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December Update

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Rock Ridge Update

Rock Ridge Quests - Release
Welcome to Rock Ridge, the newest town to welcome adventurers in the world of Gathering Ragnarok Online! Dust off your hats and take out your walkin' boots, because this here town is right on the edge of an untamed wilderness both fascinating and dangerous. Learn more about Rock Ridge below to learn about the exciting Quests and New Items which have just been released!

Or the dedicated forum info page which includes story, quests and items all about the Rock Ridge - Update.

Guild Storage Log - Release
The guild storage log can be accessed through the new Guild Warehouse NPC which can be found in most cities or on the WoE Core map.
This allows you to take a look at 3 months of guild storage logs (in and output of items).
Guild Storage Log


Nightmare Biolab - Release
Initial implementation of Nightmare Biolab.
Missing skills will eventually be implemented later.


Malangdo enchant weapon update
- Added slotted versions of Cutlus and Crescent Scythe
- Corrected Wizardy Staff positioning
- Added more weapons to enchant
 

Item Updates
- Werewolf Card Update
  Removed Neutral element effect due an imbalance as this effect was never intended to be used on armor type cards
  Max HP bonus increased to 50% and Def/Mdef penalty has been lowered to -20% only
- Removed the Neutral element effect from Paladin Card (also armor type card)
- Fixed Cat Ears Beret item effect
- Major fix on King Poring Card which triggered some bonuses twice
- Fixed Replication Scroll and Cursed Replication scroll item effects
- Fixed Emperium Guard not being unbreakable
- Lifted red, blue and yellow gem restrictions. They can now be sold to get rid of them if needed
- Client side updates with several bug fixes and new item implementations

Devil's Tower Instance
- Buffed Loki's Shadow mercenary stats to stand a chance versus the boss
- Several script improvements and bug fixes
 

Core Fixes & Skill Updates

- EDP Updates
  Switch to a different weapon or unequip a weapon now cancel EDP.
  EDP can't be used with fist (right hand check only)

- Stripping Skill Updates
  Centralized all equipment stripping skills to one core behavior.
  Updated success rates and durations to match official. (We still feature some customizations as an additional layer just like before)
  Corrects Strip Weapon, Strip Armor, Strip Shield, Strip Helm, Weapon Crush, and Full Strip success rate.

- Corrected Critical Bonuses
  Critical bonuses bCritAtkRate and bCriticalLong should not be applying to skills.

- Banding behavior
  Adjusted Banding to use proper party counting functions.
  Corrected the DEF and HP Regen bonus for Banding.
  Banding Defense will no longer stack on itself.

- Corrected Steal Formula
  The steal bonus no longer modifies the item's drop rate but has it's own success chance into stealing an item.

- Updated Gunslinger/Rebellion Bullet behavior
  Disabled the ability to equip old spheres and old slugs.
  Corrected some of the newer bullets name, weight, price, and effects.
  Updated the ASPD for Gunslinger/Rebellion when equipping guns.
  Spread Attack and Ground Drift now only use bullets.
  Adjusted Slug Shot skill item requirement to the new Slug Bullet.
  Ammo NPC Tony has been removed.
  Kenny can now trade in the Sphere bullets for new bullets and trade in the old Slugs for Slug Bullet. Added new bullets to Kenny.

- Updated Hammer of God behavior
  Updated the cast range to 6 + skill_lv.
  Added Crimson Marker target checks to determine placement.
  No longer removes Crimson Marker on targets.
  Properly displays client effect.

- Fixed a critical bug on the Giveaway NPC, thanks to a lovely reporter who has been rewarded accordingly.
- Removed Bronze Coin from Bronzering drop list due future usage of the item in a different way and to prevent any further confusion on its value.
- Fixed old warp location of the warp agent when targeting Althea in which players got stuck in the fountain
- Removed the Dressing Room preview window from the stylist NPC due compatibilty issues with our latest client
- Fixed NPC triggering issue on the Piano Quest
- Updated the list of skills usable in Madogear.
- Slightly increased the damage of Adoramus
- Corrected Ingition Break animation.
- Corrected Union of the Sun Moon and Stars HP cost to reflect offical.
- Corrected Taekwon Mission mob generator to reflect the offical way.
- Fixed Water Evasion and Freezing Spear combo. Freezing Spear damage should increase when the caster is standing in Water Evasion.
- Implemented official ammo equip behavior. Ammo is removed if the required weapon is removed.
- Corrected some weapon bonuses. Item bonuses AddEle, AddRace, AddClass, and AddSize now work with shields.
- Fixed Dynamic Mobs not being properly reloaded.
- Fixed issues related to the Malaya Quest line
- Fixes related to instance reloading and new instance map initializations
- Corrected Airship Boots item script
- Corrected Old Money Pocket item type (consumable)
- Corrected several wrong item scripts and combo bonuses
- Some core changes related to reloading scripts so players don't get stuck within a NPC conversation.
- Fixed instance id being lost for guilds.
- Fixed OnTouch NPCs attempting to trigger OnTouch events a second time for players in a hidden state while warping to the destination map resulting in them being sent to an invalid location.

Thanks a lot for all the bug reports!
More fixes are already being prepared for our next update.

If you like what you see, please leave a review for us!
In the meantime we're preparing the christmas season. 🎄

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I'm sorry... where it says all magic damage in mobs are buffed? Because are extremly high now. One fire ball from Ifrit or Comet in WBE (for example) can kill you with one hit, this is not good for newbies who wanna try wbe or Instances... not if they aren't using gtb. Or why are those magic skills on mobs buffed now? Maybe I'm missing something. Thanks.

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34 minutes ago, Shuichi said:

I'm sorry... where it says all magic damage in mobs are buffed? Because are extremly high now. One fire ball from Ifrit or Comet in WBE (for example) can kill you with one hit, this is not good for newbies who wanna try wbe or Instances... not if they aren't using gtb. Or why are those magic skills on mobs buffed now? Maybe I'm missing something. Thanks.

Same, got humiliated by the TG with Water Ball /heh

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Belphegor's mobs cast Comet.png Comet that hits 20,000-60,000 per hit.

20,000 × 20 = 400,000

60,000 × 20 = 1,200,000

 

King Poring's Lord of Vermilion.png Lord of Vermillion can hit anywhere from 20,000 - 60,000 per bolt.

30,000 × 10 = 300,000 (Hits up to 4 times for a total of 1,200,000)

60,000 × 10 = 600,000 (Hits up to 4 times for a total of 2,400,000)

 

Example:

image.thumb.png.96c17f353cf04b841ec8e24a5c762802.png

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5 hours ago, D e M o N said:

Can you check damage of Sharp Shooting?

 

Damage seems to be only 30-50% of normal damage.

 

For example:

1.1m damage is reduced to 500k damage now.

 

Yes... I've noticed this too... the damage has been reduced since this last update. /desp

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23 hours ago, Everade said:

PvP or PvE?

 

PvE

 

 

========================

 

 

Magic damage of mobs seems have gone up even more.

Taken 17 Dec 2018 - 23:40 Server time.

 

222,230

image.png.37181aef11f7c1dbd5ea2072a8200ba2.png

 

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Tested Werewolf and King Poring damage.
And i can confirm that King Poring is scaling absolutely wrong.

I've been doing some tests already but even when setting King Poring stats down to 1, he still deals way more damage than before.
Currently awaiting response form a rAthena developer to take a closer look at it and doing some further testing.

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On 12/17/2018 at 4:44 AM, Shuichi said:

 

Yes... I've noticed this too... the damage has been reduced since this last update. /desp

 

This might be the cause of Sharpshooting damage output changes:

On 12/4/2018 at 11:49 PM, Everade said:

- Corrected Critical Bonuses
  Critical bonuses bCritAtkRate and bCriticalLong should not be applying to skills.

 

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On 12/21/2018 at 3:45 PM, Gacha said:

 

This might be the cause of Sharpshooting damage output changes:

 

 

It doesn't make sense to apply it to Sharp Shooting.

 

Sharp Shooting is a skill that hits as a critical attack.

 

Quote

This skill has a 20% base chance of inflicting Critical Damage and is also increased by the user's Critical Hit Rate

 

 

EDIT:

@Everade
Any updates regarding SharpShooting skill?

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On 12/5/2018 at 12:49 AM, Everade said:

.Malangdo enchant weapon update

- Added slotted versions of Cutlus and Crescent Scythe
- Corrected Wizardy Staff positioning
- Added more weapons to enchant

 

Is there a list of the new weapons added to the Malangdo Enchanter?

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