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theomarsmellow

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theomarsmellow last won the day on May 27 2018

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About theomarsmellow

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  1. Just Leave Offer or PM me on Game! Thankies
  2. Honestly, I and Gacha, already talk about it before, test it and he take the lead to report it. Btw the mecha on that picture is me, So if u talk about reporting personally, Well, its not. So, Please think before you speak bro.And check the updates before you applied it on server. Thank you in advance
  3. Finally someone notice this, ABSOLUTELY AGREEEEE!, THIS ONE SHOULD BE MAIN CONCERN!!!!!!!!!!!!!!!!!!!. Actually i am WOE player, and i find it to over powered if its applied on woe, so just nerf it when it comes to woe time or on PVP,
  4. well in my oppinion is, why do you make such an Update like this, its kind of useless -.-! as long as i play this game, mercenary never become problem unless, you make one like this. You should more concern about balancing new bio lab cards because its really non sense at all that "it's official" is just an argument of authority and doesn't actually have a constructive argument behind it. You can literally make that argument for anything that we have that's custom, change it back to official, and then just say "Well it's because it's official". That's not an argument. Is it a good change? A bad change? Maybe something better can be done? Nope, it's official. And end-all argument. It's the exactly the same thing Bible-thumpers would say when asked if why something is considered bad or why we can't dress a certain way, or do this and that.... "Because the Bible says so! End of story". Same thing as saying "Well, it's the law!". Okay, well slavery and racial segregation were once laws. Was it a good thing? An "It's the law!" answer doesn't address that. Again, that overused "It's official" answer is just an argument of authority. Think about it, what advantage does having this official way have versus our unofficial norm for years? << Answer this question please without an "It's official" response (and with all due respect, not like a politician dancing around the question) 7th, 8th, and 9th readily available and only 10th has loyalty requirements VERSUS 7th to 10th having loyalty requirements Just in case if you say, well not everything in the game comes easy! Okay, but what advantage does having 7th to 9th needing loyalty requirements versus back then when it was readily available?
  5. This topic is very interesting, Firstly, We don't know a single reason why weapon perfection, maximize power, meltdown, etc can be use while in Mado, we cannot use any single skill from cards. Those buff is very useless update.........Honestly, In Mado state, There were already god damn good skill to kill others and to defend our self from incoming attack. so Its really appreciated, If GM want to explain why Mado can use those buff because its very unthinkable. Actually, with those BUFF (weapon perfection, maximize power, meltdown) on Mado skill, i can go for double kill, triple kill or even penta kill, less then 5 second. In other words, GM just make this class very unbalance.(DON'T FORGET TO NERF ALL TRUE HOWARD,EREMES ETC and ALL NEW MVP CARD FROM NIGHTMARE BIOLAB. At least GM should try those first before applying it on server. OR is it just GM lazy to test it?) So my suggestion for this, REVERT BACK IT TO NORMAL, when MADO CAN'T USE WEAPON PERFECTION, MAXIMIZE POWER, MELT DOWN,or BUFF skill from second job and we can use any skill from cards. +1000000000000000000000000000000000000000000 for Miss Carol
  6. and again, unnecessary nerf for doram -1 for this, until when GM will nerf magic skill, why don't you eradicate those things from this server 1. SOUL EXPANSION NERF TO SHIT 2. ADORAMUS DAMAGE NERF TO SHIT 3. Thunder storm damage nerf 4. and lastly this nerf again ...
  7. +1000000000 for this the new switching ammo behavior,honestly its REALLY SHIT UPDATES!!!!, Please return it back to normal, its okay if the arrow cannot be used while shadow chaser is using dagger and shield, but if you applied that (equipped arrows removed while rangers were switching bows) for ranger, well its really stupid idea to applied, and you already did that
  8. For Reminder #63912: Emperium Thief Cloth, >The item script: 1 bonus bAgi,12; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; [email protected] = getrefine(); if([email protected]>5) { autobonus "{ bonus bBaseAtk,200; }",150,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,100; }",150,15000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } if([email protected]>8) { bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_WEAPON,0; bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_MAGIC,0; } there is no " bonus bFlee,40" Please update this very soon. Thank you in advance GM
  9. GM, i already checking and rechecking about emperium thief clothes, emperium thief clothes doesn't add flee +40 as it should be. #63912: Emperium Thief Cloth, >The item script: 1 bonus bAgi,12; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; [email protected] = getrefine(); if([email protected]>5) { autobonus "{ bonus bBaseAtk,200; }",150,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,100; }",150,15000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } if([email protected]>8) { bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_WEAPON,0; bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_MAGIC,0; } there is no " bonus bFlee,40" Meanwhile Asprika, >The item script: 1 bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,1; i hope this will be fixed as soon as possible
  10. thats why i giving them two options. Rather than, its outclassed forever in storage. From what you tell me, i can put those (your suggestion) on new emp set or bg armor set and it will be more better rather than asprika and brynhild, they were more better than i suggest here. My suggestion isn't that over powered.
  11. This is only my thought and my suggestion about asprika. Aesprika is on of the god item that we get from gm castle or we collect the ingredient from Woe 2.0 i just realize that Asprika is not one of meta item that we used regularly in woe either on pvp. it will enrich our gear then it will enrich our gameplay too. I hope that it will get buff soon because, almost all of the god item already get buff like mjolnir, brisingamen, bryhild[0], and also sleipnir. In addition, we already have so many custom armor in battle ground which is more appealing (vampire gift, buwaya effect on emp formal suit set, resistance to burning until 70%, not to mention highly offensive BG armor) then using brynhild and asprika together -.-!, then to compete with them this is one of my suggestion, Its one of the way that can make woe 2.0 more appealing: Asprika give: Reduces damage from melee attacks of all elements by 30%. FLEE + 30, MDEF + 5. Enables use of Level 1 Teleport. Cannot be refined, cannot be destroyed. I propose two options: First option: Asprika [1] that give: Flee+30, Mdef+5 Reduces damage from melee attack of all elements by 15% if combine with brynhild[1] then Add reduces damage from melee attack of all elements by 5% to slot it, it will need same requirements with bryhild does then it will boosting again the economy of gro Second Option: Asprika [0]: Reduces damage from melee all elements by 15%. FLEE + 30, MDEF + 5. If u combine with Bryhind [1] gives: Reduces damage from range all elements by 15% I hope that GM will considerate this option
  12. +1 for your suggestion that give another emp weapon for Gunslinger but, -1 for all of your option that u give on each weapon. That to much powerful, it should bring inbalance to the game: I propose: Emperium Shotgun [1] Effects: Atk: 300 ~Increase physical damage against Demi-human/long range by 15-20% second option just (pick one of them): ~Increase Shattering Storm damage by 15- 20% ~Increase Slug Shot damage by 15-20% -Emperium Grenade Launcher [1] Effects: Atk: 380 ~Increase Ground Drift damage by 20% ~Increase Dragon Tail missile by 20% ~Increase Howling Mine damage by 20% Emperium Gatling Gun [1]: Effects: Atk: 280 increase long range attack by 10-20% second option just (pick one of them): ~Increase Round Trip damage by 15% ~Increase Fire Rain damage by 15% -Emperium Rifle [2] Effects: Atk: 200 ~Increase long ranges attack by 25% second option just (pick one of them): ~Increase Mass Spiral damage by 25% ~Increase Hammer of God damage by 25% No need to rework emp revolver, its works very fine
  13. +1 to this, i suggest to reduce this one to at least +15% all elemental reducs only which means no race and size reduction. Erased that bonus when shield get +9 , KP is already great with vit, mdef, bonus effect and all elemental reducs.
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