First things first I would like to thank the GM staff for the overhaul of our new War Of Emperium Rewarding System.
To start with, there's few or more things that I want to suggest/change on our rewarding system.
I understand that the main reason on having this system is to reward everyone who participates on the WOE. But with our current style of rewarding, we are forced into mostly 2 roles in playing woe — to support and attack/offense.
Why have I concluded these? It's because of what I have heard from Everade, "...you get more frags if you have achieve certain objectives like best supports, best killer etc...". With these I have realized that I can't do both things which is to be the best support and to be the best killer.
I'm mostly an SC user during WOE days and the most thing I do is disable(i.e. Masquerades, Manholes, etc..) rather than kill and I don't even know if Masquerades and Manholes are considered support skills since it doesn't affect my teammates in anyway and the skill is also labeled as offensive. Every after WOE I only get around like 20-30 even when I have played the 2-hour WOE time.
It's not only me who gets this 'role-ing' problem, Minstrels too, since they mainly uses Frost Joke to support the guild. I know a friend who only gets around the same frags with me even if he had played the 2-hour battle, there's this minstrel too, a guildie of mine who didn't even got anything.
Our WOE reward system also promotes 'solo-gaming' and is removing the essence of the word guild. Why? "I don't care about the guild as long as I gain fragments. I don't care about my team as long as I gain fragments. I don't care what guild am I as long as I gain fragments. I don't care whether we get a castle or not as long as I gain fragments."
——————————————————————————
With this, together with my friends, have come up with a suggestion on to restoring the true essence of what a guild really is and teamwork.
1. The rewarding systems on the roles of players remains the same with the same objectives(supporters, attackers and etc...)
2. The fragments that should be redeemed by each individual member(including the Guild Leader) will be accumulated and will only be redeemed by the GL at the end of the WOE. The GL will be the one responsible to distribute the fragments to his/her members depending on how a guild distributes their fragments, may it be equally divided to the members or etc.
3. Members of the guild can check the total fragments accumulated by the guild through Baldr. Members may not be able to see how much fragments they have contributed to the guild as to this would cause an uproar, this also prevents individual interest on fragments and promotes concerns of the whole guild itself. Transparency of the total accumulated also prevents the GL to abuse the fragments for his own good.
I would also like to suggest to add like a bonus fragments for the guild who gets castle. Like 1 castle is equivalent to 250 frags. This compensates the lower fragments the members receive since it will be divided to the members by the end of the WOE.
The total accumulated fragments now rely on the performance of the whole guild rather than individual performances.
With this kind of system, the Guild Leader now has the ultimate responsibility on the health of his guild and it's members. If the members are unsatisfied by the ruling of the leader, he/she may leave and find a better guild. Having a member leave your guild means you have a lower total accumulated fragments, which has a very negative effect of the guild and also has less manpower.
That's what we have brainstormed. We are not perfect, we may have overlooked on some issues/loopholes at some point and we apologize for that.
This is an open suggestion. We accept any comments, reactions, a better suggestion or anything you guys has to say.
First things first I would like to thank the GM staff for the overhaul of our new War Of Emperium Rewarding System.
To start with, there's few or more things that I want to suggest/change on our rewarding system.
I understand that the main reason on having this system is to reward everyone who participates on the WOE. But with our current style of rewarding, we are forced into mostly 2 roles in playing woe — to support and attack/offense.
Why have I concluded these? It's because of what I have heard from Everade, "...you get more frags if you have achieve certain objectives like best supports, best killer etc...". With these I have realized that I can't do both things which is to be the best support and to be the best killer.
I'm mostly an SC user during WOE days and the most thing I do is disable(i.e. Masquerades, Manholes, etc..) rather than kill and I don't even know if Masquerades and Manholes are considered support skills since it doesn't affect my teammates in anyway and the skill is also labeled as offensive. Every after WOE I only get around like 20-30 even when I have played the 2-hour WOE time.
It's not only me who gets this 'role-ing' problem, Minstrels too, since they mainly uses Frost Joke to support the guild. I know a friend who only gets around the same frags with me even if he had played the 2-hour battle, there's this minstrel too, a guildie of mine who didn't even got anything.
Our WOE reward system also promotes 'solo-gaming' and is removing the essence of the word guild. Why? "I don't care about the guild as long as I gain fragments. I don't care about my team as long as I gain fragments. I don't care what guild am I as long as I gain fragments. I don't care whether we get a castle or not as long as I gain fragments."
——————————————————————————
With this, together with my friends, have come up with a suggestion on to restoring the true essence of what a guild really is and teamwork.
1. The rewarding systems on the roles of players remains the same with the same objectives(supporters, attackers and etc...)
2. The fragments that should be redeemed by each individual member(including the Guild Leader) will be accumulated and will only be redeemed by the GL at the end of the WOE. The GL will be the one responsible to distribute the fragments to his/her members depending on how a guild distributes their fragments, may it be equally divided to the members or etc.
3. Members of the guild can check the total fragments accumulated by the guild through Baldr. Members may not be able to see how much fragments they have contributed to the guild as to this would cause an uproar, this also prevents individual interest on fragments and promotes concerns of the whole guild itself. Transparency of the total accumulated also prevents the GL to abuse the fragments for his own good.
I would also like to suggest to add like a bonus fragments for the guild who gets castle. Like 1 castle is equivalent to 250 frags. This compensates the lower fragments the members receive since it will be divided to the members by the end of the WOE.
The total accumulated fragments now rely on the performance of the whole guild rather than individual performances.
With this kind of system, the Guild Leader now has the ultimate responsibility on the health of his guild and it's members. If the members are unsatisfied by the ruling of the leader, he/she may leave and find a better guild. Having a member leave your guild means you have a lower total accumulated fragments, which has a very negative effect of the guild and also has less manpower.
That's what we have brainstormed. We are not perfect, we may have overlooked on some issues/loopholes at some point and we apologize for that.
This is an open suggestion. We accept any comments, reactions, a better suggestion or anything you guys has to say.
Peace 'ya all!
Share this post
Link to post
Share on other sites