Renewal Changes

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This topic is for collecting all known formulas, tables and overall changes the Ragnarok Renewal update brought to GatheringRO.


Stats

Stat Table

With Bows, Guns, Musical Instruments and Whips, the increase in physical attack power from DEX and STR are swapped, making DEX the primary damage stat. Cast Time Reductions and ASPD Increments are very dependent on their formulas. Scroll down for more detail.
Status Name Each Point Every 2 Points Every 3 Points Every 4 Points Every 5 Points Every 10 Points
Strength (STR)
  • Status ATK +1
  • Weight Limit +30
Agility (AGI)
  • Status DEF +1
Vitality (VIT)
  • Max HP +1%
  • recovery rate +2%
  • Status DEF +1
  • Status MDEF +1
Intelligence (INT)
  • Status MDEF +1
Dexterity (DEX)
  • Status MDEF +1
  • Status MATK +1
  • Status ATK +1
Luck (LUK)
  • Critical +0.3
  • Status ATK +1
  • Status MATK +1
  • HIT +1
  • FLEE +1
  • Perfect Dodge +1
Base Level (BLV)
  • HIT +1
  • FLEE +1
  • Status DEF +1
  • Status ATK +1
  • Status MATK +1
  • Status MDEF +1

Job Bonus Table

These are the bonuses you get from being above Job Level 50.
Class STR AGI VIT INT DEX LUK
Rune Knight 3 3 5 10 7 3
Warlock 1 5 4 10 6 1
Arch Bishop 5 4 5 8 6 -
Ranger 2 8 5 8 6 -
Guillotine Cross 6 7 5 4 7 -
Mechanic 6 3 7 5 3 5
Shadow Chaser 6 3 7 5 3 5
Wanderer 2 8 5 8 6 -
Minstrel 5 3 5 7 6 -
Sura 6 7 5 4 7 -
Royal Guard 5 5 5 5 5 5
Genetic 1 5 3 11 6 1
Sorcerer 3 3 5 10 7 3


ASPD

Normal ASPD Formula

ASPD1.png

ASPD Bonus from Items and Skills
Item/Skill ASPD Bonus
Concentration Potion +4
Awakening Potion +6
Berserk Potion +9
Adrenaline Rush (As Caster) +7
Adrenaline Rush (As Party Member) +6
Two-Hand Quicken +7
Berserk +15
Last Stand -
Single Action -
Study -

The "Pot/Skill Bonus" is the bonus gained from ASPD potions (like Concentration Potion) or ASPD skills (like Two-Hand Quicken).

Currently, only the highest value of potions and skills that modify ASPD work (and stack one with the other).


  • You can't stack two consumable items that grant ASPD.
    • Awakening Potion doesn't stack with any other ASPD item that does the same.
    • Only the highest bonus will stay.
  • You can't stack two skills that grant ASPD.
    • You can't stack Berserk and Two-Hand Quicken.
    • Only the highest bonus will stay.
  • You can stack a skill and an item.
    • Berserk Potion and the skill Berserk stack.
    • Other skills stack with other ASPD potions.

Final ASPD Formula

If you use % ASPD modifiers like a Cecil Damon Card, Doppelganger Card or Merchant Battleground Medals, you have to use the following calculation to ascertain your final ASPD (for "ASPD" use the ASPD you calculated in the calculation above):


ASPD2.png


If you don't like calculating the ASPD yourself, feel free to use Doddler's calculator.


Shield Penalties

Table with known Shield Penalties for each Job Class.
Class Penalty Class Penalty Class Penalty Class Penalty
Novice -10 Super Novice -5
Swordman -5 Knight -5 Lord Knight -5 Rune Knight -5
Crusader -5 Paladin -5 Royal Guard N/A
Thief -6 Assassin -6 Assassin Cross -6 Guillotine Cross -9
Rogue -5 Stalker -5 Shadow Chaser -4
Acolyte -5 Priest -5 High Priest -5 Arch Bishop -10
Monk -5 Champion -5 Sura -5
Archer -5 Hunter -9 Sniper -9 Ranger -8
Bard/Dancer -7 Clown/Gypsy -7 Minstrel/Wanderer -7
Mage -5 Wizard N/A High Wizard N/A Warlock -5
Sage -5 Scholar -5 Sorcerer N/A
Merchant -5 Blacksmith -5 Whitesmith -5 Mechanic -6
Alchemist -5 Creator -5 Genetic N/A
Taekwon Kid -5 Star Gladiator -5 Soul Linker -8
Ninja -6 Gunslinger -6

Offense and Damage Formulas

In this section we'll cover to a wide extent, the known formulas in their mathematical expression. Make note that you can simply test certain things in-game to understand the structure of the formula a little better. You can discuss any doubts in our forums with no problems.


Physical Attack Formula

This chart is available for you to know the bonus ATK power you get from upgraded (refined) weapons.
Weapon Level Refine Bonus
Level 1 2 wATK per Refine
Level 2 3 wATK per Refine
Level 3 5 wATK per Refine
Level 4 7 wATK per Refine

These formulas affect the offensive power of your physical attacks (be them ranged or melee) and provide an idea on which stat values you can work on you improve your offensive power.


Status Attack (Melee)

SATKm.png


Status Attack (Range)

SATKr.png


Final Damage

FDMG.png


Unarmed Damage

BDMG.png


Weapon Damage

WDMG.png


STR Bonus

STRbonus.png


Notes
  • Solid ATK Bonuses: Cards that give you a solid ATK increase "+X ATK" (like: Porcellio, Andre, etc.) along with equipment that gives you the same type of bonus (Bloody Shackled Ball, Pirate Dagger, etc.) only affect your weapon damage output, as eqATK.
  • Variable ATK Bonuses: Cards that give you a variable ATK increase "+X% ATK" (like: Skeleton Worker, Santa Poring, Drainliar, etc.) increase the damage of eqATK/wATK. It does not affect sATK.
  • Critical ATK Bonuses: Cards that give you a Critical ATK increase "7/10 Crit + 10% ATK" (like: Steamrider, Assaulter, etc.) along with The Paper, increase the damage of both sATK and eqATK/wATK, however, the bonus only applies when you land critical attacks. This bonus only affects regular attacks, it does not apply with skills.
  • Critical Attacks
    • They still ignore FLEE.
    • Damage is x1.4 when landing regular attacks.
    • DEF (sDEF and aDEF) reduce the damage.


Magic Attack Formula

This chart is available for you to know the bonus MATK power you get from upgraded (refined) weapons.
Weapon Level Refine Bonus
Level 1 2 MATK per Refine
Level 2 3 MATK per Refine
Level 3 5 MATK per Refine
Level 4 7 MATK per Refine

In this section you'll see how Magic Attack (MATK) is influenced by your stat values. You can also use this section as a reference to improve and boost your magical offense.


Status Magic Attack

SMATK.png


Magic Damage (Min~Max)

Now as you know, in general Ragnarok tradition, you have a minimum and maximum damage, how your stats affect the damage changes the minimum and maximum output of your magic skills/spells. While you also need to know how much you can boost your magic offense via your stats, the kind of skills/spells you use and against what will also affect their damage output. Here you have examples of how the formulas work, provided you take note of this will enable you to have a better advantage against what you do battle with.


Min Magic Damage

MinMATK3.png


Max Magic Damage

MaxMATK3.png

FLEE and HIT

FLEE Formula

Flee2.png

  • eqcdFLEE: FLEE granted by Equipment/Cards.
  • skFLEE: FLEE granted by skills.


HIT Formula

Hit2.png

  • eqcdHIT: HIT granted by Equipment/Cards.
  • skHIT: HIT granted by skills.


Dodge Formula

Dodge.png


Flee Penalty in Mobs

No information available.

Defense & Damage Reduction

Defense values are now playing a more important role in the world of Ragnarok Online. And to make a little insight about it, here you have a set of tables and formulas concerning Defense and Magic Defense.


DEF

Defense in RE is a lot more defined that it used to be. It's now a crucial factor to take into consideration rather than just "ignore it". The following will try to explain as much as possible what these values do for you. We start with the formula for StatusDEF (sDEF).


SDEF.png


Make note that every point of StatusDEF (sDEF) reduces 1 point of the damage recieved. So, if you take an ATK of 1,000, and you have Blv 250, 200 VIT, and 150 AGI, makes a point reduction of 255. So the ATK becomes of 745.

However, there is a particular thing that changes with how you reduce damage. It's about ArmorDEF (aDEF) along with the defense bonus upgrades you get from refining (uDEF) which reduce the damage received in a percentage ratio based on the following formula:


DMGredP.png


Chart displaying DEF reduction Percentages

Total DEF 20 40 60 80 100 120 140 160 180 200 220 240 260 280 300
Reduction 3.2% 6.3% 9.1% 11.8% 14.3% 16.7% 18.9% 21.1% 23.1% 25.0% 26.8% 28.6% 30.2% 31.8% 33.3%
w/Assumptio 6.3% 11.8% 16.7% 21.1% 25.0% 28.6% 31.8% 34.8% 37.5% 40.0% 42.3% 44.4% 46.4% 48.3% 50.0%


Examples of New Defense Values of Equipment

Head Gears
Item Name DEF
Bone Helm 15
Drooping Cat 3
Puppy Headband 3
Orc Helmet 9
Iron Chain 4
Wizard Hat 7
Apple of Archer 1
Sakkat 4
Pirate Bandana 4
Ribbon 1
Goibne's Helm 10
Magni's Cap 9
Grand Circlet 7
Biretta 8
Indian Fillet 5
Gallapago Cap 4
Egg Shell 6
Shields
Item Name DEF
Magic Tactics 18
Guard 20
Memory Book 25
Angel's Protection 30
Naga Scale Shield 35
Buckler 40
Advanced Arm Guard 45
Mirror Shield 45
Stone Buckler 45
Arm Guard 50
Shadow Guard 52
Shield 60
Flame Launcher 60
Orleans Server 75
Valkyrie Shield 80
Thorn Shield 85
Strong Shield 90
Platinum Shield 95
Bradium Shield 98
Tournament Shield 105
Holy Guard 110
Sacred Mission 120
Cross Shield 130
Foot Gears
Item Name DEF
Shadow Walk 0
Crystal Pumps 5
Sandals 5
High Fashion Sandals 7
Angel's Reincarnation 8
High Heels 10
Shoes 10
Sprint Shoes 10
Fricco Shoes 12
Goibne Greaves 13
Tidal Shoes 13
Valkyrie Shoes 13
Variant Shoes 13
Vidar Boots 13
Diabolus Boots 15
Boots 16
Black Leather Boots 16
Shackles 18
Safety Boots 22
Greaves 27
Armors
Item Name DEF
Cotton Shirt 10
Leather Jacket 15
Orlean's Gown 15
Adventurer's Suit 20
Silk Robe 20
Sprint Mail 20
Pantie 22
Silver Robe 23
Scapular 24
Angelic Protection 25
The 4 Elemental Armors 25
Wooden Mail 25
Tights 27
Mink Coat 30
Padded Armor 35
Candra 36
Mantle 37
Improved Tights 38
Casting Robe 40
Thief Clothes 40
Magic Coat 40
Formal Suit 40
Long Coat 42
Sniping Suit 42
Chain Mail 45
Divine Grace 45
Naga Scale Armor 45
Saint's Robe 50
Divine Clothes 50
Odin's Blessing 53
Chameleon Armor 55
Valkyrie Armor 55
Holy Robe 57
Diabolus Robe 57
Ninja Suit 58
Glittering Jacket 58
Goibne's Armor 58
Lord's Clothes 59
Full Plate 65
Life Link 75
Legion Full Plate 79
Diabolus Armor 79
Meteor Plate 85
Brynhild 120
Mantles
Item Name DEF
Hood 4
Ragamuffin Manteau 4
Running Shirt 5
Diabolus Manteau 5
Angelic Warmpth 6
Skin of Ventus 7
Muffler 8
Falcon Muffler 8
Morpheus Shawl 8
Mithril Magic Manteau 8
Morigane's Manteau 9
Ancient Cape 9
Survivor's Manteau 10
Valkyrie Manteau 10
Mushika 10
Wool Scarf 11
Goibne's Spaulders 11
Eagle Wing 12
Manteau 13
Skeleton Manteau 13
Vali's Manteau 13
Crest of the Rider 13
Wolfheiden 13
Dragon Coat 14
Tendrillion Skin 14
Dragon's Warmth 16
Naght Seiger Flame Manteau 16
Heavenly Maiden Robe 18
Pauldron 25
Aesprika 40


























































MDEF


  • Magic damage reduction per status DEF : -1.5 damage per status MDEF


SMDEF.png


ArmorMDEF reduces the damage by a certain percentage depending how much DEF you have:


DMGfromMGC.png


Total magic damage calculation:


TtlDMGfromMGC.png


MDEF Reduction

Total MDEF 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200
DMG Received 100% 91.8% 84.8% 78.8% 73.6% 69.0% 65.0% 61.4% 58.2% 55.3% 52.7% 50.3% 48.2% 46.2% 44.3% 42.6% 41.1% 39.6% 38.3% 37.0% 35.8%


% Damage Reductions

Racial Reductions:

Percentual reductions against races, like Thara Frog, Khalitzburg and Beret work against both normal attacks and skills.

Critical attacks are now also affected by reductions so racial reductions also work against crits.


Elemental Reductions:

Garment cards protecting against certain elements, like Raydric Card or Jakk Card, reduce damage from all statusATK/weaponATK/equipmentATK.

Elemental reductions like Raydric Card reduce the damage of monsters by a certain %.

Since monsters don't use weapons but use a simple base ATK to determine their attack power (contrary to players using statusATK and weaponATK) garment reduction cards work against the whole ATK of monsters.


Defense Skills

Assumptio :

Assumptio increases your statusDEF, armorDEF, statusMDEF and armorDEF by 100% (which means Assumptio doubles it).

If you have 100+30 DEF without Assumptio it will increase your DEF to 200+60.


Angelus :

Angelus increases status DEF provided by VIT by (5*Skilllevel)%

Angelus level 10 increases status DEF from VIT by 25%; if you have 100 VIT, the VIT gives you 50 status DEF.

Angelus 10 would increase this to 75 status DEF.

Cast Time

Cast time is known as the amount of time it takes to cast either a skill or a spell, while we know that there are skills or spells that have a fixed cast time (like: Gravitation Field, Ganbantein, and Tracking) there are others which have a cast time, but that one can be reduced with stat values and items, equipment and skills which have a reduction effect.

Most skills which can be affected by reductions have a cast time split in two sections:


  1. Variable Cast Time
    • It covers 80% of the total cast time of a skill.
    • It can be reduced by stat values like: DEX, INT.
    • It can be reduced by skills like: SuItalic textffragium, A Poem of Bragi.
    • It can be reduced by equipment and cards which state so: Isilla's Card, Kathryne Keyron's Card.
  2. Fixed Cast Time
    • It covers 20% of the total cast time of a skill.
    • It cannot be reduced by stat values.
    • It can be reduced by certain skills like: Sacrament, Radius.
    • It can be reduced by equipment and cards which state so: Shadow of Nydhog.


To reduce all variable cast time the sum of your DEX and INT values have to be of 530. Make note however that DEX has double the value of INT.

[(DEX*2)+INT] = 530

What combination of stats you use to reach that value is up to you. Do consider that it's the total value of a stat. Which means that job bonus, equip bonus and card bonuses count as part of your total.


Full Cast Time Formula

CastTime.png

Note:

  • baseCast: Base cast time of a skill.
  • ΣCastRed%: Sum of reductions that affect variable cast time.
    • Like: Suffragium, effects like Isilla's Card or Kathryne Keyron's card.
  • MaxFixedRed:Highest reduction modifier that affects fixed cast time.
    • For example: If both Sacrament (50%) and Radius (20%) are active only Sacrament will work.

Element Table

The element of the attacking weapon is left, the monster/player that is attacked (receiving the damage) is the top line.

Element Table Level 1 --- More Damage // Less Damage // Healing Damage
Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal 100 100 100 100 100 100 100 100 70 100
Fire 100 25 90 100 150 100 75 100 100 125
Water 100 150 25 90 100 100 75 100 100 100
Wind 100 100 150 25 90 100 75 100 100 100
Earth 100 90 100 150 25 100 75 100 100 100
Poison 100 125 100 125 125 0 75 50 100 -25
Holy 100 100 100 100 100 100 0 125 100 150
Dark 100 100 100 100 100 50 125 0 100 -25
Ghost 70 100 100 100 100 100 75 75 125 100
Undead 100 100 100 100 100 50 100 0 100 0

Element Table Level 2 --- More Damage // Less Damage // Healing Damage
Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal 100 100 100 100 100 100 100 100 50 100
Fire 100 0 80 100 175 100 50 75 100 150
Water 100 175 0 80 100 100 50 75 100 100
Wind 100 100 175 0 80 100 50 75 100 100
Earth 100 80 100 175 0 100 50 75 100 100
Poison 100 125 100 125 125 0 50 25 75 -50
Holy 100 100 100 100 100 100 -25 150 100 175
Dark 100 100 100 100 100 25 150 -25 100 -50
Ghost 50 75 75 75 75 75 50 50 150 125
Undead 100 75 75 75 25 25 125 0 100 0

Element Table Level 3 --- More Damage // Less Damage // Healing Damage
Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal 100 100 100 100 100 100 100 100 0 100
Fire 100 -25 70 100 200 100 25 50 100 175
Water 100 200 -25 70 100 100 25 50 100 125
Wind 100 100 200 -25 70 100 25 50 100 100
Earth 100 70 100 200 -25 100 25 50 100 75
Poison 100 100 50 100 100 0 25 0 50 -75
Holy 100 100 100 100 100 125 -50 175 100 200
Dark 100 100 100 100 100 0 175 -50 100 -75
Ghost 0 50 50 50 50 50 25 25 175 150
Undead 100 50 50 50 50 0 150 0 100 0

Element Table Level 4 --- More Damage // Less Damage // Healing Damage
Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal 100 100 100 100 100 100 100 100 0 100
Fire 100 -50 60 100 200 75 0 25 100 200
Water 100 200 -50 60 100 75 0 25 100 150
Wind 100 100 200 -50 60 75 0 25 100 100
Earth 100 60 100 200 -50 75 0 25 100 50
Poison 100 75 25 75 75 0 0 -25 25 -100
Holy 100 75 75 75 75 125 -100 200 100 200
Dark 100 75 75 75 75 -25 200 -100 100 -100
Ghost 0 25 25 25 25 25 0 0 200 175
Undead 100 25 25 25 25 -25 175 0 100 0

Experience Points

We're using the classic Experience Points system. Nothing changed here on GatheringRO.

Magic Attack Equipment

Equipment Changes

Some pieces of equipment have been changed for the Renewal patch. In particular, most Rods and some Books now grant equipment magic attack power.

Daggers

  • Asura[2] and [3]: 50 MATK
  • Bazerald: 105 MATK, INT +5


Rods

  • Rod[4]: MATK +30
  • Wand[3]: MATK +45, INT +1
  • Staff[3]: MATK +70, INT +2
  • Arc Wand[2]: MATK +95, INT +3
  • Might Staff: MATK +100, STR +10
  • Wand of Occult: MATK +105, INT +3
  • Bone Wand: MATK +110, INT +4
  • Staff of Wing: MATK +115
  • Survivor Staff[1]: MATK +120, DEX or INT +3, HP +400
  • Hypnotist Staff[2]: MATK +120, INT +1
  • Lich's Bone Wand[2]: MATK +170, INT +1, DEX + 1, Trans Only
  • Recovery Staff: MATK +105
  • Staff of Piercing: MATK +145, INT +4, Trans Only
  • Gentleman Staff[1]: MATK +125, DEX +1
  • Release of Wish: MATK +125, INT +3
  • Holy Stick[1]: MATK +140
  • Thorn Staff of Darkness: MATK +160, INT +3, DEX +3, Trans Only
  • Eraser: MATK + 170, INT +3, DEX +2
  • Staff of Soul: MATK +200, INT +5, AGI +2, Two Hands
  • Wizardry Staff: MATK +200, INT +6, DEX +2, Two Hands
  • Divine Cross: MATK +210, DEX +4, Two Hands
  • Chronos: MATK + 240, INT +3, Two Hands, Trans Only
  • Staff of Destruction[1]: MATK +280, INT +3, AGI +10, Two Hands, Trans Only


Books

  • Hardcover Book[1]: 25 MATK
  • Giant Encyclopedia: 70 MATK, +15% statusMATK
  • Sage's Diary[2]: 120 MATK
  • Principles of Magic[2]: 160 MATK, INT +1
  • Ancient Magic[2]: 140 MATK

Swords

  • Elemental Sword: +95 MATK, INT +4, DEX +1, STR +1


New Monster Spawns

Part of the Renewal update was an overhaul of the Monster Spawns all over Midgard. These changes are way to extensive to be listed down. But you should be aware that if you're used to Pre-Renewal, some things might have changed in this particular case.

Reference

Source: Future Wiki

Renewal Changes By Atum on : iRO Wiki