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Calculating the Time it takes to Kill Monsters

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Ever wanted to know how long it will take you to kill a certain monster?

Well, now you can find out! /slur

 

 

Formula:

( MonsterHP / ( ( YourDamagePerHit ) * ( 50 / ( 200 - YourAspd ) ) ) ) = Seconds to kill Monster

( 5,529,000 / ( ( 100,000 ) * ( 50 / ( 200 - 193 ) ) ) ) = 7.7406 Seconds

 

Explaination of Formula:

5,529,000 = HP of Monster, in this case, Emperium.

100,000 = Your total damage per hit (Right+Left hand if you are using GX/Ninja class)

 

What about if you wanted to solo King Poring?

Since all World Boss Events have a time limit of 40 minutes, we should aim for 35 minutes.

( 975,000,000 / ( ( 65,000 ) * ( 50 / ( 200 - 193 ) ) ) ) = 2,100 Seconds

( 2,100 / 60 ) = 35 minutes

 

 

What if you are using Critical / Auto-Warger Ranger?

Calculating damage is slightly more complicated, especially since Rangers

don't always have 100% Critical Rate and also have a Warg to add as a variable.

(Note: Step 1.1A, 1.2B, and #2 also applies to melee classes)

 

Spoiler

 

1. Calculate True Critical Rate: (Make sure to have Falcon_Eyes.png True Sight Active)

1.1A ( ( BaseLuk × 0.3 ) + BonusLuk ) = True Critical Rate from Stats

1.2A (TrueCriticalRateFromStats + TrueSightBonus + CritcalRateFromEquipment) = Final Critical Rate

1.2B (For non-Ranger class only) (TrueCriticalRateFromStats + CritcalRateFromEquipment) = Final Critical Rate

(NOTE #1: If Final Critical Rate is more than 100, simply keep it at 100.)

(NOTE #2: If are not ranger class, do step 1.2B intead of 1.2A.)

 

2. Calculate Average Bow Damage:

(NormalDamage * (100 - FinalCritRate))+((CriticalDamage * FinalCritRate) / 100) = Average Bow Damage

 

 

3. Calculate Average Warg Damage:

( ( BaseLuk+ BonusLuk ) x 0.3) = AutoWargChance %

( ( AutoWargChance * .01) * WargDamage ) = Average Warg Damage

 

 

4. Calculate Total Damage:

( AverageBowDamage + AverageWargDamage ) = Average Damage

 

The average damage is what you will put  in "YourDamagePerHit".

 

(Note: If you want to apply this to breaking Emperium, simply do Steps 1-2 and apply AverageBowDamage in the "YourDamagePerHit".)

 

 

Calculating Hits Per Second:

Hits Per Second is calculated as:

( 50 ( 200 − YourAspd ) ) = Hits per Second

( 50 ( 200 − 193 ) ) = 7.1429 hits per second

 

This is important to know as a Ranger class. Why is it important to know?

Because it allows you to calculate how many arrows will be used every 1 minute of auto-attacking.

This is very useful to know, specially when using Frenzy.png Berserk during World Boss Events.

 

( 7.1429 * 60 Seconds ) = 429

 

Since Berserk has a time limit of 5 mins, you can calculate the amount of arrows needed for the full duration.

( 429 x 5 ) = 2145 arrows

 

So about 1 12575.png Quiver per minute, leaving around 355 arrows to spare from 5 quivers.

 

 

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...Nerd /swt3

 

But it's pretty cool, I appreciate the efforts to write down the formulas /no1

 

Also if I may add thoughts, when talking about World Boss Events. Maybe you could add extra Cases for Belpo and Werewolf. They have Guard.pngAuto Guard, not sure which level used. But it's giving more to killing time, in case there's no Dispeller~

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6 hours ago, Gacha said:

...Nerd /swt3

 

But it's pretty cool, I appreciate the efforts to write down the formulas /no1

 

Also if I may add thoughts, when talking about World Boss Events. Maybe you could add extra Cases for Belpo and Werewolf. They have Guard.pngAuto Guard, not sure which level used. But it's giving more to killing time, in case there's no Dispeller~

 

Assuming Belphegor/Werewolf use level 10 Auto-Guard, 30% of hits will be blocked.

Meaning you are left with only 70% chance to hit.

 

Simply multiply your damage by 0.7 to figure it out the difference.

Spoiler

 

Belphegor:

( 900,000,000 / ( ( 65,000 * 0.7 ) * ( 50 / ( 200 - 193 ) ) ) ) = 2,769.23 Seconds

( 2,769.23  / 60 ) = 46.15 Minutes

 

WereWolf

( 875,000,000 / ( ( 65,000 * 0.7 ) * ( 50 / ( 200 - 193 ) ) ) ) = 2,692.30 Seconds

( 2,692.30 / 60 ) = 44.87 Minutes

 

This means, you will not be able to kill WereWolf/Belphegor in time. /slur

However, in practice, the time will be slightly different from these calculations.

This does not account for deaths, pausing for buffs, and what ever else that might prevent you from killing WBE's.

 

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