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Showing content with the highest reputation since 11/14/2019 in all areas

  1. 1 point
    Everade

    November Updates

    Job Improvement Project - Sura These are official changes according to the korean ro job improvement project updates back in April. Sura improvement focus on improving many skills and changing skill tree. Please note that these are partly fundamental changes on the job class and will most likely require major balancing in the upcoming patches. As always, share your feedback. 1. Lightning Ride : - Number of sphere consumed will decide the number of attack hit (5 hits on level 5). - Changes damage formula. -Changes bonus damage condition from equipping wind element weapon to knuckle weapon instead. 2. Gentle Touch - Energy Gain : - Changes prerequisite skill to Gentle Touch - Cure level 1. - Changes the skill to can be used with Gentle Touch - Convert or Gentle Touch - Revitalize (Gentle Touch - Convert and Gentle Touch - Revitalize still can't be used with each other). - Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only. - Increases Raging Thrust, Chain Crush Combo and Glacier Fist damage by 50% while under the skill buff. - Cooldown is 1 second regardless skill level. 3. Gentle Touch - Cure : - Changes prerequisite skill to Gentle Touch - Silence level 1. - Reduces sphere consumption from 2 to 1. 4. Gentle Touch - Convert : - Changes prerequisite skill to Gentle Touch - Energy Gain level 3. - Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only. - Reduces sphere consumption from 2 to 1. - Increases Atk by 8 per skill level. - Increases %Atk bonus by 1% per skill level. - Removes MaxHP and Mdef reduction debuffs. - Increases Rampage Blast and Knuckle Arrow damage by 30% while under the skill buff. - Cooldown is 1 second regardless skill level. 5. Gentle Touch - Revitalize : - Changes prerequisite skill to Gentle Touch - Energy Gain level 3. - Changes the skill logic. The skill will be cast immediately. so the skill can be used on self only. - Reduces sphere consumption from 2 to 1. - Changes bonus Def from SoftDef to HardDef. HardDef + 20 per skill level. - Increases Tiger Cannon and Gates of Hell damage by 30% while under the skill buff. - Cooldown is 1 second regardless skill level. Gentle Touch - Convert and Revitalize can no longer be stacked with one another. 6. Earth Shaker : - Changes prerequisite skill to Dragon Combo level 3. - No longer consume sphere. - Target attacked by this skill will take more damage from Rampage Blast for 5 seconds. (only work on monsters except Guardian type) - Slightly increases damage on hidden and cloaked target. ((300 x skill level)%Atk) - Changes damage factor from Int to Str. 7. Rampage Blast : - Reduces sphere consumption from all to 5. - Changes damage formula. ((350 x skill level)%Atk). When dealing damage to target attacked by Earth Shaker : ((550 x skill level)%Atk). - Can only be used while under Fury state. - Reduces SP consumption from 150 to 100. 8. Sky Blow : - Remove bonus damage when using after Dragon Combo. - Removes knock-back inflicting. - Slightly increases SP consumption. 9. Gates of Hell : - Changes prerequisite skill to Rampage Blast level 1 and Tiger Cannon level 5. - Cast range will be 7 regardless skill level, becoming long ranged damage type on every level. - Reduces sphere consumption from 5 to 2. - Changes SP consumption from percentage to 100. 10. Tiger Cannon : - No longer consume HP/SP as percentage but bonus damage from HP/SP still remains (skill will check caster's MaxHP/MaxSP to calculate damage instead). - Increases SP consumption of skill. - No longer drain SP from target. 11. Knuckle Arrow : - Changes prerequisite skill to Lightning Walk level 1. - Deal more damage against boss monsters. Boss damage formula (500 + (200 x skill level)%Atk). 12. Fallen Empire : - Changes prerequisite skill to Dragon Combo level 3. 13. Crescent Elbow : - Changes prerequisite skill to Windmill level 1. 14. Cursed Circle : - Changes prerequisite skill to Root level 2. 15. Rising Dragon : - Changes prerequisite skill to Power Implantation level 1. 16. Gentle Touch - Silence : - Removes Power Implantation as prerequisite skill. 17. Flash Combo : - Changes prerequisite skill to Dragon Combo level 3, Fallen Empire level 3, Tiger Cannon level 5 and Sky Blow level 1 Job Improvement Project - Ninja These are official changes according to the korean ro job improvement project updates back in March. Please note that these are partly fundamental changes on the job class and will most likely require major balancing in the upcoming patches. As always, share your feedback. 1. Throw Shuriken - Damage calculation method is changed. - Consumption SP increased from 2 to 5. 2. Throw Kunai - Damage calculation method is changed. - SP consumption changes to 10 regardless of skill level. - Global cooldown 1 second will be removed. - Skill cooldown 0.2 seconds will be added. 3. Mist Slash - Global cooldown 1 second will be removed. - Skill 0.5 second cooldown is added. - Damage is slightly increased. - SP consumption changes to 8 regardless of skill level. - Damage is changed to display twice. 4. Shadow Slash - Global cooldown 2 seconds will be removed. - Damage is increased. - Damage is changed to display three times. - The consumed SP is changed to 14 based on 5 levels. 5. Throw Huuma Shuriken - Fixed casting changes from 0.6 to 0.5 seconds. - Variable casting changes from 2.4 seconds to 1 second. - The skill casting method is changed from ground selection to target target selection. - Damage is increased. - The range of 4th level and 5th level is changed to 5x5 cell. - Consumption SP is reduced. 6. Soul - Global cooldown 1 second will be removed. 7. Lightning Crash - Fixed casting changes from 0.8 to 0.3 seconds. - Variable casting changes from 3.2 seconds to 1.7 seconds. - Damage is increased. - Damage is changed to display three times. 8. Slowing: Kama Itachi - Fixed casting changes from 0.8 to 0.3 seconds. - The variable cast will change from 3.2 seconds to 1.2 seconds. - Damage is increased. - Damage is changed to display five times. 9. Dragon Fire Formation - Fixed cast increases from 0.6 to 0.8 seconds. - The variable cast is reduced from 2.4 seconds to 2 seconds. - Global cooldown 2 seconds is reduced to 0.5 seconds. - The skill cooldown 0.3 seconds is added. 10. Falling Ice Pillar - Fixed casting is adjusted to 0.8 seconds regardless of skill level. - Variable Casting is reduced to 2.5 seconds from 3.2 seconds based on 5 levels. - Global cooldown is reduced to 0.5 seconds from 2 seconds. - The skill cooldown 0.3 seconds is added. Achievements Updates * Changed the behavior of achievement experience to roll over remaining experience rather than check from the total amount. This fixes several occasions were level up achievements weren't unlocked properly. * Implemented new unlockable achievements * Refactored the leveling logic for Achievements to account for the new values. * Cleaned up player GUI EXP progression. * Added a check to not save achievements that made no changes. Skill Updates * Added multi-hit critical damage display support. * Double Attack and Fear Breeze can now critically strike. * Fixed Camouflage canceling after 10 seconds * Magnum Break - Now has an aftercast delay of 2 seconds and got its cooldown removed. * Join Beat - Added missing rate and duration reduction based on the targets stats. Double damage only applies to Neck Break status. * Strip Status - Corrected Strip duration becoming negative which results in the status never expiring. * Highess Heal - Is now properly affected by Tuna Belly, Tuna Party, Glastheim Heal, Evilland and Ancilla. * Purring - Fixed wrong duration time (has been increased). * Fixed SG_FRIEND checking for SC_READYCOUNTER status on the monk that used the MO_COMBOFINISH skill instead of the star gladiator in the party. * Fixed renewal ASPD passive modifiers: - Fixed Demon of the Sun Moon and Stars ASPD to now increase by a rate of 1 + skill_level. - Cavalier Mastery and Dragon Training ASPD are now properly calculated. Item Updates * Tornado Axe - Fixed equip level which is now 100 instead of 130 * Old Driver Band(Yellow) - Fixed item effect * Old Money Pocket - Item type fixed. It is now actualy usable * Blue Night Cap - Fixed item effect * Pink Night Cap - Fixed item effect * Pirate Dagger - Shouldn't be refineable * Scarlet Rose - Shouldn't be refineable * Orange Stem Hat - Fixed item type * Silent Enforcer - Shouldn't be refineable * Drooping Kitty Costume - Fixed item effect * Novice Rod - Removed obsolete bonus * Fixed items using "RDMOPT_DAMAGE_PROPERTY_element_USER" - The effect is based on enemy element, not attack element. Pet Updates * Added new pet evolutions: Aliot, Alicel, and Aliza. * Corrected pet bonuses not applying on intimacy changes. * Re-implemented the old Bacsojin (White Lady) Pet which has been officialy removed before. This should fix existing pets and make them available for taming again. (Might be replaced with a new Bacsojin version in the future) * Fixed several pet bonuses based on their intimacy level. Quest & NPC Updates * Corrected the display for the floor level on the Gatekeeper's dialog. * Added several missing quest status checks for Geffen Magic Tournament to prevent issues with the quest progress. * Fixed a warp_all command issue to properly select the current instance. This should prevent players from getting stuck in an instance during certain cirumstances. * Corrected position of Shrimp Trader and Young Man in Payon * Corrected dandelion request issues with timer initiators * Corrected Brasilis Sign Post location * Portal position corrections for map - yuno_in03 * Corrected NPC view constant verification stopping at the first digit found resulting in invalid results. This fixes a display issue that was present on several NPCs throughout the game * Lowered Eden Uniform Tier 1 level requirement from 12 to level 7 * Added monster alive checks for Horror toy factory instance which should prevent getting stuck in instance progress * Added the official guide NPC in Malangdo. * Corrected Dual Monster Race wager check * Several typo fixes in Episode 16.1 Quests * Corrected Succession of the Prince quest Core Updates * Rodex - Fixed weight issue that in case you removed an item from the current mail the weight check was reset back to 0. * Prevent players forcing to resurrect immediately as long as they have valid Token of Siegfried even in auto respawn maps. * Fixed an issue that during some circumstances on login the password length was compared to a wrong value * Corrected Renewal ASPD macro processing to initiate the proper renewal database at any given time. Most likely never affected us. * Script functions will now properly reset the script instance counter when the function terminates the script. This never really affected anything ingame but removes an annoying spam of warnings on the server console. * Added a check to fail silently when the message in an announcement script is empty. * Fixed a possible server crash related to left handed weapon checks. * Corrected Fame Points given for level 3 weapons * Improved inventory checks when buying items from cash or point shops * Fixed an issue related the reply given when adding an item to equip switch * Updated quest info system on how we update quest requirements * Fixed @mi command not properly displaying VIP experience info * Resolves item bonus SkillUseSPRate not decreasing SP usage. * Implemented missing monster modes for Malangdo Culvert Monsters * More misc fixes and cleanups
  2. 1 point
  3. 1 point
    Everade

    White Lady is eating too fast

    That's because rAthena seems to have removed the pet entirely from the database. I think kRO replaced it with a new Bacsojin (White Lady) instead. Original old pet was Monster ID 1360 The new one is supposed to be Monster ID 20423 That means new ones can no longer be captured and the currently existing eggs are all broken.
  4. 1 point
    Everade

    Gefenia01 warp error

    I can't do anything if i can't reproduce the crash. Download this file. gefenia01.zip Unzip the 3 map files and place them into the following directory: ...\GatheringRO\data\ If you're up for a clean fix: I've just uploaded a fully up to date GatheringRO Installer. In case you're still having problems, downloading this latest installer should fix all your issues: https://www.gatheringro.ch/?module=client
  5. 1 point
    Everade

    Critical Exploit - Fixed

    I'm not aware about a Camouflage bug and can neither find any bug report related to it. The only bug report i found was the one while under the effects of Aloevera which canceled the provoke effect. But that should have been fixed already. If you're talking about the 10 second issue: https://github.com/rathena/rathena/pull/3933/commits/f23121683f0c1d52d9e6e90439147baf4f9a1153 That has already been fixed as well, at least according to rAthena.


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