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Miss Carol

Emperium Ranking

Question

Hellow Everyone!

How are you guys?

I'm here to talk about a stuff,it is at least for me me,annoying , i guess, you, who are reading this topic, already played woe, and gone check your rank, at the website from Gathering: "https://www.gatheringro.ch/?module=ranking&action=woe&jobclass=", isn't annoying, when you play woe, and who don't did nothing and DON'T ENTER in the map, get a good rank, and you who tryed your best, no?

For exemple:

This woe, we don't have much of this problem, one of the reasons is, i died alot(i'm merlith if u go check), and the most of the players who played versus Peenoise, get alot of kills.

But we got some exemples for this woe.

 

image.png.42a390d643bfbd8f82a834949281d68b.png

image.thumb.png.ed9a1c46ac5ec69341841a9b1210bc35.png

But you can say, what the problem if they don't get kills,death, damage, or same damage recieved, if they was on the map, want to know the fun? 

They wasn't since the woe those, was selling stuffs on market, if u go for the, market u can check that, my print screen isn't for the same moment from the woe, but u can get a idea, by the way, if you go for the own classes, like, ranger, or something, u can check other players, about wasn't on market.

 

Here Follow some prints from the market:

 

image.png.a1edb1786b130c2905a7525524de3c0e.pngimage.png.a29bde64f2a6eb16391236399ecac3a4.pngimage.png.36550217341fce2a43ce386f7c8c4bab.pngimage.png.dc462ad2226883e1b05d1e972ce05390.pngimage.png.98c595365324ce77e0c85ad06628d1f7.png

 

  

image.png.ba1b28992df602ce14247977d916e9ad.png

 

 

Well anyway, thanks for the attention, and please think about it.

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I take it that the gist of the suggestion is to take out the @autotrade vendors from the website rankings. If so, then yea sure why not, unless a massive amount of website algorithm whatchamacallit is needed, that would push back other updates/fixes/new content/etc /gawi

+1 /no1

 

Although personally I don't actually aim for the website rankings. I just go in castles gung-ho and end up with 75 to 90+ deaths in the rankings /heh /heh

lol but that's me XD

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11 minutes ago, Miss Carol said:

 

Yes true, that was rude. 

By the way, thank you for the comment, and i'm agree maybe our gm team don't should have this work. I just do not find it that hard to get the site to run the program just the people who are on the woe map, it was just a suggestion, i don't know why so many drama, omg, anyway, i'm tired, of this all.

Most probably it works in a way that when WoE starts which means this thing turns green and "on" image.png.d1299964d0b509886e12867cb5f54f71.png, the WoE ranking page is programmed to reset all points (Points from previous WoE) and distributes 2000 points for everyone online. Most probably there's something in the site that gives info to the site or GMs about who and how many players are online and instantly distributes 2000 points to them right when woe starts, and to those who goes online while woe is on going. Delimiting this kind of thing to a specific map (woe_map) might prove to be kinda hard since this thing is 80% all about the website and the database, not in-game, which means applying it to something specific that is in-game connected might be difficult.

I'm not sure of what i'm saying but this is just my insight or theory

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It works exactly like Sanaaa said.

Sidenote:
If you're simply interested into your WoE rank stats, you can also check them out on your character information page.
Simply login and check it out ;)

But yes, i agree that the system requires some tweaks to get rid of the players who did not even play WoE.
Best idea would be to change the entire algorithm to something that doesn't start at 2000.

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21 hours ago, Everade said:

It works exactly like Sanaaa said.

Sidenote:
If you're simply interested into your WoE rank stats, you can also check them out on your character information page.
Simply login and check it out ;)

But yes, i agree that the system requires some tweaks to get rid of the players who did not even play WoE.
Best idea would be to change the entire algorithm to something that doesn't start at 2000.

I've also thought about changing the algorithm instead, so it would be easier of a work to do. I don't think its the 2000 points that matters. Changing the 2000 points into something lower like 100-500 would seem bad as i've seen people who got 1700+ points (-300), which means it would result to a negative number and might complicate things more, and i believe increasing it won't really do anything.

Another idea is to just increase the points players GAIN (dealing damage to enemies, stones, supporting, etc.) by around x10 or more from what have right now. That is if the points we have in woe ranking site is only for the ranking and doesn't affect anything in-game which means its just for show and ranking. That way we can actually ensure that anyone who does anything to gain points in woe won't be overshadowed by the FIXED POINTS of everyone online during WoE time (even those who doesn't participate) even if they do lose points. No need to increase the point loss by dying or doing wrong things as it won't really matter. Also this way WoE ranking will be just seen as who gains the most points instead of being able to discern who also lost so much points to avoid discrimination.

 

Edit: For example in K/D scoring is +50 points per kill and -50 points per death, increasing our point gain by ten fold will mean +500 points per kill. With that, even if a player scores 2-10 (2 kills 10 deaths) the player will have a +1000 from kills and -500 from deaths, the player will have 2500 points still going above 2000 fixed points. In case the player gets 2-20 score which will result to be equal for 2000 points, there are still some objectives to do to gain points (healing, supporting, damaging emp etc.) that is also increased ten folds on point giving which will cover up the needed points to be more than 2000.

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Just now, Miss Carol said:

Haha, nice joke, but you think fair?

 

I think you should chill a bit about it, not all care about ranks, and it works only for the first 10 players if I'm not mistaken :D, so laugh laugh, and that's something that actually isn't new at all, all ranks there are messed from years. But maybe our Admin can work for it later, for those OP WoE players. 

 

:3 

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3 minutes ago, Shuichi said:

 

I think you should chill a bit about it, not all care about ranks, and it works only for the first 10 players if I'm not mistaken :D, so laugh laugh, and that's something that actually isn't new at all, all ranks there are messed from years. But maybe our Admin can work for it later, for those OP WoE players. 

 

:3 

Ah thanks for the information, always good to hear the opinion of who does not even play woe.

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Just now, Miss Carol said:

Ah thanks for the information, always good to hear the opinion of who does not even play woe.

 

Every opinion is important fyi, so shake the salt. Peace out! 

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1 hour ago, Miss Carol said:

Ah thanks for the information, always good to hear the opinion of who does not even play woe.

Damn that was rude hahaha

Anyway, most probably the script for this thing is that ALL people online in GatheringRO during woe time is given a fixed points each (2000 as you can see), which gets higher/increased by doing objectives such as dealing damage to enemies, stones, supporting, etc. and gets lower/decreased every death or wrong things you do in woe. The chars that didn't really participate in woe will have their points fixed in 2000 and won't be able to accumulate any emperium fragments or rewards, and the those who have less than 2000 points simply means they lost points more than they did to gain more points to stay above 2000 points in woe ranking but will be able to gain emperium rewards, but of course those vendors with unmoved fixed points will have higher points and higher standing in woe ranking even if they didn't do anything because of their fixed points.

I neither agree or disagree to this suggestion, but my idea to attend to this matter is to only give points or fixed points to people who actually went to woe map or woe castle during woe time to avoid such issue since it seems that people with less than 2000 points thinks they deserve to be seen in rankings. But i do think scripting this kind of thing will be much of a hassle for our admin or developer because just making the fixed points global to Gro really lessens the hassle and complication.

 

PS: WoE Ranking works normally for 20 players, not 10 players, it's just that most of the people get less than 2000 points in WoE that's why they get overtaken by the vendors with fixed 2000 points. If 20 or more active woe players gets more than 2000 points, we won't see any vendors in woe ranking.

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2 minutes ago, Sanaaa said:

Damn that was rude hahaha

Anyway, most probably the script for this thing is that ALL people online in GatheringRO during woe time is given a fixed points each (2000 as you can see), which gets higher/increased by doing objectives such as dealing damage to enemies, stones, supporting, etc. and gets lower/decreased every death or wrong things you do in woe. The chars that didn't really participate in woe will have their points fixed in 2000 and won't be able to accumulate any emperium fragments or rewards, and the those who have less than 2000 points simply means they lost points more than they did to gain more points to stay above 2000 points in woe ranking but will be able to gain emperium rewards, but of course those vendors with unmoved fixed points will have higher points and higher standing in woe ranking even if they didn't do anything because of their fixed points.

I neither agree or disagree to this suggestion, but my idea to attend to this matter is to only give points or fixed points to people who actually went to woe map or woe castle during woe time to avoid such issue since it seems that people with less than 2000 points thinks they deserve to be seen in rankings. But i do think scripting this kind of thing will be much of a hassle for our admin or developer because just making the fixed points global to Gro really lessens the hassle and complication.

 

Yes true, that was rude. 

By the way, thank you for the comment, and i'm agree maybe our gm team don't should have this work. I just do not find it that hard to get the site to run the program just the people who are on the woe map, it was just a suggestion, i don't know why so many drama, omg, anyway, i'm tired, of this all.

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A ranking can be a big factor when it comes to motivation (in any kind of game). If possible, it should be close to perfect. For GRO, where WoE is one of the main activities, this holds especially true. I know this prolly requires $, though, so I don't see it happening, not with the current amount of players.

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