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IronWill

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About IronWill

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  1. IronWill

    King Poring Card

    Too many needless posts, here is the gist of it: King Poring Card (61415) needs to have bonus2 bSubRace,RC_Player,20; and bonus2 bSubRace,RC_Player,5; removed in order for it to work as the description states (25% resi to all races). Right now it mistakenly adds 50% resi to players. Please fix this ASAP as this has a rather strong impact on PVP (maybe also reward sanaa for reporting this erroneous script and not keeping it secret)
  2. IronWill

    Old WB drops

    I agree, multiclient is no longer possible so maybe trade restrictions for WBs arent necessary any more. Or we could have an NPC that trades, say, 2 or 3 equip items of a world boss for 1 world boss fragment, like a collector npc who gives you EBF for rare WB equip. Or perhaps the NPC requires only 1 equip item but the chance to get an EBF is only 25%, if you fail the item is destroyed. As it is now, the untradable WB equip items are just rotting in the storage.
  3. IronWill

    September Update

    The link to devils tower isnt working, i think you mistyped https as hhttps by accident. Good updates, bijou card is especially useful.
  4. IronWill

    Stat Foods & Enriched Celermine Juice

    +20 food and +7 food for 30 mins is already really powerful. I don't think it's a good idea to push this to +37 stats by further customizing things. Celermine I wouldn"t mind, but I think it isn't really necessary since we have quite a lot of custom ASPD equipment (emp shield gives 2 aspd, for example).
  5. IronWill

    Items not working

    I have encountered the Nauthiz issue as well when I played RK. Maybe someone with an active RK can test what happens if you use 2 nosiege runes in succession? Does it cancel the cast? If not, there might be a deeper issue here. On my RK it bothered me quite a bit, tbh. In heated fights it is quite natural that you press runes / skills multiple times.
  6. IronWill

    World Boss Nuisances

    Oh my, shuichi has just given this conversation an unexpected turn. It appears the topic starter is playing the victim to circumstances he himself created. What a truly interesting development indeed. Since you didn't refute shuichi's statements, I'd say the verdict is clear: guilty as charged. I stand by my words from earlier, report people who do this (in the future) to make it stop.
  7. IronWill

    World Boss Nuisances

    Report them and have them banned for 30 days. See if they do it again.
  8. IronWill

    World Boss Nuisances

    Oho, smarty pants demon, the first part of my post was actually a response to leaphar's statement that those effects are part of the game and items have their own purposes etc. It was meant to point out to leaphar that with custom items it is different, since our GMs cannot account for all kind of (future) items when adding custom ones and thus revisions might become necessary at some point. Guess should have quoted him so that certain people can't make it look like I'm stating the obvious. Anyway, just make the atk of belphs mobs dark element or whatever and problem solved.
  9. IronWill

    Dagger/Trapper/Warger Ranger

    Decent overview. What a guide like this needs are tactics, tho. I am surprised you didn't mention combat knife. This is supposed to be a pvp guide, right? A ranger with combat knife, thara frog, mad bunny or immune shield and noxious with a decent set has one of the best atk/def ratios in the game thx to super trap dmg and warg strike calculation.
  10. IronWill

    World Boss Nuisances

    Ww and randel are custom cards so it may happen that players achieve situations that are otherwise not possible. I dont think adding penalty is a goood idea, then u will literally destroy its value. Just cancel out its resi effect if worn with devi to prevent the situation you mentioned.
  11. IronWill

    World Boss Nuisances

    I think good solution to this is to make werewolf and paladin randel cards (it also adds neutral resi) give no resi when worn with Deviling card (4174), since deviling is the reason why you can reach so high resi: Add description for ww and randel card: [XXXXXX Card and Deviling Card combo] Reduces resistance to Neutral property attacks by 20%. Combo script for ww ( id 61403) with deviling 61403:4174,{ bonus2 bSubEle,Ele_Neutral,-20; } and for paladin randel (4565) 4565:4174,{ bonus2 bSubEle,Ele_Neutral,-20; }
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