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Kazalus

Emperium Weapon variety!!!

Question

Here's a quote from @Ryu Sakamoto "If doram class get 2 emp weapons why does rebel only have 1? Which is the class basically have access to 5 weapons"

In light of this, I propose that we add:

-Emperium Shotgun [1]

  Effects:

      Atk: 300

   ~Increase physical damage against Demi-human by 60%

    ~Increase Shattering Storm damage by 20%

     ~Increase Slug Shot damage by 50%

       ~Decreases after-attack delay by 25%

 

-Emperium Rifle [2]

   Effects:

        Atk: 200

     ~Increase physical damage against Demi-human by 50%

        ~Increase Mass Spiral damage by 25%

           ~Increase Hammer of God damage by 30%

 

-Emperium Grenade Launcher [1]

   Effects:

       Atk: 400

    ~Increase Ground Drift damage by 20%

      ~Increase Dragon Tail missile by 35%

        ~Increase Howling Mine damage by 35%

            Reduces after-attack delay by 20%

 

-Emperium Gatling Gun [2]

    Effects:

      Atk: 250

    ~Increase Round Trip damage by 25%

       ~Increase Fire Rain damage by 25%

 

--> Rework <--

Emperium Revolver [2]

Add:

   Increase Quick Draw Shot damage by 50%

 

========

Do take note that this is just a suggestion and that the effects may seem quite OP or something idk... I just hope that the Rebel class gets a little more love so that we can explore more classes together!

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+1 for your suggestion that give another emp weapon for Gunslinger but, -1 for all of your option that u give on each weapon. That to much powerful,  it should bring inbalance to the game:

I propose:

Emperium Shotgun [1]

  Effects:

      Atk: 300

   ~Increase physical damage against Demi-human/long range by 15-20%

second option just (pick one of them):    ~Increase Shattering Storm damage by 15- 20%

     ~Increase Slug Shot damage by 15-20%

-Emperium Grenade Launcher [1]

   Effects:

       Atk: 380

    ~Increase Ground Drift damage by 20%

      ~Increase Dragon Tail missile by 20%

        ~Increase Howling Mine damage by 20%

Emperium Gatling Gun [1]: 

    Effects:

      Atk: 280

increase long range attack by 10-20%

second option just (pick one of them):

    ~Increase Round Trip damage by 15%

       ~Increase Fire Rain damage by 15%

 

-Emperium Rifle [2]

   Effects:

        Atk: 200

     ~Increase long ranges attack  by 25%

second option just (pick one of them):

        ~Increase Mass Spiral damage by 25%

           ~Increase Hammer of God damage by 25%

No need to rework emp revolver,

its works very fine

   

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We should have different weapons according to the different "builds" so sometimes you will find 2x daggers (1 to improve atk, 1 to improve more matk) but giving 5 different weapons for any class sound a bit too much >.< would be cool to have for example a dagger for ranger that improve a little traps dmg so that you can use it in a different way/build while wearing a cranial shield, same goes for other classes. Adding different weapons u can "revamp" some not so used classes/build.

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