny. - Updated Hammer of God behavior Updated the cast range to 6 + skill_lv. Added Crimson Marker target checks to determine placement. No longer removes Crimson Marker on targets. Properly displays client effect. - Fixed a critical bug on the Giveaway NPC, thanks to a lovely reporter who has been rewarded accordingly. - Removed Bronze Coin from Bronzering drop list due future usage of the item in a different way and to prevent any further confusion on its value. - Fixed old warp location of the warp agent when targeting Althea in which players got stuck in the fountain - Removed the Dressing Room preview window from the stylist NPC due compatibilty issues with our latest client - Fixed NPC triggering issue on the Piano Quest - Updated the list of skills usable in Madogear. - Slightly increased the damage of Adoramus - Corrected Ingition Break animation. - Corrected Union of the Sun Moon and Stars HP cost to reflect offical. - Corrected Taekwon Mission mob generator to reflect the offical way. - Fixed Water Evasion and Freezing Spear combo. Freezing Spear damage should increase when the caster is standing in Water Evasion. - Implemented official ammo equip behavior. Ammo is removed if the required weapon is removed. - Corrected some weapon bonuses. Item bonuses AddEle, AddRace, AddClass, and AddSize now work with shields. - Fixed Dynamic Mobs not being properly reloaded. - Fixed issues related to the Malaya Quest line - Fixes related to instance reloading and new instance map initializations - Corrected Airship Boots item script - Corrected Old Money Pocket item type (consumable) - Corrected several wrong item scripts and combo bonuses - Some core changes related to reloading scripts so players don't get stuck within a NPC conversation. - Fixed instance id being lost for guilds. - Fixed OnTouch NPCs attempting to trigger OnTouch events a second time for players in a hidden state while warping to the destination map resulting in them being sent to an invalid location. Thanks a lot for all the bug reports! More fixes are already being prepared for our next update. If you like what you see, please leave a review for us! In the meantime we're preparing the christmas season. 🎄
  38. 4 points
    Everade

    True Monster Cards Balancing

    Yea it's always easier to cry about it later down the road rather than reporting it personally. Screaming *Main Concern* but not worth a minute to report it. My favourite kind of humans.
  39. 4 points
    D e M o N

    Letter To Santa 2018

  40. 4 points
    Everade

    Winter Promotion 2018

    Christmas is just around the corner! Starting today, we've prepared multiple time limited events and quests for you. First, A new Vote Shop Season is upon us! Go grab these EXCLUSIVE headgears before the season ends! Also, we have extended the event durations compared to last year, so you get the chance to enjoy every single bit of it! Checkout our dedicated Winter Promotion website right here: Winter Promotion 2018 - Website Don't miss your chance on the new and exclusive cash shop costumes! May your holidays be filled with lots of happiness, peace, and love! The GM Team!
  41. 4 points
    Sanaaa

    Ichi's PvP Guide for Royal Guard

    Welcome to a Guide for the Panzer of GatheringRO! Hello guys, here i am again to share to you a guide that mainly consists of my knowledge about RG and how i play the class which i believe will provide decent knowledge for people who plays or wants to play RG. I will share 2 builds that i do which i call "Sacrifice & Tank RG" and "Hybrid STR RG". What is Royal Guard? Why Royal Guard? Sacrifice / Tank Build RG (Cheap/Budget Build) This build relies a lot on hp pool and hp regen increasing items as it's meant for tanking the damages to create space for the team and merely relies on Sacrifice skill to deal high damage with the cost of RG's own hp. Hybrid Str Build RG (Expensive Build) This build is less tankier than Sacri RG and is far more offensive, it relies heavily on attack and str thus making the stat points for prestige lesser. Offensive skills will mostly consist of Overbrand + Sacri (still a good backup against squishy ones) + shield chain. Royal Guard Battle Guide (Hybrid and Sacri) Most of the content you'll get to read here are from my experiences battling these chars and what i did to win against them. Note that Sacri RG is one of the easiest chars to reduce just with neutral reducers which makes it very simplistic but putting in a lot of brain work and effort on how to compensate with that weakness with still even using sacri RG is a piece of art for me. Inspired by Chan, former member of Reclusion Perpetua Guild to whom i saw someone using Sacri RG to its fullest destroying almost every char with just Sacrifice as damage skill. WoE Guide for Royal Guard (Hybrid and Sacri) Royal Guard might look very simple to use but you can boost your performance a lot by being innovative with it and by not being too hasty, rather than just trying to deal damage and just spamming OB or Sacri. This can actually be applied to other chars too. I guess that's it for now. Thanks a lot for reading and i hope you learned something new! Then again, Ichi at your service
  42. 4 points
    Shuichi

    Screenshot Thread

    Cute Cats Magicians with their spooky pets! (And that evil Jon)
  43. 4 points
    Kazalus

    Old - Good Bye Thread

    Heyyo, guys! It's me Kazadut! By Saturday, I'll be going on hiatus (basically quitting for awhile) to focus on my studies. Thank you GatheringRO for being an awesome avenue for my studies as a creative writer. For now, I'll be passing down my [Costume: Floating Ice] to the 1st Prize Winner of the guide event @Gacha!!! You've all been awesome and I wish to return soon when hell-week/hell-month/hell-year is over. One of the reasons also I'm giving gRO a rest is because I'm becoming frustrated with WoE seeing people deal massive damage at the same time receive like 10k damage from my full force attacks, and it's making me angst-yer than usual, but that won't change the fact that I might log-in from time to time to check up on gRO, perhaps play a bit or chill in Althea but not do anything too serious. You guys have been super to me, and I won't ever forget about this server. As a pre-parting shot, here's a poem I made for you all! Dear GatheringRO, I've seen you, for two years grow And I just want to let you all know That I'll fade (for a bit) in the alpenglow. I propose, a toast And maybe a roast To those who matter to me the most; Who guided me like light and post. @Ryu Sakamoto One of my first ever friends, who I encountered in gRO, who, though faded like me, is a true friend N I K, and Ritsumune, I hope you guys stay safe! You too, I met in Lutie, helped me follow the server's trend. @Gacha That cat, I will remember, sitting in Althea, an icon, a guild leader, a costume collector @Sanaaa I will always remember you as my mentor, teacher, that guy who shows up in WoE like the Terminator @theomarsmellow I will remember you, as OP RG, and OP Genx (not as op as @Ryu Sakamoto ya suck compared to him ) @Khaii Let the bromance continue! I pray you become core GM soon! You're the only Sura and Shadow Chaser I don't hate on a whim Challengeur. I always idolized Eli and the way he can kill anyone despite their tankiness. Kudos to you masta! To all the Rune Knights: screw you and your massive HPs, and you Dragon Breath, and your Spiral Pierce, and your Hundred Spears, and your--- To all the Suras: screw you and your Combos, and your CC, and your TIGER CANNON, AND YOU TIGER CANNON, AND YOUR TI- AND KHAI! To all the Royal Guards: screw you and your Sac, and your OB, and your Earth Drive, and your Prestige... thanks for Devo though To all the Genetics: screw you and your AD, and your Hell's Plant, and your Crazy Weed, and your Cart Boost! Thanks for your FCP though To all the Guillotine Crosses: Screw you Jason! To all the WLs: Screw you Bell! To all the classes I weren't able to mention, and people I forgot/didn't mention: SCREW YOU ALL AND I LOVE YA'LL!!! Peace out!
  44. 4 points
    Shuichi

    ¡Sube nivel en GatheringRO!

    Guía para Subir Nivel en GatheringRO Introducción: Primeramente, !Bienvenidos al Servidor! He visto que mucha gente de habla español han arribado al servidor, pero muchos se sienten algo perdidos por donde empezar. He pedido permiso a <GM> Khai para traducir esta guía para ustedes. Cabe destacar que este servidor es internacional y el host se encuentra en Alemania, la lengua que se utiliza es Inglés, es por eso que de buenas a primeras no encontrarán a gente que hable español (a menos que este yo ) . Esta es una guía básica y no está terminada, así que en cuanto la guía original siga actualizándose, lo haré también yo. !Comenzamos! Estos NPCs te ayudarán en tus travesías, no dudes en explorar cada uno de ellos ya que son siempre necesarios. Además de estos comandos, hay muchos más que siempre te sacarán de apuros. Te anexo link: Comandos en GatheringRO Hay muchos más elementos que puedes probar: Tablas de Elementos Paso 2: Renaces En Construcción Guía original: Leveling Guide Autor: @Khaii Edición y traducción: Shuichi
  45. 4 points
    Gale Windscar

    3rd Class Exclusive Headgear

    Rune Knight - Rune Circlet ( ID: 5746 ) Arch Bishop - Mitra ( ID: 5747 ) Ranger - Sniper Googles ( ID: 5748 ) Mechanic - Driver Band ( ID: 5749 ) Shadow Chaser - Shadow Crown ( ID: 5750 ) Maestro/Minstrel - Minstre Sond Hat ( ID: 5751 ) Genetic - Midas Whispers ( ID: 5752 ) Warlock - Magic Stone Hat ( ID: 5753 ) Sura/Shura - Burning Spirit ( ID: 5754 ) Guilottine Cross - Silent Enforcer ( ID: 5755 ) Sorcerer - Wispers of Wind ( ID: 5756 ) Royal Guard - Reissue Schmitz Helm ( ID: 5757 ) Wanderer - Resting Swan ( ID: 5758 )
  46. 4 points
    Ryu Sakamoto

    GENETIC PVP GUIDE

    Geneticist PvP Guide This guide is all about a discussion of how to do PvP with the class who specializes in wits, speed, and style. If you got lost because you were looking for something else kindly click these links in order to find your ways: Contents: Overview Pros and Cons Stats Skills Recommended Gears Match-ups Afterword Overview Geneticists are the third job advancement of the Alchemists and Biochemists. An all-rounder class that introduces the use of Plants and new Cart Skills. They can solo MVP's and rather considered among the best with regards to it. Geneticists received an improved version of Cart Boost which makes their mobility one of the best in the game. They're a must have member in a guild in order to prevent armors and weapons from getting stripped or broken during sieges. The masters of alchemy have returned and they are now a deadly force to reckon with. Pros and Cons Geneticists are not perfect, well not all class are, but here are some things you should look over about this class. Pros: - High mobility due to Cart Boost - Good Support skills with an almost Mandatory buff in every WOE/PvP - Trap Abilities and Trap Clearing Skill - Easy to spam skills Cons: - Heavily reliant on supplies making it a very expensive class - Reliable AoE skills but requires setting up to be useful Stats STR: 90-180 (180 for Temporal Str Boots) AGI: 1 or 110-120 (cast animation cancellation) VIT: 130-150 (130 for bonus of Adventurer's Backpack) DEX: 150-185 (185 for Temporal Dex Boots) INT: 180-200 (main offensive stat) LUK: 50-90 (LUK points are much cheaper over STR/INT after a certain point also good for freeze duration reduction) Builds are a matter of personal touch. Just go over and test out which build you want to go for and work your stat around it. Skills I'm sure someone already discussed the skills, but as I've said, like stats, what you use is really up to you, the ones below are a discussion of what they do and a bit of my opinion on them. (GIF: Anime "KonoSuba") If you want to be someone like her who only spams one skill, I'm not one to judge Acid Demonstration - The bread and butter skill for Geneticists. This is a single target selectable forced neutral long ranged skill that has a 10% chance of breaking your weapon or armor and deals more damage for players with more VIT. Your enemies are bound to have a bit of VIT in order to survive, you will never have to worry about dealing the least damage (unless you get countered via gears). This skill consume 1Acid Bottle and 1Grenade Bottle. Potion Pitcher - The main healing skill of Geneticist. Heal rate is increased depending on the target's VIT, INT along with Increased HP Recovery and Increased SP Recovery. Take note that Lvl 4 Potion Pitch consumes White Potion and Lvl 5 Potion Pitch consumes Blue Potion so make sure you got both on your shortcuts. Full Chemical Protection - The combined chemical protection skill which makes Geneticists a must have in a guild or a party. This buff protects headgear, armor, weapon, garment and shoes from being stripped or broken, which saves a LOT of lives. This skill consume 1Glistening Potion. Cart Boost - The built-in Moonlight + Brazilian Flag Hat that offers max movement speed for Geneticist making them more mobile than the rest. Although the Mechanics get a similar skill from the Whitesmith skill set, Geneticists gets increased ATK from the Cart Boost because of Cart Remodelling. You can't use this skill without a cart. Cart Cannon - This skill is target selectable long range skill that splash 3x3 at max and for those fond of machine guns, this is a good skill overall. This thing is good to counter people using neutral resists to counter Acid Demonstration since the damage can be converted or changed depending on the Cannonball equipped. Also note that it is a Pseudo-neutral skill, making it convertable with elemental converters. Consumes Cannon Balls. NOTE: Sling Item - A single target selectable skill that throws either fruit bombs, increased recovery potions or stat foods depending on what you equipped. One of your major disables. Below are the effects of each bombs and other things that can be thrown. Blood Sucker - attaches a blood sucking plant onto a target and applies fixed damage and restores some of it back to you. This is reliable since it cancels casting as well as cloaking enemies. Consumes 1Bloodsuck Plant Seed. Demonic Fire - an AoE skill that burns the area and has a chance to apply burning stats on those who are caught in it. This skill can be chained with Fire Expansion. Consumes 1Bottle Grenade. Fire Expansion - an extension skill for Demonic Fire which applies different buffs or debuffs depending on the level of the skill used. Set this up whenever you get a chance. The item consumed is also different depending on the level of the skill used. -Lvl 1 - 1Oil Bottle - Increases magic damage and extends the fire duration. -Lvl 2 - 1Explosive Powder - Inflicts Fire magic damage and ends the skill. -Lvl 3 - 1Smoke Powder - aka "Purple Gas", reduces ranged damage and melee damage but increases Flee rate and also extends the duration. -Lvl 4 - 1Tear Gas - aka "Gray Smoke", reduces flee and hit, drains max hp per 2 sec and forces enemies to do /cry emote. It also extends the duration. -Lvl 5 - 1Acid Bottle - it becomes an AoE Acid Demonstration and ends the skill. Hell's Plant - a ground skill that inflict damage in contact that has a chance to apply Bleed or Stun on those who gets damaged by it. A highly offensive skill which is effective for those who are under Pneuma. Consumes 1Plant Bottle. Mandragora Howling - an AoE skill around the caster that applies a debuff that extends Fixed Casting Time along with reducing INT and SP of those who are caught in it. Pretty handy against enemies who likes to close the gap. Consumes 1Mandragora Flowerpot. Cart Tornado - an AoE skill around the caster that deals damage. This is really unreliable since you're going to keep some distance in order not to get rekked by other players. But if you want to spin to win, go for it Wall of Thorn - an AoE ground skill around a single target which damages and pushes those who get in contact by 2 cells. Not really that reliable during WoE. It can be chained by a Fire Property attack and becomes Fire Wall. Consumes 1Thorn Plant Seed. Illusion Doping - an targetable skill that splash around the target dealing damage and causing Hallucination. In terms of reliability, it is reliable but not to the extent that it would really cause that much of a distraction. Consumes 1Alcohol. Spore Explosion - attaches a spore to a target causing more damage once it explodes afterwards dealing also splash damage around the target. A fun skill but in terms of damage its not really that much. Consumes 1Bomb Mushroom Spore. Crazy Weed - an AoE near instant ground skill (near instant meant it last for like a second) that summons a bundle of plants that deals Earth Property damage on the area that sweeps away any ground skill. Really reliable for clearing traps and other land effects. Consumes 1Thorn Plant Seed. Recommended Gears Players often ask what to get and where to get, I'm sure you're one of 'em if you're reading this guide. Well you can check these gears below if it suits your taste. Headgears TOP Emperium Helm [1] - an improved version of the hopping filir hat (WoE Core Equipment Shop @go woe) Hopping Filir Hat [1] - increased potion pitch (see guide Homunculus Thesis Quest to know how to get one) Midgard Serpent Hat [1] - good for spamming with the -10% after cast reduction (EBF Shop at Adventure Guild @go adv) Prism [1] - effect two is good for resist and effect three is good for the true sight effect (check Prism Helm Quest) Dark Lord Helm [1] - all stats +10 and +MAXHP is good for survivability (check Dark Lord Helm Quest) Blessed Valkyrie Helm - stats is love (check Blessed Valkyrie Helm Quest) MID Baron's Evil Eye [1] - that 5% cast delay reduc is good (Pro Hunter Shop at Adventure guild @go adv) Noble Mask [1] - decent stats (check Noble Mask Quest) Royal Dark Flame [1] - improved noble mask (from King Poring) LOWER Rainbow Sash [1]- stats + 5 (enchanting a Nebula's Aura with a 5% success rate of turning into this item) Nebula's Aura [1] - good mdef (check Nebula's Aura Quest) Gentleman's Pipe [1] - demi-human reducs (Quest Coupon Exchanger at Althea) Armor Geffen Magic Robe [1] - go after the -10% after cast delay reduction (from Geffen Magic Tournament) Brynhild [1] - this is a god item that can be slotted and can be enchanted (from Castle Invitation) Garment Archangel Wing [1] / Fallen Angel Wing / Emperium Wing [1] - overall good bonuses Adventurer's Backpack [1] - the bonuses are good (Pro Hunter Shop at Adventure guild @go adv) Nydhogg's Shadow Garb [1] - good elemental resist (from Shadow of Nydhogg) Gigant Snake Skin [1] - hp and sp bonuses are good to pair up with any temporal boots (from Faceworm Queen's Nest) Aesprika - the garment of the gods (from Castle Invitation) Shoes Enhanced Variant Shoes [1] - hp and sp (from doing Energy Crystal Quests at Eden Base 2nd Floor) Temporal Dex Boots [1] - for increased ranged damage + fixed cast reduction. Go with Bear's Power for enchants and paired with Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim) Temporal Str Boots [1] - for increased atk. Go with Bear's Power and Expert Archer (from exchanging Temporal Crystals at the NPC near the entrance of Old Glast Heim) Shield Emperium Buckler [1] - good elemental reducs and bonuses (WoE Core Equipment Shop @go woe) Valkyrie Shield [1] - good elemental reducs if you don't have enough frags for the buckler (from Valkyrie) Immune Shield [1] - good neutral resist (from Belphegor) Mad Bunny [1] - the special one is much better than the original one since it gives reducs. (EBF Shop at Adventure Guild @go adv) Weapon Twin Edge of Naght Sieger [3] - the red one gives more damage than the blue one and good starting item. (from Naght Sieger) Crimson Saber [2] / Crimson Two-handed Axe [2] - a good alternative. Old Parasol [3] - get the bonuses from this item, and also hope you get lucky with the enchants. (You can't get Expert Archer enchant on this weapon so go with other options) Emperium Sword [3] - good weap overall with good bonuses (WoE Core Weapon Shop @go woe) Emperium Two-Handed Axe [1] - the damage reduction is good enough to cover as a shield (WoE Core Weapon Shop @go woe) Emperium Axe [2] - this works as well but not really that popular. (WoE Core Weapon Shop @go woe) Glorious Flamberge - good because of the bonuses and Slaughter Effect (Glorious Weapon Shop at Battlegrounds Lobby @go bg) Glorious Cleaver - an alternative for the flamberge (Glorious Weapon Shop at Battlegrounds Lobby @go bg) Accessories Royal Earrings [1] - the healing boost along with elemental resist is good (from King Poring) Expert Rings [1] - you get these for the sake of after cast delay reduction Improved Expert Rings [1] - the name says it all, but its just an additional -1% after cast reduction with no penalties Improved Rings - good increase for ATK stat Emperium Clip [1] - increases long range attacks (WoE Core Equipment Shop @go woe) Sets Warmaster's Set - greatly increases overall damage but sacrifices spam rate. (Transcended Gears Shop at Battlegrounds Lobby @go bg) Emperium Set - if you're up to overall resist then this is a must have. You can check some variations of the armor, garment and shoes that will suit your build (WoE Core Equipment Shop @go woe) Glorious Set - immunity to freeze with high resist and high hp and sp also boosts healing. Definitely good for support builds (Glorious Equipment Shop at Battlegrounds Lobby @go bg) Enchants Get Expert Archer Enchants as much as possible, if not go for something that will increase ATK or INT Shadow Sets Reload Shadow Set - gives additional after cast reductions Infinity Shadow Set - ignores size penalty Force Shadow Set - increases ATK Cards Headgear Kiel D-01Card - 30% after cast delay reduction Bacsojin Card - 30% increased healing (works with Potion Pitcher) Dark Pinguicula Card - increases ATK Duneyrr Card - increases ATK Maya Purple Card - grants True Sight Armor Tao Gunka Card - MaxHP + 100% with -50% DEF and MDEF risk Werewolf Card - MaxHP + 50% with neutral resist and -25% DEF and MDEF risk Creator Flamel Card - MaxHP + 25% with after cast delay reduction of 5% Hatii Card - 50% Freeze on attackers Ghostring Card - enchants armor with Ghost Property Angeling Card - enchants armor with Holy Property Marc Card - grants Freeze Immunity Amdarais - grants + ATK and MATK but decreases HP and SP per second Shield Golden Thief Bug Card - grants Magic Immunity Maya Card - reflects single target spells back to caster King Poring Card - grants Light of Protection that blocks most disables for a few second Thara Frog Card - reduces Demi-human damage Garment Assassin Cross Eremes Card - enables Cloaking Lvl 3 Guardian of Darkness Kades Card - elemental resist with risk of getting double damage from Holy and Ghost Farbjodur Card - elemental resist with risk of getting double damage from Neutral Deviling Card - neutral resist with risk of getting double damage from other elementals Noxious Card - reduces ranged attacks and grants additional neutral resist Shoes Amon Ra Card - Auto-casts Kyrie Eleison Boss Ygnizem Cenia Card - grants regeneration per second Weapon Memory of Thanatos Card - ignores DEF of target and each physical attack has Infiltration Effect Incantation Samurai Card - ignores DEF but reduces SP General Daehyon Card - Adds +100 ATK on one-hand sword Stormy Knight Card - grants 20% Freeze chance each attack Drake Card - ignores size penalty Archer Skeleton Card - increases ranged attack Accessories Belphegor Card - wide freeze by 5% chance Smokie Card - Lvl 1 Hide is very handy Errende Ebecee Card - auto-cast Pneuma Gigantes Card - increases ATK Silvering Card - increases ATK Match-ups I'm very sure this is pretty much the reason you checked this guide. If not, at least you read some of it. This is purely based on my experiences and feedbacks are always encouraged. Genetic VS Royal Guard You may think that Geneticists are made to mow down tanks, but this tank may take a while from tanking your damages. With Defending Aura, they can reduce incoming ranged damages from punches to tickles. They can also destroy traps with Earth Drive and Trample. No worries, although it will take a while to take them down, you can still beat them by getting out of melee range and try to spam your skills. Genetic VS Rune Knight Tanks are weird. Although they can tank, they deal insane amount of damage for some reason. Rune knights are good with long range attacks since they can go with Dragon breath and Spiral Pierce which deals insane damages. Although they can pack a punch, it doesn't mean yours isn't gonna hurt them. Keep out of range, and make sure you can trap them as they don't have any way to clear your traps. Genetic VS Warlock You'd think that spamming on them won't work since they're not keenly built on HP, well you're not entirely wrong but you've been looking at it on a different view. Warlocks are glass cannons meaning if you let them setup their combos, you're in a world of hurt. Marsh of the Abyss works even if you have Golden Thief Bug on shield. Don't worry, even though they can really pack a punch that doesn't mean they won't drop from a spam of a few bottles. Make sure to get ahead of them before they can do their thing. Genetic VS Shadow Chaser Genetics are the obvious counter to Shadow Chasers, but don't get too lax as they won't go down without a fight. Most of the time they'd rely on Manhole to catch you then damage you with their other skill and try to wear you down. The way to deal with them is for you to punish them whenever they miss their skills. Genetic VS Sorcerer This is an even match since a Sorcerer is also a versatile class, giving them options to support themselves like you are. To deal with them is to try to dodge their lock skills and try to disable them. If they go for a Wall of Fog, punish them with your AoE skills to force them out of it or remove it if you want to. Genetic VS Mechanic When it comes to speed, your cart is nothing compared to a Madogear. They have Neutral Barrier that blocks all ranged attacks making your bread and butter useless. Don't get discouraged though, you can cancel Neutral Barrier with Crazy Weed. Against HSCR type or Non-Mado Mechanic, its easier to punish them since you are ranged. Genetic VS Guillotine Cross This is a bad match during PvP since they'll do anything to get close to you and that also means the end for you once they do. Oblivion Curse or Leech End and even Magic Mushroom can annoy the heck out of you so to deal with them you should keep a distance and try not to get caught and catch them instead. In WoE, they are pretty easy to deal with due to them not being able to really close the gap if you wear the proper gears. Genetic VS Sura A very annoying match-up if the Sura knows how to place Pneuma. They fly and fly around the map making you chase them and catch you off-guard then go with their combos. To deal with them, you should punish them if they didn't place a Pneuma and try to disable them as much as possible. Genetic VS Rangers The trap masters of the game are annoying indeed especially in coordinated teamfights, but they are very easy to deal with once you get in range. Don't get arrogant though, just like you they'd want to stay out of range as possible so be careful of their skills. Genetic VS Summoner Summoners are the cats, don't get mistaken by their appearances. They maybe cute but they are deadly and tanky too. They also specializes in ranged attacks like you and their weapons are practically unbreakable, but it doesn't mean you're gonna lose without a fight. Try to wear them down and try to know when and for how long does their defensive skills last. Punish them when they get in your range. Afterword I would like to thank the following people who pushed me to make this guide: @Khaii @Shuichi @Kazalus @Gacha @Sanaaa To those who read up to this point of the guide, thank you. To the newbies who looked over this guide. I hope this guide helped you a lot. See you in game IGN: Flamel Emure
  47. 4 points
    Shuichi

    Hunter Association (Pro Hunter Exam)

    Thank you so much and for the help! I would love to add it, but the exam is to prove intelligence and strength! That's the challenge Thank you! That's the point! I was close to add it, but then is not a challenge at all
  48. 4 points
    mvp_kost

    Taka Guide to PvM [Guilotine X Version]

    I. Leveling Guide In Gathering RO there is Unique NPC that can change your job instantly without having test, and for leveling you can refer to this Section II. The Stats Str - 160 Agi - 150 Vit - 130 Int - 1 Dex - 110 Luk - 200 Str - Your main stats for dealing damage i put the leftover stats to this, also having minimal 130 strenght add total 30 ATK bonus from Adventure Backpack Agi - For ASPD ( Attack Speed ) , this is also primary stats to reach 193 ASPD. its also add flee, having 130 agi add +15% ASPD and Flat 1 ASPD Vit - For survivability, it increase your MaxHP for survive. having 130 vit add total 15% neutral resistance Int - We dont need this except you want to play Soul Destroyer build Dex - For HIT and soft ASPD, we need at least 100 hit to be able hit monster without missed Luk - For Critical Chance , Soft damage , Also flee. i max it out cuz we want to squeeze out the petal card effect III. The Skills There aren't many skill that we needed for PvM cuz we're gonna go Auto-Crit attack, But there's a skill that will help you fight in PvM Offensive Skill : Dark Illusion : Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact. Get close to your enemy Instantly Venom Impress : Weakens a target's resistance to poison element attacks. This skill has a 10 cells range. Make your enemy weak to poison type attack Dark Claw : Give an enemy a painful wound that lasts for 5 seconds, causing the target to receive higher damage from short-ranged physical attacks. Give a boost to your damage Supportive Skill : Weapon Blocking : Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use counter slash or weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect . So basically its Auto-guard GX version Hallucination Walk : Momentarily increases the caster's speed to the maximum, increases Flee rate and certain chance to ignore magic attack. Using the skill consumes HP. After using the skill, for 25 seconds the caster's movement speed and attack speed are reduced by half. use it when facing dangerous enemy for extra boost flee/movement speed Cloacking Exceed : Unlike regular cloaking it allows hiding from Insect and Demon. When active it allows you to receive up to 3 hits without being unhidden. Skill Level increases the number of hit and movement speed. Go faster and undetected! Enchant Poison : Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target. Combo this with venom Impress Enchant Deadly Poison : Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%. Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly. The holy Grail of SinX, it will boost your damage crazily ( Require 1 Poison Bottle ) Full Throttle : Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stat s +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.This skill cannot be removed by dispel or clearance. LIMITER BREAK!! use it at pinch time IV. The Gear I will divide the section into 2 : The Armor/Weapon and The Card The Armor/Weapon ( / ): The Card : V. The Combo VI. Helpfull Consumable Item VII. Elemental Advantage VIII. Future Potential Item IX. Glossary PHQ = Pro Hunter Quest WB = World Boss DQ = Daily Quest BG = Battle Ground Enchant = Malangdo Enchants, Biolab Enchants X. Conclusion Many ppl say that SinX only good for PvP/WoE as Emper breaker and such and such, but i think this guide will prove that SinX also viable for PvM, yes i know the gear is expensive... but it will be rewarding if you sucess you will be different from the other, so... give it a try any question you can PM-me in game or ask here, if there any suggestion by all means... pls share it Thanks for reading this Guide, Sory if its hectic its my first time writing a guide ~ Cheers!
  49. 4 points
    Khaii

    Four Seasons PvP Tournament 2018

    Hello GatheringRO Players! Are you a pvp enthusiast? Well, the GM Team would like to hear your feedback about this. What still needs to be added? - The pvp rules - The schedule - The prizes What is the purpose of this event? * Having FUN * Force you to pick one of the selected classes based on the current season. (See picture below) - It'll give you the chance to experience other classes. Since exploring GatheringRO is part of the fun * For a better clear view of pvp balancing. * If this event is running smooth. We might add an additional super novice battle, second class only or baby class (without mvp) / as a bonus stage. We're awaiting your feedback. Cheers >.O
  50. 4 points
    LKshaye

    Petition: Sorcerer Revamping

    Actually there is nothing wrong about what he said. he just wants a small buff and thats it but for me, sorcs should be the sustain dps/disabler of the guild and not bursty one. since they are handed with set of skills and rotations. so it will be fun rather than pressing 1 skill to kill an enemy. Beside we all forget that there are ROLES in each guild. Back in the day there are these "JOBS" they are good at, for example, did u see a support genetic? everyone seems like to kill rather than support a guildmate. there are no longer JOBS in the server, only killing. That is why @Everade put some new sets in order to fulfill that goal that one day there will be someone who plays as a support , a tank, an ADC, or a Sustain DPS. Each role should be fulfill within those sets made and customize by our Admin. If you are angry that you are not able to kill a super tanky RG for a sorc/wl/gene in woe then you are the problem, as you can see, they are built for tanking rather than killin ppl, there are a lot of builds, sets of items and custom items which are doable for each class. Come on ppl, my RK dies in 1 set of Sorc skill before now I die in 2 sets of skills of the sorc, am I nub? they still hurts like hell with kades and still I play. Just test, invest, innovate builds. be creative. There is no harm investing a zenies for your theories and stuffs if it pays in the long run. Cheers mate and have fun.


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