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Shirobako

Hit Beelzebub

Question

I was killing beelzebub using overbrand and I often miss. I have a 614 hit and brionac as a weapon

According to the monster table from ratemyserver, hit 100% for the true form is 596 but is only level 147.

And according to @mi, the true form has 583 flee and is level 247.

Stats from ratemyserver and @mi are the same except for str (236 for rms and 6 for @mi)

The formula of hit according to irowiki is [100 + PlayerHit - HitRequiredFor100%]%.

The resulting hit chance for both exceeds 100%. But I still miss

Deriving the value of 596 (from rms) yields the equation flee = 200 + baselevel + agi + floor(luk/5)

from the following given: lvl 147 , agi 236 and luk 66

With the same agi and' luk but at lvl 247, I tried to derive the 583 (from @mi) and the equaton I ended up with is flee = 100 + baselevel + agi

my observation:

*Value should be larger considering the 100 level difference

*luk was not considered

Is there something wrong with @mi?

Thanks in advance

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Its easier to kill beelze using WL or genetic. Genetic can make dmg 100k per CC.

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Well there are those effective methods of killing the beelze. But i want to point out hit for physical skill damage characters (excluding genetic cart cannon as it ignores flee rate). Well I just want to minimize the stats I place to both dex and luk and I believe beelze is a good reference on how much of those stats I need for 100% hit on certain monsters.

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If you must use a melee type, you need to use dispell.

Another thing is that Beelzebub will lower your hit by 100 or so.

 

Otherwise a Warlock or Genetic.

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I had a chance to fight Beelzebub and managed to land a lot of overbrand hits, it's messy to fight him...

Anyways these are the few things that might be causing an issue:

No GTB: The amount of negative spells that Beelzebub oozes is crazy, that could be messing with your chances of hitting him.

Cast Cancel: You aren't using a Phen card or similar items to avoid having your cast canceled.

Blind Effect from Evil Land: Reduces your hit by 25%.

beel3.jpg

 

In conclusion, I don't think it's wise to fight him without a shield, the reflect will help you defeat him as well together with the overbrand hits.

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On 30/08/2016 at 1:22 PM, Shirobako said:

I was killing beelzebub using overbrand and I often miss. I have a 614 hit and brionac as a weapon

According to the monster table from ratemyserver, hit 100% for the true form is 596 but is only level 147.

And according to @mi, the true form has 583 flee and is level 247.

Stats from ratemyserver and @mi are the same except for str (236 for rms and 6 for @mi)

The formula of hit according to irowiki is [100 + PlayerHit - HitRequiredFor100%]%.

The resulting hit chance for both exceeds 100%. But I still miss

Deriving the value of 596 (from rms) yields the equation flee = 200 + baselevel + agi + floor(luk/5)

from the following given: lvl 147 , agi 236 and luk 66

With the same agi and' luk but at lvl 247, I tried to derive the 583 (from @mi) and the equaton I ended up with is flee = 100 + baselevel + agi

my observation:

*Value should be larger considering the 100 level difference

*luk was not considered

Is there something wrong with @mi?

Thanks in advance

 

Try using inspiration too.

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5 hours ago, Abbathor said:

I had a chance to fight Beelzebub and managed to land a lot of overbrand hits, it's messy to fight him...

Anyways these are the few things that might be causing an issue:

No GTB: The amount of negative spells that Beelzebub oozes is crazy, that could be messing with your chances of hitting him.

Cast Cancel: You aren't using a Phen card or similar items to avoid having your cast canceled.

Blind Effect from Evil Land: Reduces your hit by 25%.

In conclusion, I don't think it's wise to fight him without a shield, the reflect will help you defeat him as well together with the overbrand hits.

Wow, you lost 160 hit. xD

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