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Killer Wing

HunterKiller's Biolab Gears and Enchantments Guide

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Requirements:

yYPwQb.pngWill of Warrior

OfZ3JC.pngGhost Chill

0cpMcN.pngBlood Thirst

 

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First you'll need to find the "Weird Old Man" NPC by typing @warp lighthalzen 340 290

ZOYCmz.png

Talk with him and he'll continue on talking until he will let you see his stash of weapons and armors with their corresponding amount of requirements aforementioned above this guide.

 

The Following Items below are the equipments obtained from this Old Man

ARMORS

qR4tyq.png

  Giant Shield[1]

100 Will of Warrior, 50 Blood Thirst, 35 Ghost Chill

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction

 

Fp6nJz.png

Geffenia Water Book[1]

100 Will of Warrior, 50 Blood Thirst, 22 Ghost Chill

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with Lacryma Stick,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

 

qNV4mM.png

Bible of Promise Vol. 2[1]

100 Will of Warrior, 50 Blood Thirst, 22 Ghost Chill

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

 

WiZlq2.png

Salvage Cape

300 Will of Warrior, 400 Blood Thirst, 400 Ghost Chill

Possible to use Cicada Skin Shed Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

 

C7mkWU.gif

Assassin Handcuffs[1]

100 Will of Warrior, 50 Blood Thirst, 35 Ghost Chill

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

 

BztI8u.png

Green Operation Coat[1]

100 Will of Warrior, 50 Blood Thirst, 30 Ghost Chill

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

 

4HIyu9.png

Ancient Gold Ornament[1]

300 Will of Warrior, 300 Blood Thirst, 400 Ghost Chill

If base Lv. 150, All Stats +2.

If Swordman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

 

WEAPONS

eakgKb.png

Agent Katar[1]

50 Will of Warrior, 100 Blood Thirst, 10 Ghost Chill

Increases Hit Success rate depending on Base Luck

 

CWOUgy.png

Guillotine Katar[1]

50 Will of Warrior, 100 Blood Thirst, 85 Ghost Chill

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30

 

foNSlo.png

Ignus Stale[1]

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

 

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End Sektura[1]

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

 

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Cannon Spear[1]

50 Will of Warrior, 100 Blood Thirst, 40 Ghost Chill

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

 

Lj5C3z.png

Giant Lance[1]

300 Will of Warrior, 300 Blood Thirst, 400 Ghost Chill

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

 

qLF7H6.png

Chilly Spell Book[2]

50 Will of Warrior, 100 Blood Thirst, 40 Ghost Chill

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

 

3zRiwO.png

Light of Recovery[1]

50 Will of Warrior, 100 Blood Thirst, 40 Ghost Chill

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

 

uBmC8a.png

Aztoe-Nail

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

 

YZ8RhM.png

Scarlet-toenail

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

 

 

Gi1Ow1.png

Bloody Cross

50 Will of Warrior, 100 Blood Thirst, 40 Ghost Chill

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

 

ee8YzE.png

Catapult[2]

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

 

p1wAZW.png

Giant Crossbow[2]

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

 

j5A9Ue.png

Creeper Bow[2]

50 Will of Warrior, 100 Blood Thirst, 35 Ghost Chill

Has a chance of activating Fiber Lock/Spider Web

while attacking.

 

Enchantment

NOTE:

1. Equips Mentioned above are the only ones able to receive Biolab Enchants

2. Player must wear the equipment to enchant it

3. In case of failure, the item will be destroyed

4. When enchanting an item, all previous enchantments, upgrades and cards are lost

5. Biolab Enchants are given randomly

6. You can enchant your items up to 2 Biolab Enchants

 

NTacxl.png

Type @warp lhz_cube 231 17 and talk to Sorcerer Pudding

 

You may choose "Here you are sir" if you have the amount of required items for each chosen weapon

 

Exchange Amount

0cpMcN.pngBlood Thirst x10- Enchants the 3rd slot (15-20% Chance to Fail)

yYPwQb.pngWill of Warrior x10 - Enchants the 4th slot  (25-30% Chance to Fail)

OfZ3JC.pngGhost Chill x10 - Resets the enchantments

       
       
       

Possible Armor Enchantments

Enchant Type Enchant Level

AGI                     1~3

STR                    1~3

VIT                     1~3

INT                     1~3

DEX                    1~3

LUK                    1~3

DEF                3, 6, 9, 12

MDEF             2, 4, 6, 8, 10

HP                 100, 200, 300

SP                       50

Flee                   1, 3, 6

 

Possible Weapon Enchantments

Enchant Type   Enchant Level

AGI                        1~3

STR                       1~3

VIT                         1~3

INT                         1~3

DEX                       1~3

LUK                        1~3

Fighting Spirit      1~3

Sharp                  1~3

Expert Archer      1~3

Spell.                     1~3

ASPD.                       1

 

 

 
   
   
   
   
   
   
   
 

 

 

 

 

   
 

 

 

 

 

 

 

 

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Oh wow! I didn't know the enchants NPC for the equips was already implemented!

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Hi guys @Khaii @raphaelluigi @Hersheys @sadam , thank you for the comment and support bros

It's been a long time since i was online and Im currently at the airport travelling somewhere xD

Had a hard time managing my work lately thats why I haven't been online that much

Hope to work with you guys again when i get back from work

There's 3 more remaining guides ive wanted to add up in the event but I guess I can't reach in time :(

Hope my guide will help a lot of players and open a lot of possibilities in basis of their respective equips

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