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Feedback About Rebellion

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I found some problem with rebellion

1. Can't switch weapon/ammo directly
You can't switch your ammo or weapon when the bullet isn't compatible (example: revolver to grenade launcher), u need to unequip the whole ammuniton and weapon so that u can switch to another weapon, it sure a big problem since switching is very important.

2. Ground Drift damage is freaking low now

Before update I have my ground drift like 50-60k but now only 4k!!! it sure kill the skill.

3. Cannot use some armors or weapons whch is equippable by gunslinger

1. WOE suit and WOE Boots

2. Gate Keeper [2] (ID:13199)

3. Gold Lux[4] (ID:13149)

4. Need skill cooldown adjustment

Almost all of skills has long cooldown, I guess it needs to be adjusted

5. KIndly check weapon aspd penalty for rebellion

my aspd isnt same before and after update, example with shotgun I have 193 aspd before, now only has like 162 aspd (same build)

So far that was what I found, gonna add if I found more.

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I found some problem with rebellion

1. Can't switch weapon/ammo directly

You can't switch your ammo or weapon when the bullet isn't compatible (example: revolver to grenade launcher), u need to unequip the whole ammuniton and weapon so that u can switch to another weapon, it sure a big problem since switching is very important.

2. Ground Drift damage is freaking low now

Before update I have my ground drift like 50-60k but now only 4k!!! it sure kill the skill.

3. Cannot use some armors or weapons whch is equippable by gunslinger

1. WOE suit and WOE Boots

2. Gate Keeper [2] (ID:13199)

3. Gold Lux[4] (ID:13149)

4. Need skill cooldown adjustment

Almost all of skills has long cooldown, I guess it needs to be adjusted

5. KIndly check weapon aspd penalty for rebellion

my aspd isnt same before and after update, example with shotgun I have 193 aspd before, now only has like 162 aspd (same build)

So far that was what I found, gonna add if I found more.

Amen ! , cant spam desperado anymore

also : http://www.gatheringro.ch/_forum/index.php?app=tracker&showissue=313&gopid=1181&st=0entry1181

Items : http://www.gatheringro.ch/_forum/index.php?showtopic=47935

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I found some problem with rebellion

1. Can't switch weapon/ammo directly

You can't switch your ammo or weapon when the bullet isn't compatible (example: revolver to grenade launcher), u need to unequip the whole ammuniton and weapon so that u can switch to another weapon, it sure a big problem since switching is very important.

2. Ground Drift damage is freaking low now

Before update I have my ground drift like 50-60k but now only 4k!!! it sure kill the skill.

3. Cannot use some armors or weapons whch is equippable by gunslinger

1. WOE suit and WOE Boots

2. Gate Keeper [2] (ID:13199)

3. Gold Lux[4] (ID:13149)

4. Need skill cooldown adjustment

Almost all of skills has long cooldown, I guess it needs to be adjusted

5. KIndly check weapon aspd penalty for rebellion

my aspd isnt same before and after update, example with shotgun I have 193 aspd before, now only has like 162 aspd (same build)

So far that was what I found, gonna add if I found more.

1. Working as intended. What's the point of switching your weapon if you can't use it anyways without having the right ammo?

That's how it officialy works

2. As rebellion isn't a 3rd class, we didn't balance anything specific on the class, so this is basically just the plain implementation of the class.

It's not in our interest to bring it's power up to any 3rd class. Same counts for Ninja Class

All changes regarding the skills are fully official unless mentioned in our news.

3. Fixed Gold Lux and Gate Keeper

Require item id for WoE Suit and WoE Boots

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1. Well, at least u can just switch via hotkey, it save time for switchers, since rebel has many weapon to use..

2. For ground drift, Im not asking for power up but the damage kinda messed up, before and after update, it was like the skill has been killed,so kindly check on them.

3. WOE Suit/Siege Suit (15047) WOe boots/siege boots (2484)

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So, Ground Drift damage will stay as it is? or will be fixed like before update?

Also suggestion for Rebel skill

1. Quick Draw, this skill pretty much like Quadruple Attack for sura, but this skill has long cooldown unlike quadruple, so maybe we can reduce the cooldown of the skill?

2. Flicker, it works like detonator for ranger, but it also has long cool down, like 10s, maybe we can reduce it a little?

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Just my opinion why implement Rebellion class if we're just about to leave them as they are unlike the 3rd classes having some fixes/re-balancing? Making them as they are is likely to be un-played by players making it useless in our server.

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Rebellion was part of this huge update.

But we had to make sure we got our priorities right.

What's more important, to balance the main classes or have a strong Rebellion class?

It's no in our interest to keep Rebellion entirely useless.
But It's currently simply not that important to balance this class at all.

So i focused on fixing bugs and get the main classes balanced out.

Also bug reports AND skill balancing suggestions, please use our Bug Tracker system.

I will always focus on the bug tracker first. And it helps me managing it better.

If you click on "Start New Issue"

There's a radio button which let's you pick the Issue Type

Suggestion

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Rebellion was part of this huge update.

But we had to make sure we got our priorities right.

What's more important, to balance the main classes or have a strong Rebellion class?

It's no in our interest to keep Rebellion entirely useless.

But It's currently simply not that important to balance this class at all.

So i focused on fixing bugs and get the main classes balanced out.

Also bug reports AND skill balancing suggestions, please use our Bug Tracker system.

I will always focus on the bug tracker first. And it helps me managing it better.

If you click on "Start New Issue"

There's a radio button which let's you pick the Issue Type

Suggestion

Im pretty sure im not the only one who mains Rebellion >:c

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Yes players may choose to play Rebellion as main character.

We will try to bring them up to the same level as Oboro.

But there are other priorities right now, so this has to wait a little longer.

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There are quite a few skills that will receive further balancing in the near future and I believe Everade will make sure to squeeze in a couple of adjustments for Rebellion as well (as there are some skills that seem to have suffered an unintentional nerf with the update). However, his #1 priority right now seems to be stability so we will have to wait just a little longer.

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