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Major improvements and bug fixes have been released within the past few days.
These updates include abuse prevention functions and enhance your overall experience!

Additions
- Progress of staying 60 minutes online is now saved
-- You can now relog or switch chars without losing progress
- If you were overweight and didn't claim the reward, your progress is now saved
-- This means after relogging you will get it now directly
- @reward now displays proper information such as correct time left
- The progress image now only displays if you use @reward or actualy claim it
- Claiming now also works if you stay online for over 1 hour, day or even more

Fixes
- Fixed a bug which allowed to claim multiple rewards per day
-- These rewards have been removed from your inventory
- Fixed another bug which prevented to reach the next day
- Fixed timer which continued even though you were offline

Prevention
- Added Idle check as abuse prevention
-- The 60 min countdown won't continue if you don't move for a longer time span
- Added further abuse detection/prevention functions

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Ohh so you won't get a daily reward if you're afk with a chatbox on in town?

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Sadly, the system only allows me to recognize actual movement.

So chatting won't help in this case.

I guess that means I have to find an activity for 1 hour before I can just stay in town chatting with people. /sob

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Would it be considered movement if you change positions while sitting down in a pub? XD

Like click to the left to sit sideways differently and then click to the right 10 minutes later? You won't be moving 1 cell though since you're sitting at one spot /heh

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You're not forced to move the entire time.

Moving 1 cell within 10 minutes would already be enough.

Is this for sure? If I stop moving for more than 1-2 mins, I notice that the timer doesn't continue.

I will test this again later today.

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