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Battlegrounds

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    Battlegrounds

Battlegrounds is a PvP system in which two teams compete towards specific objectives in various arenas, and has unique equipment, costumes and consumable rewards for participation. If you love the PvP aspect of Ragnarok, then the battlegrounds were made for you!
GatheringRO offers you exciting game modes and rewards worth playing for.

Depending on the game mode, up to 100 Players can join one battle! (50vs50)


 

    BG Currency & Rewards

The battlegrounds features its own central currency the Heroism Badges61634.png
You will obtain Heroism Badges after finishing a round of Battlegrounds.
How much you will earn depends on the mode you've played and if you either won or lost the round!

A maximum amount of 1000 Heroism Badges can be earned per day. Once you've reached the limit, you will be informed in your chatlog. You can continue to play battlegrounds, but no further badges will be given.
The daily quest reward does not count to this limit.
Which means you can earn additionaly 
400 Heroism Badges per day.

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Reward Shops
The badges can be exchanged for rewards at various merchants which are located in the Battleground Arena Room.
Simply use the ingame command @go bg to warp instantly to the main area.

Telma - Offers cheap supplies for your battles
Jhinsi - Offers Battleground exclusive headgears, costumes and the Domovoi Pet!

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Blacksmith - Offers valuable PvP gear for our beginners
Glorious Blacksmith - Offers advanced up to Ascended armor sets and weapons
Eminent Armorsmith - Offers 3 entirely new and custom Ascended armor sets!

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    Daily Rewards

1st Objective
Win 5 Battleground matches to claim your daily reward of 100 Heroism Badges.

2nd Objective
Win 10 Battleground matches to claim your daily reward of 100 Heroism Badges.

3rd Objective
Win 20 Battleground matches to claim your daily reward of 200 Heroism Badges.

Guaranteed Chests
Upon completion of each single daily objective you have a chance to get 1 out of 3 different Ascended reward chest on top!
Each time you have bad luck and don't earn a chest, the chance will increase by +2% for the next time you finish a daily objective.
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You have to talk to the Retired Champion to claim your reward. He will also inform you about your current progress.

Your victories will reset daily at midnight (server time), so make sure you claim your reward as soon as you've reached your goal.
Won matches are game mode independent and count account-wide.

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Retired Champion - Daily Quest
 

 

    Erundek the Wise

Our wise, old man Erundek is here to give a shoutout in case you're looking for some opponents. He can trigger a server-wide invitational announcement if you're seeking for more activity in our battlegrounds.

Since he's an experienced veteran, he can also teach you on how the different game modes exactly work.
We can only recommend his expertise to get yourself an advantage on the battlefield or to get into the basics if you're just joining the fight.

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Erundek - the Wise
 

 

    How To Join?

To participate in one of the few modes it has to offer, you just have to join the automated queue.
Our battle recruiter which can be found in every major town can register you at any given time. You can also simply join the queue by using the command @joinbg ingame.

  • You can still join a running battleground round by joining the queue. You will be warped immediately to the fight as soon as enough players are in the queue to balance the currently playing teams.
  • Not enough players ready to play with? Join the queue directly with your entire party. As the party leader, simply talk to the Battle Recruiter to register your party. Or speak to Erundek to trigger a server-wide announcement to invite strangers.


 

    Custom Modes

We offer you the variety you need!

With 6 rotating custom modes, you will always find something you like.
The modes will rotate each 2 minutes, until enough players are in the queue to start a round.

Click on the desired mode to learn more about it:

Capture The Flag

Triple Inferno

Team Deathmatch

Conquest

Stone Control

Rush


 

    Regular & Ranked Mode

Battlegrounds runs in 2 different main modes - Regular and Ranked.
Our detailed ranking statistics are only being counted during the ranked mode, which runs simultaneously with our Happy Hours mentioned above. The ranking resets each week.

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The top ranked Warriors automaticaly unlock an exclusive ingame aura during their top player period.

You can also take a look at the top 50 players in both modes, regular and ranked by using the commands.
@bgregular
@bgranked


Happy Hour Mode
Don't miss the chance to play during our Happy Hours!
You will recieve an additional +50% extra Badges.
Happy Hours run daily from 10:00 - 12:00 and from 16:00 - 18:00 server time and are announced ingame once they start.


 

    Fair Gameplay

We did our best to keep it fair!
The teams will be balanced upon joining the battlegrounds. We've programmed special algorithms to keep the team balance which even includes class priority. Additional players can also only join a running battle if there are enough players inside the queue to balance the current teams.

  • Our Anti Cheat Protection prevents double logins by executing several checks.
  • Every player will be informed about AFK players, so the team leader can take action using @reportafk !
  • If no action has been taked by the leader, AFK players will be auto-kicked.

Dual clienting or any other form of badge farming is strictly prohibited in the Battlegrounds.
~ Play fair and enjoy the battle  /no1


 

    Commands

We've built some custom commands for your consideration.

  • Join or leave the Battleground queue. The Battlegrounds will automatically start once there are enough players in the queue.
    @joinbg / @leavebg
  • Commands only usable by Team Leaders in Battlegrounds.
    @order / @leader / @guildskill / @reportafk
  • Battle Information Display ON/OFF - Kill/Death
    @battleinfo
  • Shows Regular Mode ranking
    @bgregular
  • Shows Ranked Mode ranking list
    @bgranked
  • Warp to the Battleground Arena Room
    @go bg

 

    Other Information

Re-Mounting after death
The healers at the graveyards will re-mount you as soon as you click them. Additionaly they heal you.
Please note that it is not required to click them to be healed, you will always be fully healed once you're being warped back into battle.

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Capture The Flag
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[ Play Overview ]

Classic capture the flag competition between two sides. Each participating team tries to recover the opposing team's crystal (located in the opposite likely well-defended base) and return with it to their own base, capturing it.

Throughout the battle, you'll also need to defeat or avoid the enemy forces that seek to block your path and steal your crystal for their own.


[ Crystals ]

Any crystal can be picked up by walking over it; once you've picked up the enemy's crystal, you become the crystal carrier.
If you die while carrying the crystal, it is dropped, and can be recovered.
If a member of the enemy team recovers the crystal before your team does, it is returned to their base instantly.

For the duration of the time that you hold the crystal, you'll be subject to a debuff - a over time life drainer.
This will make you easier and easier for the enemy to kill until you unload the crystal.

Once you return the crystal to your base's crystal place, you'll successfuly capture it, and a new crystal will appear at your opponents' crystal place (for your team to capture).


[ How To Win ]

Capture Victory - the first team to capture the opposing team's crystal 3 times is declared the winner.

Timer - If no side has captured 3 crystals before the match timer elapses, the game is over.
The team with the most successful crystal captures will be declared the victor.

 

[ Mode Settings ]

Timeout: 15 Minutes

Reward Win: 24
Reward Lose: 15
Score Bonus: 6
 

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Triple Inferno
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[ Play Overview ]

Triple Inferno is the only mode where 3 teams compete against each other at the same time.
The goal is to not just kill, but to sacrifice your enemies skulls to one of the 2 totems located at your team's base.


[ Skulls ]

Each time someone dies, a skill in the color of the dying team member ( redblue / green ) including all the skulls in the inventory will be dropped around the corpse.
It is crucial to sacrifice your gathered enemies skulls to one of the your totems before getting killed yourself.


[ Sacrifice ]

All you have to do to sacrifice your gathered skulls is to walk nearby the 2 totems located at your own base ( where you re-spawn ).
The mini-map will also help you by showing all the team-base colors ( redblue / green ) .
Each sacrificed enemy skull accrues to your team's total points.

You can also collect your own team skulls and bring them to your sacrifice totem, not to score but to avoid other teams to score.


[ How To Win ]

Resource Victory - the first team to reach 20 sacrifice points, or whom made the most sacrifices when the time runs out is declared the winner.

 

[ Mode Settings ]

Timeout: 15 Minutes

Reward Win: 40
Reward Lose: 20

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Team Deathmatch
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[ Play Overview ]

The classic amongst all the battleground modes, offering pure, brutal combat!
The aim of the game mode is to kill everyone on the opposing team while avoiding to die. Each kill deducts 1 point from the opposing team its total points.


[ How To Win ]

The winner is the team that does enough kills so the opposing team's points drained to 0, or if time runs out, has the most points left.

 

[ Mode Settings ]

Timeout: 15 Minutes

Reward Win: 40
Reward Lose: 20
 

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Conquest
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[ Play Overview ]

Conquest is at its core a short round of War of Emperium 2.0 and takes place in an actual castle.

Your team will either take over the role of the attacker or as defender of the castle.


[ Attacker ]

As the attacker team, you will initialy have to destroy the 2 guardian stones to be able to destroy the walls which block your way to get further into the castle.

Each time you reach a checkpoint, the time at your disposal will be increased.
It's your goal to destroy the emperium before the time runs out!


[ Defender ]

As the defender team you will start right next to the Emperium which you need to protect.

To access areas outside of the emperium area, you can use the flags around you to warp to specific checkpoints.
Prevent the attackers to reach your Emperium at all costs!


[ How To Win ]

Attacker - Destroy the Emperium before the time runs out!

Defender - Prevent the attacker team to destroy the Emperium until the match timer elapses!

 

[ Mode Settings ]

Timeout: 15 Minutes

Reward Win: 34
Reward Lose: 20
Score Bonus: 6

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Stone Control
bat_img01_help.png


[ Play Overview ]

Each participating team tries to recover the 6 stones (initialy located in the middle of the map) and return them to their own base, capturing them.

Throughout the battle, you'll also need to defeat or avoid the enemy forces that seek to block your path and steal your stones for their own.


[ Stones ]

Any stone can be picked up by walking over it; once you've picked up a stone, you become a stone carrier. If you die while carrying a stone, it is dropped, and can be recovered.
Members of the enemy team will try to pick it up before your team does, and bring it to their own base.

For the duration of the time that you hold a stone, you'll be subject to a debugg - a over time life drainer.
This will make you easier and easier for the enemy to kill until you unload the stone.

Once you return a stone to one of your stone places at your team's base, it will start to accrue resource points.
Captured stones are vulnerable as they can be stolen from the opposing team, so make sure you defend them well.


[ Control ]

It's critical for your team to control as many stones for as long as possible.
Each stone you control will reward your team with resources over time for as long as you continue to hold it.

The more stones you control, the more resource points you'll accrue.


[ How To Win ]

Resource Victory - the first team to reach 99 resource points is the winner!

 

[ Mode Settings ]

Timeout: 15 Minutes

Reward Win: 40
Reward Lose: 20

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Rush
bat_img04_help.png


[ Play Overview ]

Rush is at its core a short round of War of Emperium 1.0 and takes place in an actual castle.

Both teams start at the entrance of the castle, right next to each other and are supposed to rush the castle as fast as possible.


[ 1st Round ]

It's your team's goal to reach the Emperium and destroy it before the opposite team does the same.

Once a team has captured the castle, the team who couldn't make it in the first round will be warped outside, back to the entrance where they left off.


[ 2nd Round ]

[ Defender ]
Now the winners of the first round take over the role of the castle defenders and are supposed to protect their Emperium at all costs!

[ Attacker ]
It's now the goal of the attackers to claim the castle as their own before the time runs out!

The winner is determined by the second round!


[ How To Win ]

Defender - Prevent the attacker team to destroy the Emperium until the match timer elapses!

Attacker - Destroy the Emperium before the time runs out!

 

[ Mode Settings ]

Timeout: 8 Minutes

Reward Win: 18
Reward Lose: 18
Score Bonus: 12

 

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2 hours ago, Aii said:

Is it possible to reduce the DM point to 15 or 20? I think 30 is too many since only like 3 ppl in each team mostly...

Hahaha! 33 DM point is not bad, my only problem there is the timeout. It is way too long. For example, if your opponent quits, you have to wait for a very long time to win/ to receive the badges. So I suggest, timeout should reduce.

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5 hours ago, I z u m i said:

Hahaha! 33 DM point is not bad, my only problem there is the timeout. It is way too long. For example, if your opponent quits, you have to wait for a very long time to win/ to receive the badges. So I suggest, timeout should reduce.

Can be done too, yeah, 15mins waiting w/o opponent...xD

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On 13/9/2017 at 1:31 AM, Aii said:

Can be done too, yeah, 15mins waiting w/o opponent...xD

I totally agree, when there are enough ppl (at least 4 for every team) is funny to play it with 33 deaths but when u are 2vs2 is not so funny and it takes ages...most of the time it end up by 1 team just not playing and waiting to be killed so that it may end ASAP. (and ASAP is anyway more or less the time out...)

 

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Can we bring back the 3 modes of BG (Bossnia, Eye of the Storm, Domination) that were previously removed? I'm a hardcore BG player and it has been pretty stale playing the current modes over and over. I personally think it will add freshness to BG if we can bring back those 3 modes since its also in a different map. Those modes are actually not hard to understand and pretty fun to play too. 

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29 minutes ago, Asuna said:

Can we bring back the 3 modes of BG (Bossnia, Eye of the Storm, Domination) that were previously removed? I'm a hardcore BG player and it has been pretty stale playing the current modes over and over. I personally think it will add freshness to BG if we can bring back those 3 modes since its also in a different map. Those modes are actually not hard to understand and pretty fun to play too. 

A lot of people hated those modes. Plus a lot didn't know how to play them. Heck, even now Triple Inferno, not a lot know how to play it properly XD

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6 minutes ago, Hersheys said:

A lot of people hated those modes. Plus a lot didn't know how to play them. Heck, even now Triple Inferno, not a lot know how to play it properly XD

Maybe they hated it before because those modes gave bravery badges and yes the map is quite big. This is more like a personal request since I like to play those modes. I figured it is a long shot but I'm just hoping some BGers will agree. Probably shouldn't get my hopes up XD

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I'm sure that ppl will like also long runs if the amount of badges is enough :P I personally also like the other modes

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