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Gale Windscar

Stat Foods & Enriched Celermine Juice

Question

1. Is it possible to mimic the behavior of +20 Stat Foods and +10 Stat Foods (NPCs, Event Poring Eggs, VoteShop) for the +1-+10 Stat Foods that are dropped by MVPs (e.g. Dragon Breath Cocktail from Gopinich) & produced via the Cooking Quest? The former do not disappear upon death while the the latter dissipates upon death; the former is also non-dispellable while the latter is. Also if we can remove the HP/SP healing parts so that they can be usesd inside instances or inside woe castles. Then there's the annoying CD when using +1-+10 foods, can that be removed?

 

2. It can't be used inside instances and woe castles because of the healing part iirc(?) - can that be changed? Just retain that it can be dispelled just like other speed pots.

 

Thank you in advance.

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There's usualy always a downside to the most powerful things within the game.
Removing their buffs upon death is an official balance act to encourage players to survive in the first place.

 

So it's for you to decide to use/waste them for an instance or not.

 

We don't have any plans to buff them any further.

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+20 food and +7 food for 30 mins is already really powerful. I don't think it's a good idea to push this to +37 stats by further customizing things.

 

Celermine I wouldn"t mind, but I think it isn't really necessary since we have quite a lot of custom ASPD equipment (emp shield gives 2 aspd, for example). 

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Well, +20 foods and +1-+10 foods stack officially except that the 1-10 foods, but they disappear upon death except te +10 Cash Foods.

 

If it's too much to make the normal +1-10 foods to stay after Death.

Maybe at least remove the healing portion so that it can be used in instances - like for example you die?

 

For the Celermine, for some classes every bit of stat point is important so even a minor boost from this item is more than welcomed.

 

 

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